Cleanup: Remove debug-only code
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@ -1137,7 +1137,6 @@ static void sync_mesh_cached_velocities(BL::Object &b_ob, Scene *scene, Mesh *me
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static void sync_mesh_fluid_motion(BL::Object &b_ob, Scene *scene, Mesh *mesh)
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{
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LOG(INFO) << b_ob.name();
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if (!mesh_need_motion_attribute(b_ob, scene)) {
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return;
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}
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