Fix Sculpt Filters operator naming
Reviewed By: sergey Differential Revision: https://developer.blender.org/D8523
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@ -1232,7 +1232,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, wmOperator *op, const wmEvent
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void SCULPT_OT_cloth_filter(struct wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Filter cloth";
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ot->name = "Filter Cloth";
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ot->idname = "SCULPT_OT_cloth_filter";
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ot->description = "Applies a cloth simulation deformation to the entire mesh";
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@ -305,7 +305,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent
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void SCULPT_OT_color_filter(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Filter color";
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ot->name = "Filter Color";
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ot->idname = "SCULPT_OT_color_filter";
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ot->description = "Applies a filter to modify the current sculpt vertex colors";
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@ -628,7 +628,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent
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void SCULPT_OT_mesh_filter(struct wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Filter mesh";
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ot->name = "Filter Mesh";
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ot->idname = "SCULPT_OT_mesh_filter";
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ot->description = "Applies a filter to modify the current mesh";
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