Sergey Sharybin 2014-03-12 23:57:33 +06:00
parent 19f7f9afab
commit 2525f9c5f3
Notes: blender-bot 2023-02-14 11:00:21 +01:00
Referenced by issue #39474, Particle Ageing (via Math Node) does not map correctly to ColorRamp Fac
Referenced by issue #39261, high resolution smoke doesn't collide properly with animated objects
Referenced by issue #39268, CUDA error for big scenes
Referenced by issue #39253, Fluids are broken (completely?)
Referenced by issue #39254, Cycles GPU fails
Referenced by issue #39255, cycles does not render on GPU
Referenced by issue #39227, Multi-Number Button Editing doesn't work on Y value of the objects Dimensions on the Transform Properties Panel
Referenced by issue #39219, Collision of hairs doesn't works properly
Referenced by issue #39221, CUDA Error: Invalid value in cuMem Alloc(&device_pointer, size)
Referenced by issue #39223, Cuda Error with 2.70 not seen in 2.69
Referenced by issue #39209, Nodes in 2.70-RC2 and source build 211f08d extremely unstable (segfault crash)
Referenced by issue #39192, Blend renders on 2.69.0 and 2.70 RC1 but not on 2.70 RC2
Referenced by issue #39194, CUDA error when trying to do viewport rendering
Referenced by issue #39196, Dynamic Topology Undo Applied to Wrong Mesh
Referenced by issue #39197, Blender 2.70 RC2 crash with simple cycles render
Referenced by issue #39181, CUDA - cannot render
Referenced by issue #39189, Node editor Map Uv requires an scale node to work
Referenced by issue #39172, CUDA not working
Referenced by issue #39178, Some times deleted keys from custom key map are restored after importing key config
Referenced by issue #39180, Particle with fluid physics unstable
Referenced by issue #39168, Rendering with Cycles on GPU don't work.
Referenced by issue #39169, The auto perspective function isn`t working
Referenced by issue #39153, Bad size for the window frame of blender
Referenced by issue #39159, When adding primitives in Object mode, parameters are not editable
54 changed files with 380 additions and 301 deletions

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@ -35,8 +35,26 @@ if(EXISTS ${SOURCE_DIR}/.git)
STRING(REGEX REPLACE "^[ \t]+" "" _git_contains_check "${_git_contains_check}")
if(_git_contains_check STREQUAL "master")
set(MY_WC_BRANCH "master")
else()
execute_process(COMMAND git show-ref --tags -d
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_tag_hashes
OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${SOURCE_DIR}
OUTPUT_VARIABLE _git_head_hash
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(_git_tag_hashes MATCHES "${_git_head_hash}")
set(MY_WC_BRANCH "master")
endif()
unset(_git_tag_hashes)
unset(_git_head_hashs)
endif()
unset(_git_contains_check)
else()
execute_process(COMMAND git log HEAD..@{u}

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@ -430,6 +430,11 @@ def buildinfo(lenv, build_type):
master_check = os.popen('git branch --list master --contains ' + build_hash).read().strip()
if master_check == 'master':
build_branch = 'master'
else:
head_hash = os.popen('git rev-parse HEAD').read().strip()
tag_hashes = os.popen('git show-ref --tags -d').read()
if tag_hashes.find(head_hash) != -1:
build_branch = 'master'
if build_hash == '':
build_hash = os.popen('git rev-parse --short HEAD').read().strip()

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@ -354,11 +354,11 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float
// btVoronoiSimplexSolver sGjkSimplexSolver;
// btGjkEpaPenetrationDepthSolver penSolverPtr;
static btSimplexSolverInterface sGjkSimplexSolver;
/*static*/ btSimplexSolverInterface sGjkSimplexSolver;
sGjkSimplexSolver.reset();
static btGjkEpaPenetrationDepthSolver Solver0;
static btMinkowskiPenetrationDepthSolver Solver1;
/*static*/ btGjkEpaPenetrationDepthSolver Solver0;
/*static*/ btMinkowskiPenetrationDepthSolver Solver1;
btConvexPenetrationDepthSolver* Solver = NULL;

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@ -19,7 +19,8 @@ elif env['OURPLATFORM'] in ('linux', 'freebsd4', 'freebsd5'):
cflags += ['-O2']
elif sys.platform=='darwin':
defs += ' NDEBUG'
cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math']
bt_cc_flags = env['CCFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
bt_cxx_flags = env['CXXFLAGS'] + ['-O0', '-fPIC', '-msse','-msse2', '-msse3', '-mssse3', '-ffast-math']
bullet2_src = env.Glob("LinearMath/*.cpp")
bullet2_src += env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
@ -37,7 +38,7 @@ bullet2_src += env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
if sys.platform=='darwin' and env['CC'][:-2].endswith('4.6'): # workaround for an gcc-4.6 compiler bug
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags, cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++' )
if sys.platform=='darwin':
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], cc_compileflags=bt_cc_flags, cxx_compileflags=bt_cxx_flags )
else:
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )

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@ -1121,7 +1121,9 @@ namespace {
}
// copy up to the end of the path.
std::copy(base_loop.begin() + pos, base_loop.begin() + e1_1, std::back_inserter(out));
if (pos < e1_1) {
std::copy(base_loop.begin() + pos, base_loop.begin() + e1_1, std::back_inserter(out));
}
CARVE_ASSERT(base_loop[e1_1] == p1.back());
std::copy(p1.rbegin(), p1.rend() - 1, std::back_inserter(out));

14
extern/carve/patches/msvc_fix.patch vendored Normal file
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@ -0,0 +1,14 @@
diff -r e82d852e4fb0 lib/intersect_face_division.cpp
--- a/lib/intersect_face_division.cpp Wed Jan 15 13:16:14 2014 +1100
+++ b/lib/intersect_face_division.cpp Wed Mar 12 23:09:19 2014 +0600
@@ -1121,7 +1121,9 @@
}
// copy up to the end of the path.
- std::copy(base_loop.begin() + pos, base_loop.begin() + e1_1, std::back_inserter(out));
+ if (pos < e1_1) {
+ std::copy(base_loop.begin() + pos, base_loop.begin() + e1_1, std::back_inserter(out));
+ }
CARVE_ASSERT(base_loop[e1_1] == p1.back());
std::copy(p1.rbegin(), p1.rend() - 1, std::back_inserter(out));

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@ -8,3 +8,4 @@ strict_flags.patch
interpolator_reorder.patch
mesh_simplify_dissolve_edges.patch
memory_leak_fix.patch
mavc_fix.patch

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@ -994,7 +994,7 @@ void AUD_OpenALDevice::updateStreams()
if(info != AL_PLAYING)
{
// if it really stopped
if(sound->m_eos)
if(sound->m_eos && info != AL_INITIAL)
{
if(sound->m_stop)
sound->m_stop(sound->m_stop_data);

