Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel 2018-09-24 17:41:46 +02:00
commit 253dce07d7
111 changed files with 183 additions and 179 deletions

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@ -64,7 +64,7 @@ char *tcc_to_char(unsigned int tcc);
/* implemetation */
/* implementation */
unsigned int GET_FCC(FILE *fp)
{
@ -286,7 +286,7 @@ bool AVI_is_avi(const char *name)
fseek(movie.fp, movie.header->size - 14 * 4, SEEK_CUR);
/* Limit number of streams to some reasonable amount to prevent
* buffer oveflow vulnerabilities. */
* buffer overflow vulnerabilities. */
if (movie.header->Streams < 1 || movie.header->Streams > 65536) {
DEBUG_PRINT("Number of streams should be in range 1-65536\n");
fclose(movie.fp);
@ -489,7 +489,7 @@ AviError AVI_open_movie(const char *name, AviMovie *movie)
fseek(movie->fp, movie->header->size - 14 * 4, SEEK_CUR);
/* Limit number of streams to some reasonable amount to prevent
* buffer oveflow vulnerabilities. */
* buffer overflow vulnerabilities. */
if (movie->header->Streams < 1 || movie->header->Streams > 65536) {
DEBUG_PRINT("Number of streams should be in range 1-65536\n");
return AVI_ERROR_FORMAT;
@ -687,7 +687,7 @@ AviError AVI_open_movie(const char *name, AviMovie *movie)
movie->read_offset = 4;
}
DEBUG_PRINT("movie succesfully opened\n");
DEBUG_PRINT("movie successfully opened\n");
return AVI_ERROR_NONE;
}
@ -806,7 +806,7 @@ AviError AVI_open_compress(char *name, AviMovie *movie, int streams, ...)
movie->header->Reserved[3] = 0;
/* Limit number of streams to some reasonable amount to prevent
* buffer oveflow vulnerabilities. */
* buffer overflow vulnerabilities. */
if (movie->header->Streams < 0 || movie->header->Streams > 65536) {
DEBUG_PRINT("Number of streams should be in range 0-65536\n");
return AVI_ERROR_FORMAT;

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@ -70,7 +70,7 @@ void BKE_action_make_local(struct Main *bmain, struct bAction *act, const bool l
/* Action API ----------------- */
/* types of transforms applied to the given item
* - these are the return falgs for action_get_item_transforms()
* - these are the return flags for action_get_item_transforms()
*/
typedef enum eAction_TransformFlags {
/* location */

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@ -49,7 +49,7 @@ struct ListBase;
typedef struct PoseTarget {
struct PoseTarget *next, *prev;
struct bConstraint *con; /* the constrait of this target */
struct bConstraint *con; /* the constraint of this target */
int tip; /* index of tip pchan in PoseTree */
} PoseTarget;

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@ -35,7 +35,7 @@
#include "BLI_kdopbvh.h"
/**
* This header encapsulates necessary code to buld a BVH
* This header encapsulates necessary code to build a BVH
*/
struct DerivedMesh;

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@ -477,7 +477,7 @@ typedef struct CustomDataTransferLayerMap {
size_t data_size; /* Size of actual data we transfer. */
size_t data_offset; /* Offset of actual data we transfer (in element contained in data_src/dst). */
uint64_t data_flag; /* For bitflag transfer, flag(s) to affect in transfered data. */
uint64_t data_flag; /* For bitflag transfer, flag(s) to affect in transferred data. */
void *interp_data; /* Opaque pointer, to be used by specific interp callback (e.g. transformspace for normals). */

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@ -56,7 +56,7 @@ typedef struct PaintPoint {
float color[4];
} PaintPoint;
/* heigh field waves */
/* height field waves */
typedef struct PaintWavePoint {
float height;

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@ -27,7 +27,7 @@
* \ingroup bke
*
* The \link edmesh EDBM module\endlink is for editmode bmesh stuff.
* In contrast, the this module is for code shared with blenkernel thats
* In contrast, this module is for code shared with blenkernel that's
* only concerned with low level operations on the #BMEditMesh structure.
*/

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@ -122,7 +122,7 @@ bool gpencil_layer_is_editable(const struct bGPDlayer *gpl);
* is no existing GP-Frame on the frame requested.
*/
typedef enum eGP_GetFrame_Mode {
/* Use the preceeding gp-frame (i.e. don't add anything) */
/* Use the preceding gp-frame (i.e. don't add anything) */
GP_GETFRAME_USE_PREV = 0,
/* Add a new empty/blank frame */

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@ -70,7 +70,7 @@ enum {
enum {
IDWALK_RET_NOP = 0,
IDWALK_RET_STOP_ITER = 1 << 0, /* Completly stop iteration. */
IDWALK_RET_STOP_ITER = 1 << 0, /* Completely stop iteration. */
IDWALK_RET_STOP_RECURSION = 1 << 1, /* Stop recursion, that is, do not loop over ID used by current one. */
};

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@ -310,7 +310,7 @@ void BKE_ptcache_update_info(PTCacheID *pid);
/* Size of cache data type. */
int BKE_ptcache_data_size(int data_type);
/* Is point with indes in memory cache */
/* Is point with index in memory cache */
int BKE_ptcache_mem_index_find(struct PTCacheMem *pm, unsigned int index);
/* Memory cache read/write helpers. */

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@ -51,7 +51,7 @@ double bUnit_BaseScalar(int system, int type);
/* return true is the unit system exists */
bool bUnit_IsValid(int system, int type);
/* loop over scales, coudl add names later */
/* loop over scales, could add names later */
//double bUnit_Iter(void **unit, char **name, int system, int type);
void bUnit_GetSystem(int system, int type, void const **r_usys_pt, int *r_len);

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@ -229,7 +229,7 @@ struct CCGSubSurf {
*/
bool osd_coarse_coords_invalid;
/* GL mesh descriptor, used for refinment and draw. */
/* GL mesh descriptor, used for refinement and draw. */
struct OpenSubdiv_GLMesh *osd_mesh;
/* Refiner which is used to create GL mesh.
*

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@ -557,7 +557,7 @@ void DM_update_tessface_data(DerivedMesh *dm)
int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX);
unsigned int (*loopindex)[4];
/* Should never occure, but better abort than segfault! */
/* Should never occur, but better abort than segfault! */
if (!polyindex)
return;
@ -619,7 +619,7 @@ void DM_generate_tangent_tessface_data(DerivedMesh *dm, bool generate)
int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX);
unsigned int (*loopindex)[4] = NULL;
/* Should never occure, but better abort than segfault! */
/* Should never occur, but better abort than segfault! */
if (!polyindex)
return;
@ -3517,7 +3517,7 @@ static void mesh_init_origspace(Mesh *mesh)
scale[1] = 1e-9f;
invert_v2(scale);
/* Finally, transform all vcos_2d into ((0, 0), (1, 1)) square and assing them as origspace. */
/* Finally, transform all vcos_2d into ((0, 0), (1, 1)) square and assign them as origspace. */
for (j = 0; j < mp->totloop; j++, lof++) {
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
mul_v2_v2(lof->uv, scale);
@ -3544,7 +3544,7 @@ static void dm_debug_info_layers(
for (type = 0; type < CD_NUMTYPES; type++) {
if (CustomData_has_layer(cd, type)) {
/* note: doesnt account for multiple layers */
/* note: doesn't account for multiple layers */
const char *name = CustomData_layertype_name(type);
const int size = CustomData_sizeof(type);
const void *pt = getElemDataArray(dm, type);

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@ -199,7 +199,7 @@ void set_active_action_group(bAction *act, bActionGroup *agrp, short select)
if (act == NULL)
return;
/* Deactive all others */
/* Deactivate all others */
for (grp = act->groups.first; grp; grp = grp->next) {
if ((grp == agrp) && (select))
grp->flag |= AGRP_ACTIVE;

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@ -728,7 +728,7 @@ int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float qua
s1 = (int)floor(ctime);
fac = (float)(s1 + 1) - ctime;
/* path->len is corected for cyclic */
/* path->len is corrected for cyclic */
s0 = interval_test(0, path->len - 1 - cycl, s1 - 1, cycl);
s1 = interval_test(0, path->len - 1 - cycl, s1, cycl);
s2 = interval_test(0, path->len - 1 - cycl, s1 + 1, cycl);

