Fix shadow shader to support core profile.
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@ -2281,7 +2281,11 @@ void test_shadowbuf(
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co.z -= shadowbias * co.w;
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if (co.w > 0.0 && co.x > 0.0 && co.x / co.w < 1.0 && co.y > 0.0 && co.y / co.w < 1.0)
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#if __VERSION__ == 120
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result = shadow2DProj(shadowmap, co).x;
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#else
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result = textureProj(shadowmap, co);
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#endif
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else
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result = 1.0;
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}
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