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@ -137,6 +137,8 @@ void Scene::device_update(Device *device_, Progress& progress)
* - Camera may be used for adapative subdivison.
* - Displacement shader must have all shader data available.
* - Light manager needs lookup tables and final mesh data to compute emission CDF.
* - Film needs light manager to run for use_light_visibility
* - Lookup tables are done a second time to handle film tables
*/
image_manager->set_pack_images(device->info.pack_images);
@ -171,11 +173,6 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
progress.set_status("Updating Film");
film->device_update(device, &dscene, this);
if(progress.get_cancel()) return;
progress.set_status("Updating Lookup Tables");
lookup_tables->device_update(device, &dscene);
@ -196,11 +193,21 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
progress.set_status("Updating Film");
film->device_update(device, &dscene, this);
if(progress.get_cancel()) return;
progress.set_status("Updating Integrator");
integrator->device_update(device, &dscene, this);
if(progress.get_cancel()) return;
progress.set_status("Updating Lookup Tables");
lookup_tables->device_update(device, &dscene);
if(progress.get_cancel()) return;
progress.set_status("Updating Device", "Writing constant memory");
device->const_copy_to("__data", &dscene.data, sizeof(dscene.data));
}

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@ -598,7 +598,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
// Force software OpenGL, for debugging
if (getenv("BLENDER_SOFTWAREGL")) {
pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
pixelFormatAttrsWindow[i++] = kCGLRendererGenericID;
pixelFormatAttrsWindow[i++] = kCGLRendererAppleSWID;
}
else
pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
@ -643,7 +643,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
// Force software OpenGL, for debugging
if (getenv("BLENDER_SOFTWAREGL")) {
pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
pixelFormatAttrsWindow[i++] = kCGLRendererGenericID;
pixelFormatAttrsWindow[i++] = kCGLRendererAppleSWID;
}
else
pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;

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@ -5,7 +5,7 @@
<key>rules</key>
<dict>
<!-- Exclude datafiles, python and scripts -->
<key>^MacOS/2.69</key>
<key>^MacOS/2.70</key>
<false/>
<key>^Resources/</key>
<true/>

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@ -5,7 +5,7 @@
<key>rules</key>
<dict>
<!-- Exclude datafiles, python and scripts -->
<key>^MacOS/2.69</key>
<key>^MacOS/2.70</key>
<false/>
<!-- Exclude Resources for placing game.blend and own icons -->
<key>^Resources/</key>

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@ -102,7 +102,7 @@ class DATA_PT_lens(CameraButtonsPanel, Panel):
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
elif cam.lens_unit == 'DEGREES':
elif cam.lens_unit == 'FOV':
row.prop(cam, "angle")
row.prop(cam, "lens_unit", text="")

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@ -953,8 +953,7 @@ class USERPREF_MT_ndof_settings(Menu):
is_view3d = context.space_data.type == 'VIEW_3D'
layout.prop(input_prefs, "ndof_sensitivity")
if is_view3d:
layout.prop(input_prefs, "ndof_orbit_sensitivity")
layout.prop(input_prefs, "ndof_orbit_sensitivity")
if is_view3d:
layout.separator()

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@ -34,6 +34,8 @@
* \ingroup bke
*/
#include "BLI_utildefines.h"
#include "DNA_particle_types.h"
#include "DNA_object_types.h"
@ -70,9 +72,6 @@ struct EdgeHash;
/* OpenMP: Can only advance one variable within loop definition. */
#define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f)
#define PSYS_FRAND_COUNT 1024
#define PSYS_FRAND(seed) psys->frand[(seed) % PSYS_FRAND_COUNT]
/* fast but sure way to get the modifier*/
#define PARTICLE_PSMD ParticleSystemModifierData * psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
@ -247,6 +246,34 @@ typedef struct ParticleDrawData {
#define PARTICLE_DRAW_DATA_UPDATED 1
#define PSYS_FRAND_COUNT 1024
extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
void psys_init_rng(void);
BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
{
/* XXX far from ideal, this simply scrambles particle random numbers a bit
* to avoid obvious correlations.
* Can't use previous psys->frand arrays because these require initialization
* inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
*/
unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
}
BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
{
unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
}
/* ----------- functions needed outside particlesystem ---------------- */
/* particle.c */
int count_particles(struct ParticleSystem *psys);

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@ -71,6 +71,7 @@ void BKE_pbvh_build_bmesh(PBVH *bvh, struct BMesh *bm, int smooth_shading,
struct BMLog *log);
void BKE_pbvh_free(PBVH *bvh);
void BKE_pbvh_free_layer_disp(PBVH *bvh);
/* Hierarchical Search in the BVH, two methods:
* - for each hit calling a callback

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@ -134,7 +134,7 @@ void sound_free_waveform(struct bSound *sound);
void sound_read_waveform(struct bSound *sound);
void sound_update_scene(struct Scene *scene);
void sound_update_scene(struct Main *bmain, struct Scene *scene);
void *sound_get_factory(void *sound);

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@ -970,8 +970,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_speed = 0.0f;
/* create random seed for every particle & frame */
rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
rand = (int)(psys_frand(psys, psys->seed + p) * 1000);
rand = (int)(psys_frand(psys, (int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);

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@ -3802,7 +3802,7 @@ bool BKE_nurb_order_clamp_u(struct Nurb *nu)
{
bool changed = false;
if (nu->pntsu < nu->orderu) {
nu->orderu = nu->pntsu;
nu->orderu = max_ii(2, nu->pntsu);
changed = true;
}
if (((nu->flagu & CU_NURB_CYCLIC) == 0) && (nu->flagu & CU_NURB_BEZIER)) {
@ -3816,7 +3816,7 @@ bool BKE_nurb_order_clamp_v(struct Nurb *nu)
{
bool changed = false;
if (nu->pntsv < nu->orderv) {
nu->orderv = nu->pntsv;
nu->orderv = max_ii(2, nu->pntsv);
changed = true;
}
if (((nu->flagv & CU_NURB_CYCLIC) == 0) && (nu->flagv & CU_NURB_BEZIER)) {

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@ -605,7 +605,8 @@ static float fcm_cycles_time(FModifierStackStorage *storage, FCurve *fcu, FModif
FMod_Cycles *data = (FMod_Cycles *)fcm->data;
float prevkey[2], lastkey[2], cycyofs = 0.0f;
short side = 0, mode = 0;
int cycles = 0, ofs = 0;
int cycles = 0;
float ofs = 0;
/* check if modifier is first in stack, otherwise disable ourself... */
/* FIXME... */

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@ -214,8 +214,17 @@ static ImBuf *movieclip_load_sequence_file(MovieClip *clip, MovieClipUser *user,
int undistort = user->render_flag & MCLIP_PROXY_RENDER_UNDISTORT;
get_proxy_fname(clip, user->render_size, undistort, framenr, name);
/* proxies were built using default color space settings */
colorspace = NULL;
/* Well, this is a bit weird, but proxies for movie sources
* are built in the same exact color space as the input,
*
* But image sequences are built in the display space.
*/
if (clip->source == MCLIP_SRC_MOVIE) {
colorspace = clip->colorspace_settings.name;
}
else {
colorspace = NULL;
}
}
else {
get_sequence_fname(clip, framenr, name);