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@ -1284,7 +1284,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
/* integrate new location & velocity */
/* by regarding the acceleration as a force at this stage we*/
/* can get better control allthough it's a bit unphysical */
/* can get better control although it's a bit unphysical */
mul_v3_fl(acc, 1.0f/pa_mass);
copy_v3_v3(dvec, acc);

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@ -1360,7 +1360,7 @@ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side, bool use_sec
texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache");
/* do normalized cannonical view coords for texture */
/* do normalized canonical view coords for texture */
for (y = -1.0, iy = 0; iy < side; iy++, y += step) {
for (x = -1.0, ix = 0; ix < side; ix++, x += step) {
co[0] = x;
@ -1368,7 +1368,7 @@ unsigned int *BKE_brush_gen_texture_cache(Brush *br, int half_side, bool use_sec
co[2] = 0.0f;
/* This is copied from displace modifier code */
/* TODO(sergey): brush are always cacheing with CM enabled for now. */
/* TODO(sergey): brush are always caching with CM enabled for now. */
externtex(mtex, co, &intensity,
rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);

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@ -1675,7 +1675,7 @@ static int cloth_build_springs ( ClothModifierData *clmd, Mesh *mesh )
}
else {
/* bending springs for hair strands */
/* The current algorightm only goes through the edges in order of the mesh edges list */
/* The current algorithm only goes through the edges in order of the mesh edges list */
/* and makes springs between the outer vert of edges sharing a vertice. This works just */
/* fine for hair, but not for user generated string meshes. This could/should be later */
/* extended to work with non-ordered edges so that it can be used for general "rope */

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@ -2571,7 +2571,7 @@ static void locktrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
unit_m3(totmat);
}
/* apply out transformaton to the object */
/* apply out transformation to the object */
mul_m4_m3m4(cob->matrix, totmat, cob->matrix);
}
}

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@ -217,7 +217,7 @@ void CTX_store_free_list(ListBase *contexts)
}
}
/* is python initialied? */
/* is python initialized? */
int CTX_py_init_get(bContext *C)
{

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@ -2080,7 +2080,7 @@ static bool bevelinside(BevList *bl1, BevList *bl2)
copy_v3_v3(hvec2, hvec1);
hvec2[0] += 1000;
/* test it with all edges of potential surounding poly */
/* test it with all edges of potential surrounding poly */
/* count number of transitions left-right */
bevp = bl1->bevpoints;
@ -2643,7 +2643,7 @@ static void make_bevel_list_segment_2D(BevList *bl)
static void make_bevel_list_2D(BevList *bl)
{
/* note: bevp->dir and bevp->quat are not needed for beveling but are
* used when making a path from a 2D curve, therefor they need to be set - Campbell */
* used when making a path from a 2D curve, therefore they need to be set - Campbell */
BevPoint *bevp0, *bevp1, *bevp2;
int nr;
@ -3941,7 +3941,7 @@ static void bezier_handle_calc_smooth_fcurve(BezTriple *bezt, int total, int sta
float first_handle_adj = 0.0f, last_handle_adj = 0.0f;
if (full_cycle) {
/* reduce the number of uknowns by one */
/* reduce the number of unknowns by one */
int i = solve_count = count - 1;
dx[0] = dx[i];

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@ -2874,7 +2874,7 @@ void CustomData_bmesh_copy_data(const CustomData *source, CustomData *dest,
}
}
/*Bmesh Custom Data Functions. Should replace editmesh ones with these as well, due to more effecient memory alloc*/
/*Bmesh Custom Data Functions. Should replace editmesh ones with these as well, due to more efficient memory alloc*/
void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
{
int layer_index;

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@ -824,7 +824,7 @@ static bool data_transfer_layersmapping_generate(
return ret;
}
else if (cddata_type == CD_FAKE_SHAPEKEY) {
/* TODO: leaving shapekeys asside for now, quite specific case, since we can't access them from MVert :/ */
/* TODO: leaving shapekeys aside for now, quite specific case, since we can't access them from MVert :/ */
return false;
}
}

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@ -754,7 +754,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
error = 1;
if (!error) {
/* calculate number of points withing each cell */
/* calculate number of points within each cell */
{
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@ -1965,7 +1965,7 @@ static Mesh *dynamicPaint_Modifier_apply(
//DM_update_weight_mcol(ob, result, 0, weight, 0, NULL);
}
/* apply weights into a vertex group, if doesnt exists add a new layer */
/* apply weights into a vertex group, if doesn't exists add a new layer */
if (defgrp_index != -1 && !dvert && (surface->output_name[0] != '\0')) {
dvert = CustomData_add_layer(&result->vdata, CD_MDEFORMVERT, CD_CALLOC,
NULL, sData->total_points);
@ -3203,7 +3203,7 @@ void dynamicPaint_outputSurfaceImage(DynamicPaintSurface *surface, char *filenam
setError(surface->canvas, N_("Image save failed: invalid surface"));
return;
}
/* if selected format is openexr, but current build doesnt support one */
/* if selected format is openexr, but current build doesn't support one */
#ifndef WITH_OPENEXR
if (format == R_IMF_IMTYPE_OPENEXR)
format = R_IMF_IMTYPE_PNG;
@ -3411,7 +3411,7 @@ static void dynamicPaint_mixPaintColors(
/* mix wetness and alpha depending on selected alpha mode */
if (paintFlags & MOD_DPAINT_ABS_ALPHA) {
/* update values to the brush level unless theyre higher already */
/* update values to the brush level unless they're higher already */
CLAMP_MIN(pPoint->e_color[3], paintAlpha);
CLAMP_MIN(pPoint->wetness, paintWetness);
}
@ -5436,7 +5436,7 @@ static void dynamic_paint_wave_step_cb(
}
if (data->reset_wave) {
/* if there wasnt any brush intersection, clear isect height */
/* if there wasn't any brush intersection, clear isect height */
if (wPoint->state == DPAINT_WAVE_NONE) {
wPoint->brush_isect = 0.0f;
}
@ -5562,7 +5562,7 @@ static void dynamic_paint_surface_pre_step_cb(
/* now calculate new alpha for dry layer that keeps final blended color unchanged */
pPoint->color[3] = (f_color[3] - pPoint->e_color[3]) / (1.0f - pPoint->e_color[3]);
/* for each rgb component, calculate a new dry layer color that keeps the final blend color
* with these new alpha values. (wet layer color doesnt change)*/
* with these new alpha values. (wet layer color doesn't change)*/
if (pPoint->color[3]) {
for (i = 0; i < 3; i++) {
pPoint->color[i] = (f_color[i] * f_color[3] - pPoint->e_color[i] * pPoint->e_color[3]) /

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@ -1284,7 +1284,7 @@ bool list_has_suitable_fmodifier(ListBase *modifiers, int mtype, short acttype)
const FModifierTypeInfo *fmi = fmodifier_get_typeinfo(fcm);
short mOk = 1, aOk = 1; /* by default 1, so that when only one test, won't fail */
/* check if applicable ones are fullfilled */
/* check if applicable ones are fulfilled */
if (mtype)
mOk = (fcm->type == mtype);
if (acttype > -1)

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@ -605,7 +605,7 @@ void BKE_vfont_select_clamp(Object *ob)
static float char_width(Curve *cu, VChar *che, CharInfo *info)
{
/* The character wasn't found, propably ascii = 0, then the width shall be 0 as well */
/* The character wasn't found, probably ascii = 0, then the width shall be 0 as well */
if (che == NULL) {
return 0.0f;
}

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@ -2813,7 +2813,7 @@ static RenderPass *image_render_pass_get(RenderLayer *rl, const int pass, const
}
/* if layer or pass changes, we need an index for the imbufs list */
/* note it is called for rendered results, but it doesnt use the index! */
/* note it is called for rendered results, but it doesn't use the index! */
/* and because rendered results use fake layer/passes, don't correct for wrong indices here */
RenderPass *BKE_image_multilayer_index(RenderResult *rr, ImageUser *iuser)
{
@ -2865,7 +2865,7 @@ void BKE_image_multiview_index(Image *ima, ImageUser *iuser)
}
/* if layer or pass changes, we need an index for the imbufs list */
/* note it is called for rendered results, but it doesnt use the index! */
/* note it is called for rendered results, but it doesn't use the index! */
/* and because rendered results use fake layer/passes, don't correct for wrong indices here */
bool BKE_image_is_multilayer(Image *ima)
{
@ -3707,7 +3707,7 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **r_loc
*
* This is mainly to make it so color management treats byte buffer
* from render result with Save Buffers enabled as final display buffer
* and doesnt' apply any color management on it.
* and doesn't apply any color management on it.
*
* For other cases we need to be sure it stays to default byte buffer space.
*/

