Cleanup: spelling
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@ -2357,9 +2357,10 @@ static bool is_action_track_evaluated_without_nla(const AnimData *adt,
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return true;
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}
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/** XXX Wayde Moss: BKE_nlatrack_find_tweaked() exists within nla.c, but it doesn't appear to
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* work as expected. From animsys_evaluate_nla_for_flush(), it returns NULL in tweak mode. I'm not
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* sure why. Preferably, it would be as simple as checking for (adt->act_Track == nlt) but that
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/**
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* XXX(Wayde Moss): #BKE_nlatrack_find_tweaked() exists within nla.c, but it doesn't appear to
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* work as expected. From #animsys_evaluate_nla_for_flush(), it returns NULL in tweak mode. I'm not
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* sure why. Preferably, it would be as simple as checking for `(adt->act_Track == nlt)` but that
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* doesn't work either, neither does comparing indices.
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*
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* This function is a temporary work around. The first disabled track is always the tweaked track.
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@ -1482,14 +1482,16 @@ void BKE_tracking_marker_clamp(MovieTrackingMarker *marker, int event)
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}
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}
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/* Get marker closest to the given frame number.
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/**
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* Get marker closest to the given frame number.
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*
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* If there is maker with exact frame number it returned.
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* Otherwise, marker with higherst frame number but lower than the requested
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* Otherwise, marker with highest frame number but lower than the requested
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* frame is returned if such marker exists. Otherwise, the marker with lowest
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* frame number greater than the requested frame number is returned.
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*
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* This function has complexity of O(log number_of_markers). */
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* This function has complexity of `O(log number_of_markers)`.
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*/
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MovieTrackingMarker *BKE_tracking_marker_get(MovieTrackingTrack *track, int framenr)
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{
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const int num_markers = track->markersnr;
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@ -54,12 +54,14 @@ BLI_INLINE int FLOORI(float x)
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return ((x >= 0.0f) || (float)r == x) ? r : (r - 1);
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}
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/* clamp function, cannot use the CLAMPIS macro,
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/**
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* clamp function, cannot use the CLAMPIS macro,
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* it sometimes returns unwanted results apparently related to
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* gcc optimization flag -fstrict-overflow which is enabled at -O2
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* gcc optimization flag `-fstrict-overflow` which is enabled at `-O2`
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*
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* this causes the test (x + 2) < 0 with int x == 2147483647 to return false (x being an integer,
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* x + 2 should wrap around to -2147483647 so the test < 0 should return true, which it doesn't) */
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* x + 2 should wrap around to -2147483647 so the test < 0 should return true, which it doesn't).
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*/
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BLI_INLINE int64_t _clamp(int a, int b, int c)
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{
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return (a < b) ? b : ((a > c) ? c : a);
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@ -88,7 +88,7 @@ struct IDNode : public Node {
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* which could be "stale" pointer. */
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uint id_orig_session_uuid;
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/* Evaluated datablock.
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/* Evaluated data-block.
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* Will be covered by the copy-on-write system if the ID Type needs it. */
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ID *id_cow;
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@ -107,7 +107,7 @@ struct IDNode : public Node {
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eDepsNode_LinkedState_Type linked_state;
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/* Indicates the datablock is visible in the evaluated scene. */
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/* Indicates the data-block is visible in the evaluated scene. */
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bool is_directly_visible;
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/* For the collection type of ID, denotes whether collection was fully
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@ -242,10 +242,12 @@ typedef struct DynamicPaintBrushSettings {
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/** For fast RNA access. */
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struct DynamicPaintModifierData *pmd;
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/* NOTE: Storing the particle system pointer here is very weak, as it prevents modfiers' data
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/**
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* \note Storing the particle system pointer here is very weak, as it prevents modifiers' data
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* copying to be self-sufficient (extra external code needs to ensure the pointer remains valid
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* when the modifier data is copied from one object to another). See e.g.
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* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`. */
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* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`.
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*/
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struct ParticleSystem *psys;
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int flags;
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@ -984,10 +984,12 @@ enum {
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typedef struct ParticleSystemModifierData {
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ModifierData modifier;
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/* NOTE: Storing the particle system pointer here is very weak, as it prevents modfiers' data
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/**
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* \note Storing the particle system pointer here is very weak, as it prevents modifiers' data
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* copying to be self-sufficient (extra external code needs to ensure the pointer remains valid
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* when the modifier data is copied from one object to another). See e.g.
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* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`. */
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* `BKE_object_copy_particlesystems` or `BKE_object_copy_modifier`.
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*/
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struct ParticleSystem *psys;
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/** Final Mesh - its topology may differ from orig mesh. */
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struct Mesh *mesh_final;
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