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@ -1279,7 +1279,6 @@ static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
psysn->pathcache = NULL;
psysn->childcache = NULL;
psysn->edit = NULL;
psysn->frand = NULL;
psysn->pdd = NULL;
psysn->effectors = NULL;
psysn->tree = NULL;
@ -1487,11 +1486,6 @@ Object *BKE_object_copy_ex(Main *bmain, Object *ob, int copy_caches)
obn->mode = 0;
obn->sculpt = NULL;
/* Proxies are not to be copied. */
obn->proxy_from = NULL;
obn->proxy_group = NULL;
obn->proxy = NULL;
/* increase user numbers */
id_us_plus((ID *)obn->data);
id_us_plus((ID *)obn->gpd);

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@ -308,8 +308,6 @@ void BKE_paint_init(Paint *p, const char col[3])
memcpy(p->paint_cursor_col, col, 3);
p->paint_cursor_col[3] = 128;
p->flags |= PAINT_SHOW_BRUSH;
}
void BKE_paint_free(Paint *paint)

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@ -85,6 +85,21 @@
#include "RE_render_ext.h"
unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
void psys_init_rng(void)
{
int i;
BLI_srandom(5831); /* arbitrary */
for (i = 0; i < PSYS_FRAND_COUNT; ++i) {
PSYS_FRAND_BASE[i] = BLI_frand();
PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rand();
PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rand();
}
}
static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
static void do_child_modifiers(ParticleSimulationData *sim,
@ -260,16 +275,6 @@ int psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
{
return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys == psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit) && !psys->renderdata);
}
static void psys_create_frand(ParticleSystem *psys)
{
int i;
float *rand = psys->frand = MEM_callocN(PSYS_FRAND_COUNT * sizeof(float), "particle randoms");
BLI_srandom(psys->seed);
for (i = 0; i < 1024; i++, rand++)
*rand = BLI_frand();
}
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
@ -285,14 +290,6 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys)
else if (!(psmd->modifier.mode & eModifierMode_Realtime))
return 0;
/* perhaps not the perfect place, but we have to be sure the rands are there before usage */
if (!psys->frand)
psys_create_frand(psys);
else if (psys->recalc & PSYS_RECALC_RESET) {
MEM_freeN(psys->frand);
psys_create_frand(psys);
}
return 1;
}
@ -579,9 +576,6 @@ void psys_free(Object *ob, ParticleSystem *psys)
pdEndEffectors(&psys->effectors);
if (psys->frand)
MEM_freeN(psys->frand);
if (psys->pdd) {
psys_free_pdd(psys);
MEM_freeN(psys->pdd);
@ -787,7 +781,7 @@ void psys_render_restore(Object *ob, ParticleSystem *psys)
PARTICLE_P;
LOOP_PARTICLES {
if (PSYS_FRAND(p) > disp)
if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@ -2403,6 +2397,11 @@ void psys_find_parents(ParticleSimulationData *sim)
if ((sim->psys->renderdata || G.is_rendering) && part->child_nbr && part->ren_child_nbr)
totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
/* hard limit, workaround for it being ignored above */
if (sim->psys->totpart < totparent) {
totparent = sim->psys->totpart;
}
tree = BLI_kdtree_new(totparent);
for (p = 0, cpa = sim->psys->child; p < totparent; p++, cpa++) {
@ -2680,7 +2679,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
/* get different child parameters from textures & vgroups */
get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
if (ptex.exist < PSYS_FRAND(i + 24)) {
if (ptex.exist < psys_frand(psys, i + 24)) {
child_keys->steps = -1;
return;
}
@ -2996,7 +2995,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
LOOP_SHOWN_PARTICLES {
if (!psys->totchild) {
psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
pa_length = ptex.length * (1.0f - part->randlength * PSYS_FRAND(psys->seed + p));
pa_length = ptex.length * (1.0f - part->randlength * psys_frand(psys, psys->seed + p));
if (vg_length)
pa_length *= psys_particle_value_from_verts(psmd->dm, part->from, pa, vg_length);
}
@ -3832,8 +3831,8 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink =
ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
ptex->length = 1.0f - part->randlength * PSYS_FRAND(child_index + 26);
ptex->length *= part->clength_thres < PSYS_FRAND(child_index + 27) ? part->clength : 1.0f;
ptex->length = 1.0f - part->randlength * psys_frand(psys, child_index + 26);
ptex->length *= part->clength_thres < psys_frand(psys, child_index + 27) ? part->clength : 1.0f;
for (m = 0; m < MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
@ -3995,7 +3994,7 @@ float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra,
w++;
}
life = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(cpa - psys->child + 25));
life = part->lifetime * (1.0f - part->randlife * psys_frand(psys, cpa - psys->child + 25));
}
else {
ParticleData *pa = psys->particles + cpa->parent;
@ -4024,7 +4023,7 @@ float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float UNUSED
size *= part->childsize;
if (part->childrandsize != 0.0f)
size *= 1.0f - part->childrandsize * PSYS_FRAND(cpa - psys->child + 26);
size *= 1.0f - part->childrandsize * psys_frand(psys, cpa - psys->child + 26);
return size;
}
@ -4036,7 +4035,7 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
get_cpa_texture(ctx->dm, psys, part, psys->particles + cpa->pa[0], i, cpa_num, cpa_fuv, orco, ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
if (ptex->exist < PSYS_FRAND(i + 24))
if (ptex->exist < psys_frand(psys, i + 24))
return;
if (ctx->vg_length)
@ -4091,11 +4090,17 @@ static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *pte
if (rough1 > 0.f)
do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state);
if (rough2 > 0.f)
do_rough(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough2, part->rough2_size, part->rough2_thres, state);
if (rough2 > 0.f) {
float vec[3];
psys_frand_vec(sim->psys, i + 27, vec);
do_rough(vec, mat, t, rough2, part->rough2_size, part->rough2_thres, state);
}
if (rough_end > 0.f)
do_rough_end(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough_end, part->rough_end_shape, state);
if (rough_end > 0.f) {
float vec[3];
psys_frand_vec(sim->psys, i + 27, vec);
do_rough_end(vec, mat, t, rough_end, part->rough_end_shape, state);
}
}
/* get's hair (or keyed) particles state at the "path time" specified in state->time */
void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, int vel)
@ -4358,7 +4363,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
}
}
state->time = (cfra - (part->sta + (part->end - part->sta) * PSYS_FRAND(p + 23))) / (part->lifetime * PSYS_FRAND(p + 24));
state->time = (cfra - (part->sta + (part->end - part->sta) * psys_frand(psys, p + 23))) / (part->lifetime * psys_frand(psys, p + 24));
psys_get_particle_on_path(sim, p, state, 1);
return 1;
@ -4567,7 +4572,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
float q_phase[4];
float phasefac = psys->part->phasefac;
if (psys->part->randphasefac != 0.0f)
phasefac += psys->part->randphasefac * PSYS_FRAND((pa - psys->particles) + 20);
phasefac += psys->part->randphasefac * psys_frand(psys, (pa - psys->particles) + 20);
axis_angle_to_quat(q_phase, vec, phasefac * (float)M_PI);
mul_qt_v3(q_phase, side);