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@ -488,7 +488,7 @@ static const char *texture_adrcodes_to_paths(int adrcode, int *array_index)
case TE_BRIGHT:
return "brightness";
case TE_CONTRA:
return "constrast";
return "contrast";
}
return NULL;

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@ -289,7 +289,7 @@ static int id_expand_local_callback(
return IDWALK_RET_NOP;
}
/* Can hapen that we get unlinkable ID here, e.g. with shapekey referring to itself (through drivers)...
/* Can happen that we get unlinkable ID here, e.g. with shapekey referring to itself (through drivers)...
* Just skip it, shape key can only be either indirectly linked, or fully local, period.
* And let's curse one more time that stupid useless shapekey ID type! */
if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) {

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@ -436,7 +436,7 @@ ATTR_NONNULL(1) static void libblock_remap_data(
}
#ifdef DEBUG_PRINT
printf("%s: %d occurences skipped (%d direct and %d indirect ones)\n", __func__,
printf("%s: %d occurrences skipped (%d direct and %d indirect ones)\n", __func__,
r_id_remap_data->skipped_direct + r_id_remap_data->skipped_indirect,
r_id_remap_data->skipped_direct, r_id_remap_data->skipped_indirect);
#endif

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@ -35,7 +35,7 @@
* - free the handle.
*
* This file is admittedly a bit confusticated, in quite few areas speed was chosen over readability,
* though it is commented - so shouldn't be so hard to see whats going on.
* though it is commented - so shouldn't be so hard to see what's going on.
*
*
* Implementation:

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@ -154,7 +154,7 @@ static int customdata_compare(CustomData *c1, CustomData *c2, Mesh *m1, Mesh *m2
for (j = 0; j < vtot; j++, v1++, v2++) {
if (len_squared_v3v3(v1->co, v2->co) > thresh_sq)
return MESHCMP_VERTCOMISMATCH;
/* I don't care about normals, let's just do coodinates */
/* I don't care about normals, let's just do coordinates */
}
}

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@ -156,7 +156,7 @@ static void make_edges_mdata_extend(
totedge_new = BLI_edgehash_len(eh);
#ifdef DEBUG
/* ensure that theres no overlap! */
/* ensure that there's no overlap! */
if (totedge_new) {
MEdge *medge = *r_alledge;
for (i = 0; i < totedge; i++, medge++) {

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@ -2304,7 +2304,7 @@ bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
}
/* otherwise we get NAN for 0 polys */
if (total_volume != 0.0f) {
/* multipy by 0.25 to get the correct centroid */
/* multiply by 0.25 to get the correct centroid */
/* no need to divide volume by 6 as the centroid is weighted by 6x the volume, so it all cancels out */
mul_v3_fl(r_cent, 0.25f / total_volume);
}

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@ -1109,7 +1109,7 @@ bool BKE_mesh_calc_islands_loop_poly_edgeseam(
*
* \note If no MLoopUV layer is passed, we only consider edges tagged as seams as UV boundaries.
* This has the advantages of simplicity, and being valid/common to all UV maps.
* However, it means actual UV islands whithout matching UV seams will not be handled correctly...
* However, it means actual UV islands without matching UV seams will not be handled correctly...
* If a valid UV layer is passed as \a luvs parameter, UV coordinates are also used to detect islands boundaries.
*
* \note All this could be optimized...

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@ -281,7 +281,7 @@ void BKE_mesh_remap_find_best_match_from_mesh(
best_match = match;
copy_m4_m4(best_mat_dst, mat_dst);
/* And now, we have to check the otehr sixth possible mirrored versions... */
/* And now, we have to check the other sixth possible mirrored versions... */
for (mirr = mirrors; (*mirr)[0]; mirr++) {
mul_v3_fl(mat_dst[0], (*mirr)[0]);
mul_v3_fl(mat_dst[1], (*mirr)[1]);

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@ -362,7 +362,7 @@ bool BKE_mesh_validate_arrays(
SortFace *sf_prev;
unsigned int totsortface = 0;
PRINT_ERR("No Polys, only tesselated Faces\n");
PRINT_ERR("No Polys, only tessellated Faces\n");
for (i = 0, mf = mfaces, sf = sort_faces; i < totface; i++, mf++) {
bool remove = false;

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@ -297,7 +297,7 @@ void modifier_copyData_generic(const ModifierData *md_src, ModifierData *md_dst,
{
const ModifierTypeInfo *mti = modifierType_getInfo(md_src->type);
/* md_dst may have alredy be fully initialized with some extra allocated data,
/* md_dst may have already be fully initialized with some extra allocated data,
* we need to free it now to avoid memleak. */
if (mti->freeData) {
mti->freeData(md_dst);
@ -778,7 +778,7 @@ void test_object_modifiers(Object *ob)
}
}
/* where should this go?, it doesnt fit well anywhere :S - campbell */
/* where should this go?, it doesn't fit well anywhere :S - campbell */
/* elubie: changed this to default to the same dir as the render output
* to prevent saving to C:\ on Windows */

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@ -1008,7 +1008,7 @@ void BKE_nlatrack_set_active(ListBase *tracks, NlaTrack *nlt_a)
if (ELEM(NULL, tracks, tracks->first))
return;
/* deactive all the rest */
/* deactivate all the rest */
for (nlt = tracks->first; nlt; nlt = nlt->next)
nlt->flag &= ~NLATRACK_ACTIVE;
@ -1180,7 +1180,7 @@ static void nlastrip_fix_resize_overlaps(NlaStrip *strip)
float offset = 0.0f;
if (nls->type == NLASTRIP_TYPE_TRANSITION) {
/* transition strips should grow/shrink to accomodate the resized strip,
/* transition strips should grow/shrink to accommodate the resized strip,
* but if the strip's bounds now exceed the transition, we're forced to
* offset everything to maintain the balance
*/
@ -1227,7 +1227,7 @@ static void nlastrip_fix_resize_overlaps(NlaStrip *strip)
float offset = 0.0f;
if (nls->type == NLASTRIP_TYPE_TRANSITION) {
/* transition strips should grow/shrink to accomodate the resized strip,
/* transition strips should grow/shrink to accommodate the resized strip,
* but if the strip's bounds now exceed the transition, we're forced to
* offset everything to maintain the balance
*/
@ -1297,7 +1297,7 @@ void BKE_nlastrip_recalculate_bounds(NlaStrip *strip)
}
/* Is the given NLA-strip the first one to occur for the given AnimData block */
// TODO: make this an api method if necesary, but need to add prefix first
// TODO: make this an api method if necessary, but need to add prefix first
static bool nlastrip_is_first(AnimData *adt, NlaStrip *strip)
{
NlaTrack *nlt;
@ -1809,7 +1809,7 @@ void BKE_nla_action_pushdown(AnimData *adt)
* NOTE: An alternative way would have been to instead hack the influence
* to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE
* is disabled but auto-blending isn't being used. However, that approach
* is a bit hacky/hard to discover, and may cause backwards compatability issues,
* is a bit hacky/hard to discover, and may cause backwards compatibility issues,
* so it's better to just do it this way.
*/
strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE;

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@ -2095,7 +2095,7 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
/* sync local composite with real tree */
/* local tree is supposed to be running, be careful moving previews! */
/* is called by jobs manager, outside threads, so it doesnt happen during draw */
/* is called by jobs manager, outside threads, so it doesn't happen during draw */
void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
{
if (localtree && ntree) {

