Cleanup: correct last spelling cleanup
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@ -1797,7 +1797,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
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RELATION_FLAG_GODMODE);
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}
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/* Final transform is wherever solver gave to us. */
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/* Final transform is whatever the solver gave to us. */
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if (object->rigidbody_object->type == RBO_TYPE_ACTIVE) {
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/* We do not have to update the objects final transform after the simulation if it is
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* passive or controlled by the animation system in blender.
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