View File

@ -660,9 +660,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
if (pa->flag & PARS_UNEXIST)
continue;
pa->fuv[0] += rfac * (PSYS_FRAND(p + 31) - 0.5f);
pa->fuv[1] += rfac * (PSYS_FRAND(p + 32) - 0.5f);
pa->fuv[2] += rfac * (PSYS_FRAND(p + 33) - 0.5f);
pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f);
pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f);
pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f);
}
}
}
@ -1549,7 +1549,7 @@ static void initialize_particle_texture(ParticleSimulationData *sim, ParticleDat
if (part->type != PART_FLUID) {
psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
if (ptex.exist < PSYS_FRAND(p+125))
if (ptex.exist < psys_frand(psys, p+125))
pa->flag |= PARS_UNEXIST;
pa->time = (part->type == PART_HAIR) ? 0.f : part->sta + (part->end - part->sta)*ptex.time;
@ -1714,9 +1714,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -velocity (boids need this even if there's no random velocity) */
if (part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
r_vel[0] = 2.0f * (PSYS_FRAND(p + 10) - 0.5f);
r_vel[1] = 2.0f * (PSYS_FRAND(p + 11) - 0.5f);
r_vel[2] = 2.0f * (PSYS_FRAND(p + 12) - 0.5f);
r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
mul_mat3_m4_v3(ob->obmat, r_vel);
normalize_v3(r_vel);
@ -1724,9 +1724,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -angular velocity */
if (part->avemode==PART_AVE_RAND) {
r_ave[0] = 2.0f * (PSYS_FRAND(p + 13) - 0.5f);
r_ave[1] = 2.0f * (PSYS_FRAND(p + 14) - 0.5f);
r_ave[2] = 2.0f * (PSYS_FRAND(p + 15) - 0.5f);
r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
mul_mat3_m4_v3(ob->obmat,r_ave);
normalize_v3(r_ave);
@ -1734,10 +1734,10 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -rotation */
if (part->randrotfac != 0.0f) {
r_rot[0] = 2.0f * (PSYS_FRAND(p + 16) - 0.5f);
r_rot[1] = 2.0f * (PSYS_FRAND(p + 17) - 0.5f);
r_rot[2] = 2.0f * (PSYS_FRAND(p + 18) - 0.5f);
r_rot[3] = 2.0f * (PSYS_FRAND(p + 19) - 0.5f);
r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
mat4_to_quat(rot,ob->obmat);
@ -1940,7 +1940,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* rotation phase */
phasefac = part->phasefac;
if (part->randphasefac != 0.0f)
phasefac += part->randphasefac * PSYS_FRAND(p + 20);
phasefac += part->randphasefac * psys_frand(psys, p + 20);
axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
@ -2019,7 +2019,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* initialize the lifetime, in case the texture coordinates
* are from Particles/Strands, which would cause undefined values
*/
pa->lifetime = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(p + 21));
pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
pa->dietime = pa->time + pa->lifetime;
/* get possible textural influence */
@ -2028,7 +2028,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
pa->lifetime = part->lifetime * ptex.life;
if (part->randlife != 0.0f)
pa->lifetime *= 1.0f - part->randlife * PSYS_FRAND(p + 21);
pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
}
pa->dietime = pa->time + pa->lifetime;
@ -4093,9 +4093,9 @@ static void hair_step(ParticleSimulationData *sim, float cfra)
LOOP_PARTICLES {
pa->size = part->size;
if (part->randsize > 0.0f)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
if (PSYS_FRAND(p) > disp)
if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@ -4254,7 +4254,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
reset_particle(sim, pa, dtime, cfra);
}
@ -4312,7 +4312,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
birthtime = pa->time;
dietime = pa->dietime;
@ -4498,7 +4498,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@ -4520,7 +4520,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys->lattice_deform_data = NULL;
}
if (PSYS_FRAND(p) > disp)
if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@ -4744,7 +4744,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
disp= psys_get_current_display_percentage(psys);
LOOP_PARTICLES {
if (PSYS_FRAND(p) > disp)
if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@ -5055,11 +5055,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
LOOP_EXISTING_PARTICLES {
pa->size = part->size;
if (part->randsize > 0.0f)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
reset_particle(&sim, pa, 0.0, cfra);
if (PSYS_FRAND(p) > disp)
if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;

View File

@ -626,6 +626,13 @@ void BKE_pbvh_free(PBVH *bvh)
MEM_freeN(bvh);
}
void BKE_pbvh_free_layer_disp(PBVH *bvh)
{
int i;
for (i = 0; i < bvh->totnode; ++i)
BKE_pbvh_node_layer_disp_free(&bvh->nodes[i]);
}
static void pbvh_iter_begin(PBVHIter *iter, PBVH *bvh, BKE_pbvh_SearchCallback scb, void *search_data)
{
iter->bvh = bvh;

View File

@ -542,6 +542,8 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
sce->toolsettings->proportional_size = 1.0f;
sce->toolsettings->imapaint.paint.flags |= PAINT_SHOW_BRUSH;
sce->physics_settings.gravity[0] = 0.0f;
sce->physics_settings.gravity[1] = 0.0f;
sce->physics_settings.gravity[2] = -9.81f;
@ -1537,9 +1539,6 @@ static void scene_update_tagged_recursive(EvaluationContext *eval_ctx, Main *bma
/* scene drivers... */
scene_update_drivers(bmain, scene);
/* update sound system animation */
sound_update_scene(scene);
/* update masking curves */
BKE_mask_update_scene(bmain, scene);
@ -1573,6 +1572,8 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
* in the future this should handle updates for all datablocks, not
* only objects and scenes. - brecht */
scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
/* update sound system animation (TODO, move to depsgraph) */
sound_update_scene(bmain, scene);
/* extra call here to recalc scene animation (for sequencer) */
{
@ -1678,6 +1679,8 @@ void BKE_scene_update_for_newframe_ex(EvaluationContext *eval_ctx, Main *bmain,
/* BKE_object_handle_update() on all objects, groups and sets */
scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
/* update sound system animation (TODO, move to depsgraph) */
sound_update_scene(bmain, sce);
scene_depsgraph_hack(eval_ctx, sce, sce);