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@ -1940,7 +1940,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[4][4])
/* get bone transform */
if (pchan->bone->flag & BONE_RELATIVE_PARENTING) {
/* the new option uses the root - expected bahaviour, but differs from old... */
/* the new option uses the root - expected behaviour, but differs from old... */
/* XXX check on version patching? */
copy_m4_m4(mat, pchan->chan_mat);
}
@ -3312,7 +3312,7 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
* This makes it possible to give some degree of false-positives here,
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that hight.
* percentage of false-positives shouldn't be that height.
*/
static bool object_moves_in_time(Object *object)
{

View File

@ -243,7 +243,7 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL) {
ob->flag |= OB_DONE; /* doesnt render */
ob->flag |= OB_DONE; /* doesn't render */
}
make_child_duplis_cb(&pctx, userdata, ob);
}
@ -261,7 +261,7 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL)
ob->flag |= OB_DONE; /* doesnt render */
ob->flag |= OB_DONE; /* doesn't render */
make_child_duplis_cb(&pctx, userdata, ob);
}

View File

@ -268,7 +268,7 @@ void packAll(Main *bmain, ReportList *reports, bool verbose)
#if 0
// attempt to create a function that generates an unique filename
// this will work when all funtions in fileops.c understand relative filenames...
// this will work when all functions in fileops.c understand relative filenames...
static char *find_new_name(char *name)
{
@ -362,7 +362,7 @@ int writePackedFile(
*
* - PF_EQUAL: the packed file and original file are identical
* - PF_DIFFERENT: the packed file and original file differ
* - PF_NOFILE: the original file doens't exist
* - PF_NOFILE: the original file doesn't exist
*/
int checkPackedFile(const char *ref_file_name, const char *filename, PackedFile *pf)
{

View File

@ -1614,7 +1614,7 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f
/* Ugh! One particle has too many neighbors! If some aren't taken into
* account, the forces will be biased by the tree search order. This
* effectively adds enery to the system, and results in a churning motion.
* effectively adds energy to the system, and results in a churning motion.
* But, we have to stop somewhere, and it's not the end of the world.
* - jahka and z0r
*/
@ -4348,7 +4348,7 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
pa->flag &= ~PARS_NO_DISP;
}
/* free unexisting after reseting particles */
/* free unexisting after resetting particles */
if (free_unexisting)
free_unexisting_particles(&sim);

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@ -141,7 +141,7 @@ static int ptcache_extra_datasize[] = {
sizeof(ParticleSpring)
};
/* forward declerations */
/* forward declarations */
static int ptcache_file_compressed_read(PTCacheFile *pf, unsigned char *result, unsigned int len);
static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, unsigned int in_len, unsigned char *out, int mode);
static int ptcache_file_write(PTCacheFile *pf, const void *f, unsigned int tot, unsigned int size);

View File

@ -140,7 +140,7 @@ void BKE_reportf(ReportList *reports, ReportType type, const char *_format, ...)
va_start(args, _format);
vprintf(format, args);
va_end(args);
fprintf(stdout, "\n"); /* otherise each report needs to include a \n */
fprintf(stdout, "\n"); /* otherwise each report needs to include a \n */
fflush(stdout); /* this ensures the message is printed before a crash */
}

View File

@ -2175,7 +2175,7 @@ static ImBuf *do_transform_effect(
static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
/* MUUUCCH better than the previous blur. */
/* We do the blurring in two passes which is a whole lot faster. */
/* I changed the math arount to implement an actual Gaussian */
/* I changed the math around to implement an actual Gaussian */
/* distribution. */
/* */
/* Watch out though, it tends to misbehaven with large blur values on */
@ -3021,7 +3021,7 @@ static void do_gaussian_blur_effect_byte_x(
const int size_x = (int) (data->size_x + 0.5f);
int i, j;
/* Make gaussian weight tabke. */
/* Make gaussian weight table. */
float *gausstab_x;
gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
@ -3074,7 +3074,7 @@ static void do_gaussian_blur_effect_byte_y(
const int size_y = (int) (data->size_y + 0.5f);
int i, j;
/* Make gaussian weight tabke. */
/* Make gaussian weight table. */
float *gausstab_y;
gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
@ -3127,7 +3127,7 @@ static void do_gaussian_blur_effect_float_x(
const int size_x = (int) (data->size_x + 0.5f);
int i, j;
/* Make gaussian weight tabke. */
/* Make gaussian weight table. */
float *gausstab_x;
gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
@ -3171,7 +3171,7 @@ static void do_gaussian_blur_effect_float_y(
const int size_y = (int) (data->size_y + 0.5f);
int i, j;
/* Make gaussian weight tabke. */
/* Make gaussian weight table. */
float *gausstab_y;
gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);

View File

@ -418,7 +418,7 @@ void BKE_sequence_clipboard_pointers_restore(Sequence *seq, Main *bmain)
seqclipboard_ptr_restore(bmain, (ID **)&seq->sound);
}
/* recursive versions of funcions above */
/* recursive versions of functions above */
void BKE_sequencer_base_clipboard_pointers_free(ListBase *seqbase)
{
Sequence *seq;
@ -1065,7 +1065,7 @@ void BKE_sequencer_sort(Scene *scene)
*(ed->seqbasep) = seqbase;
}
/** Comparision function suitable to be used with BLI_listbase_sort()... */
/** Comparison function suitable to be used with BLI_listbase_sort()... */
int BKE_sequencer_cmp_time_startdisp(const void *a, const void *b)
{
const Sequence *seq_a = a;
@ -4520,7 +4520,7 @@ Sequence *BKE_sequencer_foreground_frame_get(Scene *scene, int frame)
return best_seq;
}
/* return 0 if there werent enough space */
/* return 0 if there weren't enough space */
bool BKE_sequence_base_shuffle_ex(ListBase *seqbasep, Sequence *test, Scene *evil_scene, int channel_delta)
{
const int orig_machine = test->machine;

View File

@ -388,7 +388,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
SpaceTransform local2aux;
/* If the user doesn't allows to project in any direction of projection axis
* then theres nothing todo. */
* then there's nothing todo. */
if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
return;

View File

@ -1527,7 +1527,7 @@ static void sample_mesh(
interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
normalize_v3(hit_normal);
/* apply normal directional and random velocity
* - TODO: random disabled for now since it doesnt really work well as pressure calc smoothens it out... */
* - TODO: random disabled for now since it doesn't really work well as pressure calc smoothens it out... */
velocity_map[index * 3] += hit_normal[0] * sfs->vel_normal * 0.25f;
velocity_map[index * 3 + 1] += hit_normal[1] * sfs->vel_normal * 0.25f;
velocity_map[index * 3 + 2] += hit_normal[2] * sfs->vel_normal * 0.25f;
@ -2160,7 +2160,7 @@ static void update_flowsfluids(
VECSUB(new_shift, total_shift, sds->shift);
copy_v3_v3_int(sds->shift, total_shift);
/* calculate new domain boundary points so that smoke doesnt slide on sub-cell movement */
/* calculate new domain boundary points so that smoke doesn't slide on sub-cell movement */
sds->p0[0] = sds->dp0[0] - sds->cell_size[0] * (sds->shift_f[0] - total_shift[0] - 0.5f);
sds->p0[1] = sds->dp0[1] - sds->cell_size[1] * (sds->shift_f[1] - total_shift[1] - 0.5f);
sds->p0[2] = sds->dp0[2] - sds->cell_size[2] * (sds->shift_f[2] - total_shift[2] - 0.5f);

