Nodes: add boilerplate for image sockets
The sockets are not exposed in any nodes yet. They work similar to the Object/Collection/Texture sockets, which also just reference a data block. Based on rB207472930834 Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12861
This commit is contained in:
parent
138aa20959
commit
25a255c32a
|
@ -916,6 +916,9 @@ static void create_inspection_string_for_generic_value(const geo_log::GenericVal
|
|||
else if (type.is<Tex *>()) {
|
||||
id_to_inspection_string((ID *)*value.get<Tex *>(), ID_TE);
|
||||
}
|
||||
else if (type.is<Image *>()) {
|
||||
id_to_inspection_string((ID *)*value.get<Image *>(), ID_IM);
|
||||
}
|
||||
else if (type.is<Collection *>()) {
|
||||
id_to_inspection_string((ID *)*value.get<Collection *>(), ID_GR);
|
||||
}
|
||||
|
|
|
@ -151,6 +151,12 @@ static void addIdsUsedBySocket(const ListBase *sockets, Set<ID *> &ids)
|
|||
ids.add(&texture->id);
|
||||
}
|
||||
}
|
||||
else if (socket->type == SOCK_IMAGE) {
|
||||
Image *image = ((bNodeSocketValueImage *)socket->default_value)->value;
|
||||
if (image != nullptr) {
|
||||
ids.add(&image->id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -236,6 +242,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
|
|||
add_collection_relation(ctx, *collection);
|
||||
break;
|
||||
}
|
||||
case ID_IM:
|
||||
case ID_TE: {
|
||||
DEG_add_generic_id_relation(ctx->node, id, "Nodes Modifier");
|
||||
}
|
||||
|
@ -420,6 +427,12 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
|
|||
idprop.id = (ID *)value->value;
|
||||
return IDP_New(IDP_ID, &idprop, socket.identifier);
|
||||
}
|
||||
case SOCK_IMAGE: {
|
||||
bNodeSocketValueImage *value = (bNodeSocketValueImage *)socket.default_value;
|
||||
IDPropertyTemplate idprop = {0};
|
||||
idprop.id = (ID *)value->value;
|
||||
return IDP_New(IDP_ID, &idprop, socket.identifier);
|
||||
}
|
||||
case SOCK_MATERIAL: {
|
||||
bNodeSocketValueMaterial *value = (bNodeSocketValueMaterial *)socket.default_value;
|
||||
IDPropertyTemplate idprop = {0};
|
||||
|
@ -448,6 +461,7 @@ static bool id_property_type_matches_socket(const bNodeSocket &socket, const IDP
|
|||
case SOCK_OBJECT:
|
||||
case SOCK_COLLECTION:
|
||||
case SOCK_TEXTURE:
|
||||
case SOCK_IMAGE:
|
||||
case SOCK_MATERIAL:
|
||||
return property.type == IDP_ID;
|
||||
}
|
||||
|
@ -517,6 +531,12 @@ static void init_socket_cpp_value_from_property(const IDProperty &property,
|
|||
*(Tex **)r_value = texture;
|
||||
break;
|
||||
}
|
||||
case SOCK_IMAGE: {
|
||||
ID *id = IDP_Id(&property);
|
||||
Image *image = (id && GS(id->name) == ID_IM) ? (Image *)id : nullptr;
|
||||
*(Image **)r_value = image;
|
||||
break;
|
||||
}
|
||||
case SOCK_MATERIAL: {
|
||||
ID *id = IDP_Id(&property);
|
||||
Material *material = (id && GS(id->name) == ID_MA) ? (Material *)id : nullptr;
|
||||
|
@ -1145,6 +1165,10 @@ static void draw_property_for_socket(uiLayout *layout,
|
|||
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "textures", socket.name, ICON_TEXTURE);
|
||||
break;
|
||||
}
|
||||
case SOCK_IMAGE: {
|
||||
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "images", socket.name, ICON_IMAGE);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
if (input_has_attribute_toggle(*nmd->node_group, socket_index)) {
|
||||