View File

@ -681,7 +681,7 @@ void sound_read_waveform(bSound *sound)
}
}
void sound_update_scene(struct Scene *scene)
void sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
Base *base;
@ -694,6 +694,11 @@ void sound_update_scene(struct Scene *scene)
void *handle;
float quat[4];
/* cheap test to skip looping over all objects (no speakers is a common case) */
if (BLI_listbase_is_empty(&bmain->speaker)) {
goto skip_speakers;
}
for (SETLOOPER(scene, sce_it, base)) {
ob = base->object;
if (ob->type == OB_SPEAKER) {
@ -743,6 +748,9 @@ void sound_update_scene(struct Scene *scene)
}
}
skip_speakers:
while ((handle = AUD_getSet(scene->speaker_handles))) {
AUD_removeSequence(scene->sound_scene, handle);
}
@ -808,7 +816,7 @@ void sound_read_waveform(struct bSound *sound) { (void)sound; }
void sound_init_main(struct Main *bmain) { (void)bmain; }
void sound_set_cfra(int cfra) { (void)cfra; }
void sound_update_sequencer(struct Main *main, struct bSound *sound) { (void)main; (void)sound; }
void sound_update_scene(struct Scene *scene) { (void)scene; }
void sound_update_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) { }
void sound_update_scene_sound(void *handle, struct bSound *sound) { (void)handle; (void)sound; }
void sound_update_scene_listener(struct Scene *scene) { (void)scene; }
void sound_update_fps(struct Scene *scene) { (void)scene; }

View File

@ -3848,7 +3848,6 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
psys->childcache = NULL;
BLI_listbase_clear(&psys->pathcachebufs);
BLI_listbase_clear(&psys->childcachebufs);
psys->frand = NULL;
psys->pdd = NULL;
psys->renderdata = NULL;

View File

@ -72,8 +72,8 @@ bool DisplaceOperation::read_displacement(float x, float y, float xscale, float
else {
float col[4];
m_inputVectorProgram->readSampled(col, x, y, COM_PS_BILINEAR);
r_u = origin[0] - col[0] * xscale + 0.5f;
r_v = origin[1] - col[1] * yscale + 0.5f;
r_u = origin[0] - col[0] * xscale;
r_v = origin[1] - col[1] * yscale;
return true;
}
}

View File

@ -1796,9 +1796,14 @@ static size_t animdata_filter_ds_materials(bAnimContext *ac, ListBase *anim_data
Material *base = give_current_material(ob, a);
Material *ma = give_node_material(base);
/* add channels from the nested material if it exists */
if (ma)
/* add channels from the nested material if it exists
* - skip if the same material is referenced in its node tree
* (which is common for BI materials) as that results in
* confusing duplicates
*/
if ((ma) && (ma != base)) {
items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
}
}
}

View File

@ -334,7 +334,7 @@ static int copy_to_selected_button_exec(bContext *C, wmOperator *op)
{
PointerRNA ptr, lptr, idptr;
PropertyRNA *prop, *lprop;
int success = 0;
bool success = false;
int index;
const bool all = RNA_boolean_get(op->ptr, "all");
@ -349,7 +349,7 @@ static int copy_to_selected_button_exec(bContext *C, wmOperator *op)
ListBase lb;
if (!copy_to_selected_list(C, &ptr, &lb, &use_path))
return success;
return OPERATOR_CANCELLED;
if (!use_path || (path = RNA_path_from_ID_to_property(&ptr, prop))) {
for (link = lb.first; link; link = link->next) {
@ -368,7 +368,7 @@ static int copy_to_selected_button_exec(bContext *C, wmOperator *op)
if (RNA_property_editable(&lptr, lprop)) {
if (RNA_property_copy(&lptr, &ptr, prop, (all) ? -1 : index)) {
RNA_property_update(C, &lptr, prop);
success = 1;
success = true;
}
}
}

View File

@ -272,16 +272,18 @@ static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
}
if (masklay->splines_shapes.first) {
MaskLayerShape *masklay_shape;
MaskLayerShape *masklay_shape, *masklay_shape_next;
MaskLayerShape *masklay_shape_lastsel = NULL;
for (masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
masklay_shape = masklay_shape_next)
{
MaskLayerShape *masklay_shape_a = NULL;
MaskLayerShape *masklay_shape_b = NULL;
masklay_shape_next = masklay_shape->next;
/* find contiguous selections */
if (masklay_shape->flag & MASK_SHAPE_SELECT) {
if (masklay_shape_lastsel == NULL) {
@ -293,6 +295,9 @@ static int mask_shape_key_rekey_exec(bContext *C, wmOperator *op)
masklay_shape_a = masklay_shape_lastsel;
masklay_shape_b = masklay_shape;
masklay_shape_lastsel = NULL;
/* this will be freed below, step over selection */
masklay_shape_next = masklay_shape->next;
}
}

View File

@ -77,7 +77,7 @@
#define KNIFE_FLT_EPS 0.00001f
#define KNIFE_FLT_EPS_SQUARED (KNIFE_FLT_EPS * KNIFE_FLT_EPS)
#define KNIFE_FLT_EPSBIG 0.001f
#define KNIFE_FLT_EPSBIG 0.0005f
typedef struct KnifeColors {
unsigned char line[3];
@ -653,7 +653,7 @@ static void knife_add_single_cut(KnifeTool_OpData *kcd, KnifeLineHit *lh1, Knife
}
/* Check if edge actually lies within face (might not, if this face is concave) */
if (lh1->v && lh2->v) {
if ((lh1->v && !lh1->kfe) && (lh2->v && !lh2->kfe)) {
if (!knife_verts_edge_in_face(lh1->v, lh2->v, f)) {
return;
}

View File

@ -1298,6 +1298,11 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
BKE_free_animdata(&ob->id);
ob->adt = NULL;
/* Proxies are not to be copied. */
ob->proxy_from = NULL;
ob->proxy_group = NULL;
ob->proxy = NULL;
ob->parent = NULL;
BLI_listbase_clear(&ob->constraints);
ob->curve_cache = NULL;
@ -1453,10 +1458,24 @@ static EnumPropertyItem convert_target_items[] = {
{0, NULL, 0, NULL, NULL}
};
static void curvetomesh(Object *ob)
static void convert_ensure_curve_cache(Main *bmain, Scene *scene, Object *ob)
{
BLI_assert(ob->curve_cache != NULL);
if (ob->curve_cache == NULL) {
/* Force creation. This is normally not needed but on operator
* redo we might end up with an object which isn't evaluated yet.
*/
if (ELEM3(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
BKE_displist_make_curveTypes(scene, ob, FALSE);
}
else if (ob->type == OB_MBALL) {
BKE_displist_make_mball(bmain->eval_ctx, scene, ob);
}
}
}
static void curvetomesh(Main *bmain, Scene *scene, Object *ob)
{
convert_ensure_curve_cache(bmain, scene, ob);
BKE_mesh_from_nurbs(ob); /* also does users */
if (ob->type == OB_MESH)
@ -1508,7 +1527,7 @@ static int convert_exec(bContext *C, wmOperator *op)
MetaBall *mb;
Mesh *me;
const short target = RNA_enum_get(op->ptr, "target");
const short keep_original = RNA_boolean_get(op->ptr, "keep_original");
const bool keep_original = RNA_boolean_get(op->ptr, "keep_original");
int a, mballConverted = 0;
/* don't forget multiple users! */
@ -1667,7 +1686,7 @@ static int convert_exec(bContext *C, wmOperator *op)
BKE_curve_curve_dimension_update(cu);
if (target == OB_MESH) {
curvetomesh(newob);
curvetomesh(bmain, scene, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
@ -1691,7 +1710,7 @@ static int convert_exec(bContext *C, wmOperator *op)
newob = ob;
}
curvetomesh(newob);
curvetomesh(bmain, scene, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
@ -1729,6 +1748,7 @@ static int convert_exec(bContext *C, wmOperator *op)
for (a = 0; a < newob->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
convert_ensure_curve_cache(bmain, scene, baseob);
BKE_mesh_from_metaball(&baseob->curve_cache->disp, newob->data);
if (obact->type == OB_MBALL) {