View File

@ -116,7 +116,7 @@ typedef struct ReferenceVert {
typedef struct ReferenceState {
float com[3]; /* center of mass*/
ReferenceVert *ivert; /* list of intial values */
ReferenceVert *ivert; /* list of initial values */
} ReferenceState;
@ -217,7 +217,7 @@ static float sb_time_scale(Object *ob)
* will cause unwanted responses of the softbody system (which does inter frame calculations )
* so first 'cure' would be: interpolate linear in time ..
* Q: why do i write this?
* A: because it happend once, that some eger coder 'streamlined' code to fail.
* A: because it happened once, that some eger coder 'streamlined' code to fail.
* We DO linear interpolation for goals .. and i think we should do on animated properties as well
*/
@ -927,7 +927,7 @@ static void free_softbody_intern(SoftBody *sb)
*
* it actually checks if the particle intrudes a short range force field generated
* by the faces of the target object and returns a force to drive the particel out
* the strenght of the field grows exponetially if the particle is on the 'wrong' side of the face
* the strength of the field grows exponetially if the particle is on the 'wrong' side of the face
* 'wrong' side : projection to the face normal is negative (all referred to a vertex in the face)
*
* flaw of this: 'fast' particles as well as 'fast' colliding faces
@ -1934,7 +1934,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
SoftBody *sb= ob->soft; /* is supposed to be there */
BodyPoint *bp;
/* intitialize */
/* initialize */
if (sb) {
/* check conditions for various options */
/* +++ could be done on object level to squeeze out the last bits of it */
@ -1976,7 +1976,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
for (c=sb->totpoint, obp= sb->bpoint; c>0; c--, obp++) {
compare = (obp->colball + bp->colball);
sub_v3_v3v3(def, bp->pos, obp->pos);
/* rather check the AABBoxes before ever calulating the real distance */
/* rather check the AABBoxes before ever calculating the real distance */
/* mathematically it is completely nuts, but performance is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
distance = normalize_v3(def);
@ -2018,7 +2018,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
bp->force[1]+= -ks*(auxvect[1]);
bp->force[2]+= -ks*(auxvect[2]);
/* calulate damping forces generated by goals*/
/* calculate damping forces generated by goals*/
sub_v3_v3v3(velgoal, bp->origS, bp->origE);
kd = sb->goalfrict * sb_fric_force_scale(ob);
add_v3_v3v3(auxvect, velgoal, bp->vec);
@ -2303,7 +2303,7 @@ static void softbody_calc_forces(struct Depsgraph *depsgraph, Scene *scene, Obje
compare = (obp->colball + bp->colball);
sub_v3_v3v3(def, bp->pos, obp->pos);
/* rather check the AABBoxes before ever calulating the real distance */
/* rather check the AABBoxes before ever calculating the real distance */
/* mathematically it is completely nuts, but performance is pretty much (3) times faster */
if ((ABS(def[0]) > compare) || (ABS(def[1]) > compare) || (ABS(def[2]) > compare)) continue;
@ -2352,7 +2352,7 @@ static void softbody_calc_forces(struct Depsgraph *depsgraph, Scene *scene, Obje
bp->force[1]+= -ks*(auxvect[1]);
bp->force[2]+= -ks*(auxvect[2]);
/* calulate damping forces generated by goals*/
/* calculate damping forces generated by goals*/
sub_v3_v3v3(velgoal, bp->origS, bp->origE);
kd = sb->goalfrict * sb_fric_force_scale(ob);
add_v3_v3v3(auxvect, velgoal, bp->vec);
@ -2782,7 +2782,7 @@ static void springs_from_mesh(Object *ob)
sb= ob->soft;
if (me && sb) {
/* using bp->origS as a container for spring calcualtions here
/* using bp->origS as a container for spring calculations here
* will be overwritten sbObjectStep() to receive
* actual modifier stack positions
*/
@ -3370,7 +3370,7 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo
* that is:
* a precise position vector denoting the motion of the center of mass
* give a rotation/scale matrix using averaging method, that's why estimate and not calculate
* see: this is kind of reverse engineering: having to states of a point cloud and recover what happend
* see: this is kind of reverse engineering: having to states of a point cloud and recover what happened
* our advantage here we know the identity of the vertex
* there are others methods giving other results.
* lloc, lrot, lscale are allowed to be NULL, just in case you don't need it.

View File

@ -84,7 +84,7 @@
# include "opensubdiv_capi.h"
#endif
/* assumes MLoop's are layed out 4 for each poly, in order */
/* assumes MLoop's are laid out 4 for each poly, in order */
#define USE_LOOP_LAYOUT_FAST
static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
@ -1271,7 +1271,7 @@ void subsurf_copy_grid_paint_mask(DerivedMesh *dm, const MPoly *mpoly,
}
}
/* utility functon */
/* utility function */
BLI_INLINE void ccgDM_to_MVert(MVert *mv, const CCGKey *key, CCGElem *elem)
{
copy_v3_v3(mv->co, CCG_elem_co(key, elem));
@ -1344,7 +1344,7 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
}
/* utility functon */
/* utility function */
BLI_INLINE void ccgDM_to_MEdge(MEdge *med, const int v1, const int v2, const short flag)
{
med->v1 = v1;
@ -2899,7 +2899,7 @@ static bool subsurf_use_gpu_backend(SubsurfFlags flags)
{
#ifdef WITH_OPENSUBDIV
/* Use GPU backend if it's a last modifier in the stack
* and user choosed to use any of the OSD compute devices,
* and user chose to use any of the OSD compute devices,
* but also check if GPU has all needed features.
*/
return
@ -2999,7 +2999,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
if (smd->mCache && (flags & SUBSURF_IS_FINAL_CALC)) {
#ifdef WITH_OPENSUBDIV
/* With OpenSubdiv enabled we always tries to re-use previos
/* With OpenSubdiv enabled we always tries to re-use previous
* subsurf structure in order to save computation time since
* re-creation is rather a complicated business.
*

View File

@ -352,7 +352,7 @@ static void text_from_buf(Text *text, const unsigned char *buffer, const int len
* - rest of line (if last line in file hasn't got \n terminator).
* in this case content of such line would be used to fill text line buffer
* - file is empty. in this case new line is needed to start editing from.
* - last characted in buffer is \n. in this case new line is needed to
* - last character in buffer is \n. in this case new line is needed to
* deal with newline at end of file. (see [#28087]) (sergey) */
if (llen != 0 || text->nlines == 0 || buffer[len - 1] == '\n') {
TextLine *tmp;

View File

@ -1607,7 +1607,7 @@ MovieTrackingPlaneMarker *BKE_tracking_plane_marker_insert(MovieTrackingPlaneTra
int a = plane_track->markersnr;
/* Find position in array where to add new marker. */
/* TODO(sergey): we coud use bisect to speed things up. */
/* TODO(sergey): we could use bisect to speed things up. */
while (a--) {
if (plane_track->markers[a].framenr < plane_marker->framenr) {
break;
@ -1993,10 +1993,10 @@ void BKE_tracking_camera_to_blender(MovieTracking *tracking, Scene *scene, Camer
camera->sensor_fit = CAMERA_SENSOR_FIT_AUTO;
camera->lens = focal * camera->sensor_x / width;
scene->r.xsch = width * tracking->camera.pixel_aspect;
scene->r.xsch = width;
scene->r.ysch = height;
scene->r.xasp = 1.0f;
scene->r.xasp = tracking->camera.pixel_aspect;
scene->r.yasp = 1.0f;
BKE_tracking_camera_shift_get(tracking, width, height, &camera->shiftx, &camera->shifty);

View File

@ -149,7 +149,7 @@ static ImBuf *tracking_context_get_keyframed_ibuf(MovieClip *clip, MovieClipUser
return tracking_context_get_frame_ibuf(clip, user, clip_flag, keyed_framenr);
}
/* Get image buffer which si used as referece for track. */
/* Get image buffer which si used as reference for track. */
static ImBuf *tracking_context_get_reference_ibuf(MovieClip *clip, MovieClipUser *user, int clip_flag,
MovieTrackingTrack *track, int curfra, bool backwards,
MovieTrackingMarker **reference_marker)

View File

@ -321,7 +321,7 @@ static const bUnitDef *unit_best_fit(
if (suppress && (unit->flag & B_UNIT_DEF_SUPPRESS))
continue;
/* scale down scalar so 1cm doesnt convert to 10mm because of float error */
/* scale down scalar so 1cm doesn't convert to 10mm because of float error */
if (UNLIKELY(unit->flag & B_UNIT_DEF_TENTH)) {
if (value_abs >= unit->scalar * (0.1 - EPS)) {
return unit;
@ -418,7 +418,7 @@ static size_t unit_as_string(char *str, int len_max, double value, int prec, con
#endif
}
/* terminate no matter whats done with padding above */
/* terminate no matter what's done with padding above */
if (i >= len_max)
i = len_max - 1;

View File

@ -143,7 +143,7 @@ void AnimationExporter::create_sampled_animation(int channel_count,
* Export all animation FCurves of an Object.
*
* Note: This uses the keyframes as sample points,
* and exports "baked keyframes" while keeping the tangent infromation
* and exports "baked keyframes" while keeping the tangent information
* of the FCurves intact. This works for simple cases, but breaks
* especially when negative scales are involved in the animation.
*

