Fix Sculpt Filters operator naming

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8523
This commit is contained in:
Pablo Dobarro 2020-08-10 18:07:16 +02:00
parent 1813a99447
commit 2476b31c71
3 changed files with 3 additions and 3 deletions

View File

@ -1232,7 +1232,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
void SCULPT_OT_cloth_filter(struct wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Filter cloth";
ot->name = "Filter Cloth";
ot->idname = "SCULPT_OT_cloth_filter";
ot->description = "Applies a cloth simulation deformation to the entire mesh";

View File

@ -305,7 +305,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent
void SCULPT_OT_color_filter(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Filter color";
ot->name = "Filter Color";
ot->idname = "SCULPT_OT_color_filter";
ot->description = "Applies a filter to modify the current sculpt vertex colors";

View File

@ -628,7 +628,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent
void SCULPT_OT_mesh_filter(struct wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Filter mesh";
ot->name = "Filter Mesh";
ot->idname = "SCULPT_OT_mesh_filter";
ot->description = "Applies a filter to modify the current mesh";