View File

@ -189,6 +189,7 @@ static VPaint *new_vpaint(int wpaint)
VPaint *vp = MEM_callocN(sizeof(VPaint), "VPaint");
vp->flag = (wpaint) ? 0 : VP_SPRAY;
vp->paint.flags |= PAINT_SHOW_BRUSH;
return vp;
}

View File

@ -2195,7 +2195,7 @@ static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
mul_v3_v3fl(val, offset, *disp);
if (ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
if (!ss->multires && !ss->bm && ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
int index = vd.vert_indices[vd.i];
/* persistent base */
@ -3953,6 +3953,12 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
}
}
}
if (ss->bm) {
/* Free any remaining layer displacements from nodes. If not and topology changes
* from using another tool, then next layer toolstroke can access past disp array bounds */
BKE_pbvh_free_layer_disp(ss->pbvh);
}
}
/* Make copies of the mesh vertex locations and normals for some tools */
@ -5119,6 +5125,7 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
/* Turn on X plane mirror symmetry by default */
ts->sculpt->paint.symmetry_flags |= PAINT_SYMM_X;
ts->sculpt->paint.flags |= PAINT_SHOW_BRUSH;
/* Make sure at least dyntopo subdivision is enabled */
ts->sculpt->flags |= SCULPT_DYNTOPO_SUBDIVIDE;

View File

@ -194,6 +194,8 @@ void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings
settings->uv_sculpt_tool = UV_SCULPT_TOOL_GRAB;
settings->uv_sculpt_settings = UV_SCULPT_LOCK_BORDERS | UV_SCULPT_ALL_ISLANDS;
settings->uv_relax_method = UV_SCULPT_TOOL_RELAX_LAPLACIAN;
/* Uv sculpting does not include explicit brush view control yet, always enable */
settings->uvsculpt->paint.flags |= PAINT_SHOW_BRUSH;
}
BKE_paint_init(&settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);

View File

@ -368,7 +368,7 @@ static int actkeys_viewall(bContext *C, const bool only_sel, const bool only_xax
{
bAnimContext ac;
View2D *v2d;
float extra;
float extra, min, max;
bool found;
/* get editor data */
@ -377,11 +377,14 @@ static int actkeys_viewall(bContext *C, const bool only_sel, const bool only_xax
v2d = &ac.ar->v2d;
/* set the horizontal range, with an extra offset so that the extreme keys will be in view */
found = get_keyframe_extents(&ac, &v2d->cur.xmin, &v2d->cur.xmax, only_sel);
found = get_keyframe_extents(&ac, &min, &max, only_sel);
if (only_sel && (found == false))
return OPERATOR_CANCELLED;
v2d->cur.xmin = min;
v2d->cur.xmax = max;
extra = 0.1f * BLI_rctf_size_x(&v2d->cur);
v2d->cur.xmin -= extra;
v2d->cur.xmax += extra;

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@ -765,12 +765,18 @@ static void *do_prefetch_thread(void *data_v)
MovieClipUser user = {0};
int flag = IB_rect | IB_alphamode_detect;
int result;
char *colorspace_name = NULL;
user.framenr = current_frame;
user.render_size = data->queue->render_size;
user.render_flag = data->queue->render_flag;
ibuf = IMB_ibImageFromMemory(mem, size, flag, clip->colorspace_settings.name, "prefetch frame");
/* Proxies are stored in the display space. */
if (data->queue->render_flag & MCLIP_USE_PROXY) {
colorspace_name = clip->colorspace_settings.name;
}
ibuf = IMB_ibImageFromMemory(mem, size, flag, colorspace_name, "prefetch frame");
result = BKE_movieclip_put_frame_if_possible(data->clip, &user, ibuf);

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@ -1002,7 +1002,7 @@ static void do_movie_proxy(void *pjv, int *UNUSED(build_sizes), int UNUSED(build
}
else {
sfra = 1;
efra = IMB_anim_get_duration(clip->anim, IMB_TC_NONE);
efra = clip->len;
}
if (build_undistort_count) {
@ -1118,7 +1118,8 @@ static void *do_proxy_thread(void *data_v)
while ((mem = proxy_thread_next_frame(data->queue, data->clip, &size, &cfra))) {
ImBuf *ibuf;
ibuf = IMB_ibImageFromMemory(mem, size, IB_rect | IB_multilayer | IB_alphamode_detect, NULL, "proxy frame");
ibuf = IMB_ibImageFromMemory(mem, size, IB_rect | IB_multilayer | IB_alphamode_detect,
data->clip->colorspace_settings.name, "proxy frame");
BKE_movieclip_build_proxy_frame_for_ibuf(data->clip, ibuf, NULL, cfra,
data->build_sizes, data->build_count, false);

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@ -512,18 +512,21 @@ static void image_listener(bScreen *sc, ScrArea *sa, wmNotifier *wmn)
}
case NC_OBJECT:
{
Object *ob = OBACT;
switch (wmn->data) {
case ND_TRANSFORM:
case ND_MODIFIER:
if (ob == (Object *)wmn->reference && (ob->mode & OB_MODE_EDIT)) {
{
Object *ob = OBACT;
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
ED_area_tag_refresh(sa);
ED_area_tag_redraw(sa);
}
}
break;
}
}
break;
}
}

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@ -4649,8 +4649,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
else
pa_health = -1.0;
r_tilt = 2.0f * (PSYS_FRAND(a + 21) - 0.5f);
r_length = PSYS_FRAND(a + 22);
r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
r_length = psys_frand(psys, a + 22);
if (part->draw_col > PART_DRAW_COL_MAT) {
switch (part->draw_col) {
@ -4677,8 +4677,8 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pa_health = -1.0;
r_tilt = 2.0f * (PSYS_FRAND(a + 21) - 0.5f);
r_length = PSYS_FRAND(a + 22);
r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
r_length = psys_frand(psys, a + 22);
}
drawn = 0;

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@ -3262,9 +3262,11 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
glEnable(GL_MULTISAMPLE_ARB);
}
/* needs to be done always, gridview is adjusted in drawgrid() now */
/* needs to be done always, gridview is adjusted in drawgrid() now, but only for ortho views. */
rv3d->gridview = v3d->grid;
if (scene->unit.system) {
rv3d->gridview /= scene->unit.scale_length;
}
if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) {
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {

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@ -568,8 +568,10 @@ static void do_lasso_select_curve(ViewContext *vc, const int mcords[][2], short
view3d_userdata_lassoselect_init(&data, vc, &rect, mcords, moves, select);
if (extend == false && select)
ED_curve_deselect_all(vc->obedit->data);
if (extend == false && select) {
Curve *curve = (Curve *) vc->obedit->data;
ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_lasso_select_curve__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
@ -1735,8 +1737,10 @@ static int do_nurbs_box_select(ViewContext *vc, rcti *rect, bool select, bool ex
view3d_userdata_boxselect_init(&data, vc, rect, select);
if (extend == false && select)
ED_curve_deselect_all(vc->obedit->data);
if (extend == false && select) {
Curve *curve = (Curve *) vc->obedit->data;
ED_curve_deselect_all(curve->editnurb);
}
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, do_nurbs_box_select__doSelect, &data, V3D_PROJ_TEST_CLIP_DEFAULT);

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@ -3001,6 +3001,34 @@ static void createTransNlaData(bContext *C, TransInfo *t)
/* ********************* ACTION EDITOR ****************** */
static int gpf_cmp_frame(void *thunk, void *a, void *b)
{
bGPDframe *frame_a = a;
bGPDframe *frame_b = b;
if (frame_a->framenum < frame_b->framenum) return -1;
if (frame_a->framenum > frame_b->framenum) return 1;
*((bool *)thunk) = true;
/* selected last */
if ((frame_a->flag & GP_FRAME_SELECT) &&
((frame_b->flag & GP_FRAME_SELECT) == 0)) return 1;
return 0;
}
static int masklay_shape_cmp_frame(void *thunk, void *a, void *b)
{
MaskLayerShape *frame_a = a;
MaskLayerShape *frame_b = b;
if (frame_a->frame < frame_b->frame) return -1;
if (frame_a->frame > frame_b->frame) return 1;
*((bool *)thunk) = true;
/* selected last */
if ((frame_a->flag & MASK_SHAPE_SELECT) &&
((frame_b->flag & MASK_SHAPE_SELECT) == 0)) return 1;
return 0;
}
/* Called by special_aftertrans_update to make sure selected gp-frames replace
* any other gp-frames which may reside on that frame (that are not selected).
* It also makes sure gp-frames are still stored in chronological order after
@ -3011,175 +3039,52 @@ static void posttrans_gpd_clean(bGPdata *gpd)
bGPDlayer *gpl;
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
ListBase sel_buffer = {NULL, NULL};
bGPDframe *gpf, *gpfn;
bGPDframe *gfs, *gfsn;
/* loop 1: loop through and isolate selected gp-frames to buffer
* (these need to be sorted as they are isolated)
*/
for (gpf = gpl->frames.first; gpf; gpf = gpfn) {
short added = 0;
gpfn = gpf->next;
if (gpf->flag & GP_FRAME_SELECT) {
BLI_remlink(&gpl->frames, gpf);
/* find place to add them in buffer
* - go backwards as most frames will still be in order,
* so doing it this way will be faster
*/
for (gfs = sel_buffer.last; gfs; gfs = gfs->prev) {
/* if current (gpf) occurs after this one in buffer, add! */
if (gfs->framenum < gpf->framenum) {
BLI_insertlinkafter(&sel_buffer, gfs, gpf);
added = 1;
break;
}
}
if (added == 0)
BLI_addhead(&sel_buffer, gpf);
}
}
/* error checking: it is unlikely, but may be possible to have none selected */
if (BLI_listbase_is_empty(&sel_buffer))
continue;
/* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
if (BLI_listbase_is_empty(&gpl->frames)) {
gpl->frames.first = sel_buffer.first;
gpl->frames.last = sel_buffer.last;
continue;
}
/* loop 2: remove duplicates of frames in buffers */
for (gpf = gpl->frames.first; gpf && sel_buffer.first; gpf = gpfn) {
gpfn = gpf->next;
/* loop through sel_buffer, emptying stuff from front of buffer if ok */
for (gfs = sel_buffer.first; gfs && gpf; gfs = gfsn) {
gfsn = gfs->next;
/* if this buffer frame needs to go before current, add it! */
if (gfs->framenum < gpf->framenum) {
/* transfer buffer frame to frames list (before current) */
BLI_remlink(&sel_buffer, gfs);
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
}
/* if this buffer frame is on same frame, replace current with it and stop */
else if (gfs->framenum == gpf->framenum) {
/* transfer buffer frame to frames list (before current) */
BLI_remlink(&sel_buffer, gfs);
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
/* get rid of current frame */
bool is_double = false;
BLI_sortlist_r(&gpl->frames, &is_double, gpf_cmp_frame);
if (is_double) {
for (gpf = gpl->frames.first; gpf; gpf = gpfn) {
gpfn = gpf->next;
if (gpfn && gpf->framenum == gpfn->framenum) {
gpencil_layer_delframe(gpl, gpf);
}
}
}
/* if anything is still in buffer, append to end */
for (gfs = sel_buffer.first; gfs; gfs = gfsn) {
gfsn = gfs->next;
BLI_remlink(&sel_buffer, gfs);
BLI_addtail(&gpl->frames, gfs);
#ifdef DEBUG
for (gpf = gpl->frames.first; gpf; gpf = gpf->next) {
BLI_assert(!gpf->next || gpf->framenum < gpf->next->framenum);
}
#endif
}
}
/* Called by special_aftertrans_update to make sure selected gp-frames replace
* any other gp-frames which may reside on that frame (that are not selected).
* It also makes sure sorted are still stored in chronological order after
* transform.
*/
static void posttrans_mask_clean(Mask *mask)
{
MaskLayer *masklay;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
ListBase sel_buffer = {NULL, NULL};
MaskLayerShape *masklay_shape, *masklay_shape_new;
MaskLayerShape *masklay_shape_sort, *masklay_shape_sort_new;
MaskLayerShape *masklay_shape, *masklay_shape_next;
bool is_double = false;
/* loop 1: loop through and isolate selected gp-frames to buffer
* (these need to be sorted as they are isolated)
*/
for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape_new) {
short added = 0;
masklay_shape_new = masklay_shape->next;
BLI_sortlist_r(&masklay->splines_shapes, &is_double, masklay_shape_cmp_frame);
if (masklay_shape->flag & MASK_SHAPE_SELECT) {
BLI_remlink(&masklay->splines_shapes, masklay_shape);
/* find place to add them in buffer
* - go backwards as most frames will still be in order,
* so doing it this way will be faster
*/
for (masklay_shape_sort = sel_buffer.last; masklay_shape_sort; masklay_shape_sort = masklay_shape_sort->prev) {
/* if current (masklay_shape) occurs after this one in buffer, add! */
if (masklay_shape_sort->frame < masklay_shape->frame) {
BLI_insertlinkafter(&sel_buffer, masklay_shape_sort, masklay_shape);
added = 1;
break;
}
}
if (added == 0)
BLI_addhead(&sel_buffer, masklay_shape);
}
}
/* error checking: it is unlikely, but may be possible to have none selected */
if (BLI_listbase_is_empty(&sel_buffer))
continue;
/* if all were selected (i.e. masklay->splines_shapes is empty), then just transfer sel-buf over */
if (BLI_listbase_is_empty(&masklay->splines_shapes)) {
masklay->splines_shapes.first = sel_buffer.first;
masklay->splines_shapes.last = sel_buffer.last;
continue;
}
/* loop 2: remove duplicates of splines_shapes in buffers */
for (masklay_shape = masklay->splines_shapes.first; masklay_shape && sel_buffer.first; masklay_shape = masklay_shape_new) {
masklay_shape_new = masklay_shape->next;
/* loop through sel_buffer, emptying stuff from front of buffer if ok */
for (masklay_shape_sort = sel_buffer.first; masklay_shape_sort && masklay_shape; masklay_shape_sort = masklay_shape_sort_new) {
masklay_shape_sort_new = masklay_shape_sort->next;
/* if this buffer frame needs to go before current, add it! */
if (masklay_shape_sort->frame < masklay_shape->frame) {
/* transfer buffer frame to splines_shapes list (before current) */
BLI_remlink(&sel_buffer, masklay_shape_sort);
BLI_insertlinkbefore(&masklay->splines_shapes, masklay_shape, masklay_shape_sort);
}
/* if this buffer frame is on same frame, replace current with it and stop */
else if (masklay_shape_sort->frame == masklay_shape->frame) {
/* transfer buffer frame to splines_shapes list (before current) */
BLI_remlink(&sel_buffer, masklay_shape_sort);
BLI_insertlinkbefore(&masklay->splines_shapes, masklay_shape, masklay_shape_sort);
/* get rid of current frame */
if (is_double) {
for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape_next) {
masklay_shape_next = masklay_shape->next;
if (masklay_shape_next && masklay_shape->frame == masklay_shape_next->frame) {
BKE_mask_layer_shape_unlink(masklay, masklay_shape);
}
}
}
/* if anything is still in buffer, append to end */
for (masklay_shape_sort = sel_buffer.first; masklay_shape_sort; masklay_shape_sort = masklay_shape_sort_new) {
masklay_shape_sort_new = masklay_shape_sort->next;
BLI_remlink(&sel_buffer, masklay_shape_sort);
BLI_addtail(&masklay->splines_shapes, masklay_shape_sort);
#ifdef DEBUG
for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) {
BLI_assert(!masklay_shape->next || masklay_shape->frame < masklay_shape->next->frame);
}
/* NOTE: this is the only difference to grease pencil code above */
BKE_mask_layer_shape_sort(masklay);
#endif
}
}