View File

@ -397,7 +397,7 @@ std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
return source_id;
}
//Added to implemente support for animations.
//Added to implement support for animations.
void ControllerExporter::add_weight_extras(Key *key)
{
// can also try the base element and param alternative

View File

@ -183,7 +183,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
{
COLLADAFW::ArrayPrimitiveType<float> *values = mVData->getFloatValues();
if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@ -194,7 +194,7 @@ void VCOLDataWrapper::get_vcol(int v_index, MLoopCol *mloopcol)
case COLLADAFW::MeshVertexData::DATA_TYPE_DOUBLE:
{
COLLADAFW::ArrayPrimitiveType<double> *values = mVData->getDoubleValues();
if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an eror instead
if (values->empty() || values->getCount() <= (v_index * stride + 2)) return; // xxx need to create an error instead
mloopcol->r = unit_float_to_uchar_clamp((*values)[v_index * stride]);
mloopcol->g = unit_float_to_uchar_clamp((*values)[v_index * stride + 1]);
@ -545,7 +545,7 @@ unsigned int MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh) {
}
// =================================================================
// This functin is copied from source/blender/editors/mesh/mesh_data.c
// This function is copied from source/blender/editors/mesh/mesh_data.c
//
// TODO: (As discussed with sergey-) :
// Maybe move this function to blenderkernel/intern/mesh.c
@ -584,7 +584,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
// =================================================================
// Read all loose edges.
// Important: This function assumes that all edges from existing
// faces have allready been generated and added to me->medge
// faces have already been generated and added to me->medge
// So this function MUST be called after read_faces() (see below)
// =================================================================
void MeshImporter::read_lines(COLLADAFW::Mesh *mesh, Mesh *me)
@ -678,7 +678,7 @@ void MeshImporter::read_polys(COLLADAFW::Mesh *collada_mesh, Mesh *me)
unsigned int vertex_count = mp->getGroupedVerticesVertexCount(group_index);
for (unsigned int vertex_index = 0; vertex_index < vertex_count - 2; vertex_index++) {
// For each triangle store indeces of its 3 vertices
// For each triangle store indices of its 3 vertices
unsigned int triangle_vertex_indices[3] = {first_vertex, position_indices[1], position_indices[2]};
set_poly_indices(mpoly, mloop, loop_index, triangle_vertex_indices, 3);
@ -901,7 +901,7 @@ static bool bc_has_same_material_configuration(Object *ob1, Object *ob2)
/**
*
* Caution here: This code assumes tha all materials are assigned to Object
* Caution here: This code assumes that all materials are assigned to Object
* and no material is assigned to Data.
* That is true right after the objects have been imported.
*
@ -1033,7 +1033,7 @@ void MeshImporter::assign_material_to_geom(
Material *ma = uid_material_map[ma_uid];
// Attention! This temporaly assigns material to object on purpose!
// Attention! This temporarily assigns material to object on purpose!
// See note above.
ob->actcol=0;
assign_material(m_bmain, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
@ -1065,7 +1065,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
{
const COLLADAFW::UniqueId *geom_uid = &geom->getInstanciatedObjectId();
// check if node instanciates controller or geometry
// check if node instantiates controller or geometry
if (isController) {
geom_uid = armature_importer->get_geometry_uid(*geom_uid);
@ -1164,7 +1164,7 @@ bool MeshImporter::write_geometry(const COLLADAFW::Geometry *geom)
// BKE_mesh_calc_edges(me, false, false);
// read_lines() must be called after the face edges have been generated.
// Oterwise the loose edges will be silently deleted again.
// Otherwise the loose edges will be silently deleted again.
read_lines(mesh, me);
return true;

View File

@ -60,7 +60,7 @@ void SceneExporter::exportHierarchy(bContext *C, Depsgraph *depsgraph, Scene *sc
ob->id.tag |= LIB_TAG_DOIT;
}
// Now find all exportable base ojects (highest in export hierarchy)
// Now find all exportable base objects (highest in export hierarchy)
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *) node->link;
if (bc_is_base_node(this->export_settings->export_set, ob)) {

View File

@ -775,7 +775,7 @@ float bc_get_property(Bone *bone, std::string key, float def)
/**
* Read a custom bone property and convert to matrix
* Return true if conversion was succesfull
* Return true if conversion was successful
*
* Return false if:
* - the property does not exist

View File

@ -394,7 +394,7 @@ Node *Converter::convert(bNode *b_node)
case CMP_NODE_TRACKPOS:
node = new TrackPositionNode(b_node);
break;
/* not inplemented yet */
/* not implemented yet */
case CMP_NODE_PIXELATE:
node = new PixelateNode(b_node);
break;

View File

@ -437,7 +437,7 @@ void ExecutionGroup::determineChunkRect(rcti *rect, const unsigned int chunkNumb
MemoryBuffer *ExecutionGroup::allocateOutputBuffer(int /*chunkNumber*/,
rcti *rect)
{
// we asume that this method is only called from complex execution groups.
// we assume that this method is only called from complex execution groups.
NodeOperation *operation = this->getOutputOperation();
if (operation->isWriteBufferOperation()) {
WriteBufferOperation *writeOperation = (WriteBufferOperation *)operation;

View File

@ -39,7 +39,7 @@ class WriteBufferOperation;
class MemoryProxy {
private:
/**
* \brief reference to the ouput operation of the executiongroup
* \brief reference to the output operation of the executiongroup
*/
WriteBufferOperation *m_writeBufferOperation;

View File

@ -30,7 +30,7 @@
* \ingroup Node
*/
class DilateErodeNode : public Node {
NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesnt have this */
NodeBlurData m_alpha_blur; /* only used for blurring alpha, since the dilate/erode node doesn't have this */
public:
DilateErodeNode(bNode *editorNode);
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const;

View File

@ -128,7 +128,7 @@ void FastGaussianBlurOperation::IIR_gauss(MemoryBuffer *src, float sigma, unsign
if ((xy < 1) || (xy > 3)) xy = 3;
// XXX The YVV macro defined below explicitly expects sources of at least 3x3 pixels,
// so just skiping blur along faulty direction if src's def is below that limit!
// so just skipping blur along faulty direction if src's def is below that limit!
if (src_width < 3) xy &= ~1;
if (src_height < 3) xy &= ~2;
if (xy < 1) return;

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@ -201,7 +201,7 @@ bool ScaleAbsoluteOperation::determineDependingAreaOfInterest(rcti *input, ReadB
}
// Absolute fixed siez
// Absolute fixed size
ScaleFixedSizeOperation::ScaleFixedSizeOperation() : BaseScaleOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);

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@ -141,7 +141,7 @@ struct BufferLineAccumulator {
/**
* Perform the actual accumulation along a ray segment from source to pt.
* Only pixels withing dist_min..dist_max contribute.
* Only pixels within dist_min..dist_max contribute.
*
* The loop runs backwards(!) over the primary sector space axis u, i.e. increasing distance to pt.
* After each step it decrements v by dv < 1, adding a buffer shift when necessary.

