GPU: Utility function to bind UBO to batches.

This commit is contained in:
Jeroen Bakker 2022-01-11 09:57:22 +01:00
parent 1949aece21
commit 255727b752
1 changed files with 3 additions and 0 deletions

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@ -30,6 +30,7 @@
#include "GPU_index_buffer.h"
#include "GPU_shader.h"
#include "GPU_uniform_buffer.h"
#include "GPU_vertex_buffer.h"
#define GPU_BATCH_VBO_MAX_LEN 16
@ -170,6 +171,8 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
GPU_shader_uniform_4fv_array((batch)->shader, name, len, val);
#define GPU_batch_uniform_mat4(batch, name, val) \
GPU_shader_uniform_mat4((batch)->shader, name, val);
#define GPU_batch_uniformbuf_bind(batch, name, ubo) \
GPU_uniformbuf_bind(ubo, GPU_shader_get_uniform_block_binding((batch)->shader, name));
#define GPU_batch_texture_bind(batch, name, tex) \
GPU_texture_bind(tex, GPU_shader_get_texture_binding((batch)->shader, name));