View File

@ -2361,7 +2361,8 @@ void node_light_path(
out float is_singular_ray,
out float is_reflection_ray,
out float is_transmission_ray,
out float ray_length)
out float ray_length,
out float ray_depth)
{
is_camera_ray = 1.0;
is_shadow_ray = 0.0;
@ -2371,6 +2372,7 @@ void node_light_path(
is_reflection_ray = 0.0;
is_transmission_ray = 0.0;
ray_length = 1.0;
ray_depth = 1.0;
}
void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)

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@ -1265,8 +1265,8 @@ struct anim *IMB_anim_open_proxy(
get_proxy_filename(anim, preview_size, fname, FALSE);
/* proxies are generated in default color space */
anim->proxy_anim[i] = IMB_open_anim(fname, 0, 0, NULL);
/* proxies are generated in the same color space as animation itself */
anim->proxy_anim[i] = IMB_open_anim(fname, 0, 0, anim->colorspace);
anim->proxies_tried |= preview_size;

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@ -309,8 +309,6 @@ typedef struct ParticleSystem {
struct ParticleDrawData *pdd;
float *frand; /* array of 1024 random floats for fast lookups */
float dt_frac; /* current time step, as a fraction of a frame */
float _pad; /* spare capacity */
} ParticleSystem;

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@ -236,8 +236,8 @@ static void rna_NlaStrip_use_auto_blend_set(PointerRNA *ptr, int value)
NlaStrip *data = (NlaStrip *)ptr->data;
if (value) {
/* set the flag, then make sure a curve for this exists */
data->flag |= NLASTRIP_FLAG_USR_INFLUENCE;
/* set the flag */
data->flag |= NLASTRIP_FLAG_AUTO_BLENDS;
/* validate state to ensure that auto-blend gets applied immediately */
if (ptr->id.data) {
@ -249,7 +249,13 @@ static void rna_NlaStrip_use_auto_blend_set(PointerRNA *ptr, int value)
}
}
else {
data->flag &= ~NLASTRIP_FLAG_USR_INFLUENCE;
/* clear the flag */
data->flag &= ~NLASTRIP_FLAG_AUTO_BLENDS;
/* clear the values too, so that it's clear that there has been an effect */
/* TODO: it's somewhat debatable whether it's better to leave these in instead... */
data->blendin = 0.0f;
data->blendout = 0.0f;
}
}

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@ -1579,8 +1579,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
pa_size = pa->size;
r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
r_length = PSYS_FRAND(a+1);
r_tilt = 2.0f*(psys_frand(psys, a) - 0.5f);
r_length = psys_frand(psys, a+1);
if (path_nbr) {
cache = psys->pathcache[a];
@ -1604,8 +1604,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
pa_size = psys_get_child_size(psys, cpa, cfra, &pa_time);
r_tilt = 2.0f*(PSYS_FRAND(a + 21) - 0.5f);
r_length = PSYS_FRAND(a + 22);
r_tilt = 2.0f*(psys_frand(psys, a + 21) - 0.5f);
r_length = psys_frand(psys, a + 22);
num = cpa->num;

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@ -796,6 +796,14 @@ static void *do_part_thread(void *pa_v)
else
pa->result = render_result_new(&R, &pa->disprect, pa->crop, RR_USE_MEM, RR_ALL_LAYERS);
/* Copy EXR tile settings, so pipeline knows whether this is a result
* for Save Buffers enabled rendering.
*
* TODO(sergey): This actually duplicates logic with external engine, so
* worth looking into more generic solution.
*/
pa->result->do_exr_tile = R.result->do_exr_tile;
if (R.sss_points)
zbufshade_sss_tile(pa);
else if (R.osa)

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@ -1841,7 +1841,7 @@ static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(ar
}
uiDefBut(block, LABEL, 0, hash_buf, U.pixelsize * 494 - hash_width, U.pixelsize * (270 - label_delta), hash_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
if (!STREQ(build_branch, "master") && !strstr(build_branch, "release")) {
if (!STREQ(build_branch, "master")) {
char branch_buf[128] = "\0";
int branch_width;
BLI_snprintf(branch_buf, sizeof(branch_buf), "Branch: %s", build_branch);

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@ -100,6 +100,7 @@
#include "BKE_report.h"
#include "BKE_sound.h"
#include "BKE_image.h"
#include "BKE_particle.h"
#include "IMB_imbuf.h" /* for IMB_init */
@ -1631,6 +1632,7 @@ int main(int argc, const char **argv)
RE_engines_init();
init_nodesystem();
psys_init_rng();
/* end second init */