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@ -761,7 +761,7 @@ void zbuf_accumulate_vecblur(
}
/* blend with a falloff. this fixes the ugly effect you get with
* a fast moving object. then it looks like a solid object overlayed
* a fast moving object. then it looks like a solid object overlaid
* over a very transparent moving version of itself. in reality, the
* whole object should become transparent if it is moving fast, be
* we don't know what is behind it so we don't do that. this hack

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@ -995,11 +995,11 @@ void DepsgraphRelationBuilder::build_constraints(ID *id,
/* Standard object relation. */
// TODO: loc vs rot vs scale?
if (&ct->tar->id == id) {
/* Constraint targetting own object:
/* Constraint targeting own object:
* - This case is fine IFF we're dealing with a bone
* constraint pointing to its own armature. In that
* case, it's just transform -> bone.
* - If however it is a real self targetting case, just
* - If however it is a real self targeting case, just
* make it depend on the previous constraint (or the
* pre-constraint state).
*/

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@ -313,7 +313,7 @@ protected:
/* TODO(sergey): All those is_same* functions are to be generalized. */
/* Check whether two keys correponds to the same bone from same armature.
/* Check whether two keys corresponds to the same bone from same armature.
*
* This is used by drivers relations builder to avoid possible fake
* dependency cycle when one bone property drives another property of the

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@ -154,7 +154,7 @@ static bool pointer_to_component_node_criteria(
else if (ptr->type == &RNA_Bone) {
Bone *bone = (Bone *)ptr->data;
/* armature-level bone, but it ends up going to bone component anyway */
// NOTE: the ID in thise case will end up being bArmature.
// NOTE: the ID in this case will end up being bArmature.
*type = DEG_NODE_TYPE_BONE;
*subdata = bone->name;
return true;

View File

@ -241,7 +241,7 @@ typedef enum eDepsOperation_Code {
* - "READY" This (internal, noop is used to signal that all pre-IK
* operations are done. Its role is to help mediate situations
* where cyclic relations may otherwise form (i.e. one bone in
* chain targetting another in same chain,
* chain targeting another in same chain,
*
* - "DONE" This noop is used to signal that the bone's final pose
* transform can be read by others

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@ -299,7 +299,7 @@ static void gpu_dump_shaders(const char **code, const int num_shaders, const cha
}
/* We use the same shader index for shaders in the same program.
* So we call this function once before calling for the invidual shaders. */
* So we call this function once before calling for the individual shaders. */
static int shader_index = 0;
if (code == NULL) {
shader_index++;

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@ -294,9 +294,9 @@ enum ePreviewImage_Flag {
/* for PreviewImage->tag */
enum {
PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deffered. */
PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deffered preview is being loaded. */
PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deffered preview should be deleted asap. */
PRV_TAG_DEFFERED = (1 << 0), /* Actual loading of preview is deferred. */
PRV_TAG_DEFFERED_RENDERING = (1 << 1), /* Deferred preview is being loaded. */
PRV_TAG_DEFFERED_DELETE = (1 << 2), /* Deferred preview should be deleted asap. */
};
typedef struct PreviewImage {

View File

@ -109,7 +109,7 @@ typedef struct bArmature {
unsigned int layer_used; /* for UI, to show which layers are there */
unsigned int layer, layer_protected; /* for buttons to work, both variables in this order together */
// XXX deprecated... old animaton system (armature only viz) ---
// XXX deprecated... old animation system (armature only viz) ---
short ghostep, ghostsize; /* number of frames to ghosts to show, and step between them */
short ghosttype, pathsize; /* ghost drawing options and number of frames between points of path */
int ghostsf, ghostef; /* start and end frames of ghost-drawing range */

View File

@ -121,7 +121,7 @@ typedef struct bPythonConstraint {
ListBase targets; /* a list of targets that this constraint has (bConstraintTarget-s) */
struct Object *tar; /* target from previous implementation (version-patch sets this to NULL on file-load) */
char subtarget[64]; /* subtarger from previous implentation (version-patch sets this to "" on file-load), MAX_ID_NAME-2 */
char subtarget[64]; /* subtarger from previous implementation (version-patch sets this to "" on file-load), MAX_ID_NAME-2 */
} bPythonConstraint;
@ -646,7 +646,7 @@ typedef enum eTrackTo_Flags {
TARGET_Z_UP = (1<<0)
} eTrackTo_Flags;
/* Strech To Constraint -> volmode */
/* Stretch To Constraint -> volmode */
typedef enum eStretchTo_VolMode {
VOLUME_XZ = 0,
VOLUME_X = 1,

View File

@ -159,7 +159,7 @@ typedef struct bGPDstroke {
struct bGPDstroke *next, *prev;
bGPDspoint *points; /* array of data-points for stroke */
bGPDtriangle *triangles;/* tesselated triangles for GP Fill */
bGPDtriangle *triangles;/* tessellated triangles for GP Fill */
int totpoints; /* number of data-points in array */
int tot_triangles; /* number of triangles in array */

View File

@ -88,7 +88,7 @@ typedef struct MaskSplinePoint {
typedef struct MaskSpline {
struct MaskSpline *next, *prev;
short flag; /* defferent spline flag (closed, ...) */
short flag; /* different spline flag (closed, ...) */
char offset_mode; /* feather offset method */
char weight_interp; /* weight interpolation */

View File

@ -924,7 +924,7 @@ typedef struct SimpleDeformModifierData {
float limit[2]; /* lower and upper limit */
char mode; /* deform function */
char axis; /* lock axis (for taper and strech) */
char axis; /* lock axis (for taper and stretch) */
char deform_axis; /* axis to perform the deform on (default is X, but can be overridden by origin */
char flag;

View File

@ -102,7 +102,7 @@ typedef struct FluidsimSettings {
/* additional flags depending on the type, lower short contains flags
* to check validity, higher short additional flags */
short typeFlags;
/* switch off velocity genration, volume init type for fluid/obstacles (volume=1, shell=2, both=3) */
/* switch off velocity generation, volume init type for fluid/obstacles (volume=1, shell=2, both=3) */
char domainNovecgen, volumeInitType;
/* boundary "stickiness" for part slip values */

View File

@ -106,7 +106,7 @@ typedef struct ParticleData {
int totkey; /* amount of hair or keyed keys*/
float time, lifetime; /* dietime is not nescessarily time+lifetime as */
float time, lifetime; /* dietime is not necessarily time+lifetime as */
float dietime; /* particles can die unnaturally (collision). */
/* WARNING! Those two indices, when not affected to vertices, are for !!! TESSELLATED FACES !!!, not POLYGONS! */
@ -367,7 +367,7 @@ typedef enum eParticleDrawFlag {
} eParticleDrawFlag;
/* part->type */
/* hair is allways baked static in object/geometry space */
/* hair is always baked static in object/geometry space */
/* other types (normal particles) are in global space and not static baked */
#define PART_EMITTER 0
//#define PART_REACTOR 1

View File

@ -117,7 +117,7 @@ typedef struct RigidBodyOb {
short shape; /* (eRigidBody_Shape) collision shape to use */
int flag; /* (eRigidBodyOb_Flag) */
int col_groups; /* Collision groups that determines wich rigid bodies can collide with each other */
int col_groups; /* Collision groups that determines which rigid bodies can collide with each other */
short mesh_source; /* (eRigidBody_MeshSource) mesh source for mesh based collision shapes */
short pad;

View File

@ -126,7 +126,7 @@ typedef struct Strip {
* each of the strips uses a different sequence structure.
*
* \warning The first part identical to ID (for use in ipo's)
* the commend above is historic, probably we can drop the ID compatibility,
* the comment above is historic, probably we can drop the ID compatibility,
* but take care making this change.
*
* \warning This is really a 'Strip' in the UI!, name is highly confusing.

View File

@ -113,7 +113,7 @@ enum {
#define SM_HRES_LINEAR 1
#define SM_HRES_FULLSAMPLE 2
/* smoke data fileds (active_fields) */
/* smoke data fields (active_fields) */
#define SM_ACTIVE_HEAT (1<<0)
#define SM_ACTIVE_FIRE (1<<1)
#define SM_ACTIVE_COLORS (1<<2)

View File

@ -453,7 +453,7 @@ typedef struct SpaceNla {
/* SpaceNla.flag */
typedef enum eSpaceNla_Flag {
/* flags (1<<0), (1<<1), and (1<<3) are deprecated flags from old verisons */
/* flags (1<<0), (1<<1), and (1<<3) are deprecated flags from old versions */
/* draw timing in seconds instead of frames */
SNLA_DRAWTIME = (1 << 2),

View File

@ -108,7 +108,7 @@ typedef struct MovieTrackingTrack {
char name[64]; /* MAX_NAME */
/* ** setings ** */
/* ** settings ** */
/* positions of left-bottom and right-top corners of pattern (in unified 0..1 units,
* relative to marker->pos)

