Fix T94977: muted link is not ignored in eevee

Add a preprocessing step that removes all muted links from
the localized node tree.

Differential Revision: https://developer.blender.org/D13864
This commit is contained in:
Jacques Lucke 2022-01-18 13:06:49 +01:00
parent 9f8ae130af
commit 2486346f6f
Notes: blender-bot 2023-02-13 16:29:55 +01:00
Referenced by issue #94977, Default node group input color ignored when link is muted
1 changed files with 17 additions and 0 deletions

View File

@ -418,6 +418,22 @@ static void ntree_shader_groups_expand_inputs(bNodeTree *localtree)
}
}
static void ntree_shader_groups_remove_muted_links(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == NODE_GROUP) {
if (node->id != nullptr) {
ntree_shader_groups_remove_muted_links(reinterpret_cast<bNodeTree *>(node->id));
}
}
}
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &ntree->links) {
if (link->flag & NODE_LINK_MUTED) {
nodeRemLink(ntree, link);
}
}
}
static void flatten_group_do(bNodeTree *ntree, bNode *gnode)
{
LinkNode *group_interface_nodes = nullptr;
@ -875,6 +891,7 @@ void ntreeGPUMaterialNodes(bNodeTree *localtree,
bNode *output = ntreeShaderOutputNode(localtree, SHD_OUTPUT_EEVEE);
ntree_shader_groups_remove_muted_links(localtree);
ntree_shader_groups_expand_inputs(localtree);
ntree_shader_groups_flatten(localtree);