const std::string rna_path_use_attribute = "[\"" + std::string(socket_id_esc) +
|
||||
|
|
|
@ -193,6 +193,13 @@ class Texture : public IDSocketDeclaration {
|
|||
Texture();
|
||||
};
|
||||
|
||||
class Image : public IDSocketDeclaration {
|
||||
public:
|
||||
using Builder = SocketDeclarationBuilder<Image>;
|
||||
|
||||
Image();
|
||||
};
|
||||
|
||||
class Geometry : public SocketDeclaration {
|
||||
public:
|
||||
using Builder = SocketDeclarationBuilder<Geometry>;
|
||||
|
@ -339,6 +346,10 @@ inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture")
|
|||
{
|
||||
}
|
||||
|
||||
inline Image::Image() : IDSocketDeclaration("NodeSocketImage")
|
||||
{
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
} // namespace blender::nodes::decl
|
||||
|
|
|
@ -109,6 +109,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
|
|||
SOCK_GEOMETRY,
|
||||
SOCK_COLLECTION,
|
||||
SOCK_TEXTURE,
|
||||
SOCK_IMAGE,
|
||||
SOCK_MATERIAL);
|
||||
}
|
||||
|
||||
|
|
|
@ -808,6 +808,7 @@ static bNodeSocketType *make_socket_type_string()
|
|||
MAKE_CPP_TYPE(Object, Object *, CPPTypeFlags::BasicType)
|
||||
MAKE_CPP_TYPE(Collection, Collection *, CPPTypeFlags::BasicType)
|
||||
MAKE_CPP_TYPE(Texture, Tex *, CPPTypeFlags::BasicType)
|
||||
MAKE_CPP_TYPE(Image, Image *, CPPTypeFlags::BasicType)
|
||||
MAKE_CPP_TYPE(Material, Material *, CPPTypeFlags::BasicType)
|
||||
|
||||
static bNodeSocketType *make_socket_type_object()
|
||||
|
@ -858,6 +859,18 @@ static bNodeSocketType *make_socket_type_texture()
|
|||
return socktype;
|
||||
}
|
||||
|
||||
static bNodeSocketType *make_socket_type_image()
|
||||
{
|
||||
bNodeSocketType *socktype = make_standard_socket_type(SOCK_IMAGE, PROP_NONE);
|
||||
socktype->get_base_cpp_type = []() { return &blender::fn::CPPType::get<Image *>(); };
|
||||
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
|
||||
*(Image **)r_value = ((bNodeSocketValueImage *)socket.default_value)->value;
|
||||
};
|
||||
socktype->get_geometry_nodes_cpp_type = socktype->get_base_cpp_type;
|
||||
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
|
||||
return socktype;
|
||||
}
|
||||
|
||||
static bNodeSocketType *make_socket_type_material()
|
||||
{
|
||||
bNodeSocketType *socktype = make_standard_socket_type(SOCK_MATERIAL, PROP_NONE);
|
||||
|
@ -906,14 +919,14 @@ void register_standard_node_socket_types(void)
|
|||
|
||||
nodeRegisterSocketType(make_socket_type_object());
|
||||
|
||||
nodeRegisterSocketType(make_standard_socket_type(SOCK_IMAGE, PROP_NONE));
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_geometry());
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_collection());
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_texture());
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_image());
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_material());
|
||||
|
||||
nodeRegisterSocketType(make_socket_type_virtual());
|
||||
|
|
|
@ -467,6 +467,14 @@ static int node_datatype_priority(eNodeSocketDatatype from, eNodeSocketDatatype
|
|||
return -1;
|
||||
}
|
||||
}
|
||||
case SOCK_IMAGE: {
|
||||
switch (from) {
|
||||
case SOCK_IMAGE:
|
||||
return 1;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
case SOCK_MATERIAL: {
|
||||
switch (from) {
|
||||
case SOCK_MATERIAL:
|
||||
|
|
Loading…
Reference in New Issue