View File

@ -64,7 +64,7 @@ typedef enum eUIFont_ID {
UIFONT_CUSTOM2 = 3
} eUIFont_ID;
/* default fonts to load/initalize */
/* default fonts to load/initialize */
/* first font is the default (index 0), others optional */
typedef struct uiFont {
struct uiFont *next, *prev;
@ -175,7 +175,7 @@ typedef struct ThemeUI {
uiWidgetStateColors wcol_state;
uiPanelColors panel; /* depricated, but we keep it for do_versions (2.66.1) */
uiPanelColors panel; /* deprecated, but we keep it for do_versions (2.66.1) */
char widget_emboss[4];
@ -583,7 +583,7 @@ typedef struct UserDef {
short rvisize; /* rotating view icon size */
short rvibright; /* rotating view icon brightness */
short recent_files; /* maximum number of recently used files to remember */
short smooth_viewtx; /* miliseconds to spend spinning the view */
short smooth_viewtx; /* milliseconds to spend spinning the view */
short glreslimit;
short curssize;
short color_picker_type; /* eColorPicker_Types */
@ -741,7 +741,7 @@ typedef enum eUserpref_UI_Flag {
USER_PLAINMENUS = (1 << 5),
USER_LOCK_CURSOR_ADJUST = (1 << 6),
/* Avoid accidentally adjusting the layout
* (exact behavior may change based on whats considered reasonable to lock down). */
* (exact behavior may change based on what's considered reasonable to lock down). */
USER_UIFLAG_DEPRECATED_7 = (1 << 7),
USER_ALLWINCODECS = (1 << 8),
USER_MENUOPENAUTO = (1 << 9),

View File

@ -179,7 +179,7 @@ enum {
# endif
#endif
/* the savable part, rest of data is local in ghostwinlay */
/* the saveable part, rest of data is local in ghostwinlay */
typedef struct wmWindow {
struct wmWindow *next, *prev;

View File

@ -102,7 +102,7 @@
*
* ALLOWED AND TESTED CHANGES IN STRUCTS:
* - type change (a char to float will be divided by 255)
* - location within a struct (everthing can be randomly mixed up)
* - location within a struct (everything can be randomly mixed up)
* - struct within struct (within struct etc), this is recursive
* - adding new elements, will be default initialized zero
* - removing elements
@ -984,7 +984,7 @@ static int elem_strcmp(const char *name, const char *oname)
* \param type Current field type name
* \param name Current field name
* \param old Pointer to struct information in sdna
* \return true when existsing, false otherwise.
* \return true when existing, false otherwise.
*/
static bool elem_exists(
const SDNA *sdna,
@ -1342,7 +1342,7 @@ void DNA_struct_switch_endian(const SDNA *oldsdna, int oldSDNAnr, char *data)
else if (ELEM(spc[0], SDNA_TYPE_INT, SDNA_TYPE_FLOAT)) {
/* note, intentionally ignore long/ulong here these could be 4 or 8 bits,
* but turns out we only used for runtime vars and
* only once for a struct type thats no longer used. */
* only once for a struct type that's no longer used. */
BLI_endian_switch_int32_array((int32_t *)cur, DNA_elem_array_size(name));
}

View File

@ -997,7 +997,7 @@ static int make_structDNA(const char *baseDirectory, FILE *file, FILE *file_offs
printf("Running makesdna at debug level %d\n", debugSDNA);
}
/* the longest known struct is 50k, so we assume 100k is sufficent! */
/* the longest known struct is 50k, so we assume 100k is sufficient! */
namedata = MEM_callocN(maxdata, "namedata");
typedata = MEM_callocN(maxdata, "typedata");
structdata = MEM_callocN(maxdata, "structdata");
@ -1271,7 +1271,7 @@ int main(int argc, char **argv)
return(return_status);
}
/* handy but fails on struct bounds which makesdna doesnt care about
/* handy but fails on struct bounds which makesdna doesn't care about
* with quite the same strictness as GCC does */
#if 0
/* include files for automatic dependencies */

View File

@ -431,7 +431,7 @@ typedef struct ParameterDynAlloc {
typedef enum FunctionFlag {
/***** Options affecting callback signature. *****/
/* Those add additionnal parameters at the beginning of the C callback, like that:
/* Those add additional parameters at the beginning of the C callback, like that:
* rna_my_func([ID *_selfid],
* [<DNA_STRUCT> *self|StructRNA *type],
* [Main *bmain],

View File

@ -924,7 +924,7 @@ static void rna_def_edit_bone(BlenderRNA *brna)
/* calculated and read only, not actual data access */
prop = RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
/*RNA_def_property_float_sdna(prop, NULL, ""); *//* doesnt access any real data */
/*RNA_def_property_float_sdna(prop, NULL, ""); *//* doesn't access any real data */
RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4);
//RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_flag(prop, PROP_THICK_WRAP); /* no reference to original data */

View File

@ -250,7 +250,7 @@ static const EnumPropertyItem *rna_Object_parent_type_itemf(
Object *par = gpl->parent;
if (par->type == OB_ARMATURE) {
/* special hack: prevents this being overrided */
/* special hack: prevents this being overridden */
RNA_enum_items_add_value(&item, &totitem, &parent_type_items[1], PARSKEL);
RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARBONE);
}

View File

@ -104,7 +104,7 @@ static void rna_Lattice_update_data(Main *UNUSED(bmain), Scene *UNUSED(scene), P
/* copy settings to editlattice,
* we could split this up differently (one update call per property)
* but for now thats overkill
* but for now that's overkill
*/
static void rna_Lattice_update_data_editlatt(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{

View File

@ -592,7 +592,7 @@ static void rna_def_modifier_type_common(
{LS_VALUE_MULT, "MULTIPLY", 0, "Multiply", ""},
{LS_VALUE_DIV, "DIVIDE", 0, "Divide", ""},
{LS_VALUE_DIFF, "DIFFERENCE", 0, "Difference", ""},
{LS_VALUE_MIN, "MININUM", 0, "Minimum", ""},
{LS_VALUE_MIN, "MINIMUM", 0, "Minimum", ""},
{LS_VALUE_MAX, "MAXIMUM", 0, "Maximum", ""},
{0, NULL, 0, NULL, NULL}
};

View File

@ -481,7 +481,7 @@ static const EnumPropertyItem *rna_Object_parent_type_itemf(bContext *UNUSED(C),
RNA_enum_items_add_value(&item, &totitem, &parent_type_items[2], PARSKEL);
}
else if (par->type == OB_ARMATURE) {
/* special hack: prevents this being overrided */
/* special hack: prevents this being overridden */
RNA_enum_items_add_value(&item, &totitem, &parent_type_items[1], PARSKEL);
RNA_enum_items_add_value(&item, &totitem, parent_type_items, PARBONE);
}

View File

@ -52,7 +52,7 @@
static const EnumPropertyItem space_items[] = {
{CONSTRAINT_SPACE_WORLD, "WORLD", 0, "World Space",
"The most gobal space in Blender"},
"The most global space in Blender"},
{CONSTRAINT_SPACE_POSE, "POSE", 0, "Pose Space",
"The pose space of a bone (its armature's object space)"},
{CONSTRAINT_SPACE_PARLOCAL, "LOCAL_WITH_PARENT", 0, "Local With Parent",

View File

@ -863,7 +863,7 @@ static void rna_def_pointcache_active(BlenderRNA *brna)
/* This first-level RNA pointer also has list of all caches from owning ID.
* Those caches items have exact same content as 'active' one, except for that collection,
* to prevent ugly recursive layout pattern.
* Note: This shall probably be redone from scratch in a proper way at some poitn, but for now that will do,
* Note: This shall probably be redone from scratch in a proper way at some point, but for now that will do,
* and shall not break anything in the API. */
prop = RNA_def_property(srna, "point_caches", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_funcs(prop, "rna_Cache_list_begin", "rna_iterator_listbase_next",

View File

@ -296,6 +296,8 @@ static void cmp_node_image_update(bNodeTree *ntree, bNode *node)
/* avoid unnecessary updates, only changes to the image/image user data are of interest */
if (node->update & NODE_UPDATE_ID)
cmp_node_image_verify_outputs(ntree, node, false);
cmp_node_update_default(ntree, node);
}
static void node_composit_init_image(bNodeTree *ntree, bNode *node)
@ -428,6 +430,8 @@ static void node_composit_copy_rlayers(bNodeTree *UNUSED(dest_ntree), bNode *UNU
static void cmp_node_rlayers_update(bNodeTree *ntree, bNode *node)
{
cmp_node_image_verify_outputs(ntree, node, true);
cmp_node_update_default(ntree, node);
}
void register_node_type_cmp_rlayers(void)

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