Nodes: add boilerplate for image sockets

The sockets are not exposed in any nodes yet.
They work similar to the Object/Collection/Texture sockets,
which also just reference a data block.

Based on rB207472930834

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12861
This commit is contained in:
Charlie Jolly 2021-10-14 14:18:24 +01:00 committed by Charlie Jolly
parent 138aa20959
commit 25a255c32a
6 changed files with 62 additions and 2 deletions

View File

@ -916,6 +916,9 @@ static void create_inspection_string_for_generic_value(const geo_log::GenericVal
else if (type.is<Tex *>()) {
id_to_inspection_string((ID *)*value.get<Tex *>(), ID_TE);
}
else if (type.is<Image *>()) {
id_to_inspection_string((ID *)*value.get<Image *>(), ID_IM);
}
else if (type.is<Collection *>()) {
id_to_inspection_string((ID *)*value.get<Collection *>(), ID_GR);
}

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@ -151,6 +151,12 @@ static void addIdsUsedBySocket(const ListBase *sockets, Set<ID *> &ids)
ids.add(&texture->id);
}
}
else if (socket->type == SOCK_IMAGE) {
Image *image = ((bNodeSocketValueImage *)socket->default_value)->value;
if (image != nullptr) {
ids.add(&image->id);
}
}
}
}
@ -236,6 +242,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
add_collection_relation(ctx, *collection);
break;
}
case ID_IM:
case ID_TE: {
DEG_add_generic_id_relation(ctx->node, id, "Nodes Modifier");
}
@ -420,6 +427,12 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket)
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
case SOCK_IMAGE: {
bNodeSocketValueImage *value = (bNodeSocketValueImage *)socket.default_value;
IDPropertyTemplate idprop = {0};
idprop.id = (ID *)value->value;
return IDP_New(IDP_ID, &idprop, socket.identifier);
}
case SOCK_MATERIAL: {
bNodeSocketValueMaterial *value = (bNodeSocketValueMaterial *)socket.default_value;
IDPropertyTemplate idprop = {0};
@ -448,6 +461,7 @@ static bool id_property_type_matches_socket(const bNodeSocket &socket, const IDP
case SOCK_OBJECT:
case SOCK_COLLECTION:
case SOCK_TEXTURE:
case SOCK_IMAGE:
case SOCK_MATERIAL:
return property.type == IDP_ID;
}
@ -517,6 +531,12 @@ static void init_socket_cpp_value_from_property(const IDProperty &property,
*(Tex **)r_value = texture;
break;
}
case SOCK_IMAGE: {
ID *id = IDP_Id(&property);
Image *image = (id && GS(id->name) == ID_IM) ? (Image *)id : nullptr;
*(Image **)r_value = image;
break;
}
case SOCK_MATERIAL: {
ID *id = IDP_Id(&property);
Material *material = (id && GS(id->name) == ID_MA) ? (Material *)id : nullptr;
@ -1145,6 +1165,10 @@ static void draw_property_for_socket(uiLayout *layout,
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "textures", socket.name, ICON_TEXTURE);
break;
}
case SOCK_IMAGE: {
uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "images", socket.name, ICON_IMAGE);
break;
}
default: {
if (input_has_attribute_toggle(*nmd->node_group, socket_index)) {
const std::string rna_path_use_attribute = "[\"" + std::string(socket_id_esc) +

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@ -193,6 +193,13 @@ class Texture : public IDSocketDeclaration {
Texture();
};
class Image : public IDSocketDeclaration {
public:
using Builder = SocketDeclarationBuilder<Image>;
Image();
};
class Geometry : public SocketDeclaration {
public:
using Builder = SocketDeclarationBuilder<Geometry>;
@ -339,6 +346,10 @@ inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture")
{
}
inline Image::Image() : IDSocketDeclaration("NodeSocketImage")
{
}
/** \} */
} // namespace blender::nodes::decl

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@ -109,6 +109,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
SOCK_GEOMETRY,
SOCK_COLLECTION,
SOCK_TEXTURE,
SOCK_IMAGE,
SOCK_MATERIAL);
}

View File

@ -808,6 +808,7 @@ static bNodeSocketType *make_socket_type_string()
MAKE_CPP_TYPE(Object, Object *, CPPTypeFlags::BasicType)
MAKE_CPP_TYPE(Collection, Collection *, CPPTypeFlags::BasicType)
MAKE_CPP_TYPE(Texture, Tex *, CPPTypeFlags::BasicType)
MAKE_CPP_TYPE(Image, Image *, CPPTypeFlags::BasicType)
MAKE_CPP_TYPE(Material, Material *, CPPTypeFlags::BasicType)
static bNodeSocketType *make_socket_type_object()
@ -858,6 +859,18 @@ static bNodeSocketType *make_socket_type_texture()
return socktype;
}
static bNodeSocketType *make_socket_type_image()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_IMAGE, PROP_NONE);
socktype->get_base_cpp_type = []() { return &blender::fn::CPPType::get<Image *>(); };
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Image **)r_value = ((bNodeSocketValueImage *)socket.default_value)->value;
};
socktype->get_geometry_nodes_cpp_type = socktype->get_base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_material()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_MATERIAL, PROP_NONE);
@ -906,14 +919,14 @@ void register_standard_node_socket_types(void)
nodeRegisterSocketType(make_socket_type_object());
nodeRegisterSocketType(make_standard_socket_type(SOCK_IMAGE, PROP_NONE));
nodeRegisterSocketType(make_socket_type_geometry());
nodeRegisterSocketType(make_socket_type_collection());
nodeRegisterSocketType(make_socket_type_texture());
nodeRegisterSocketType(make_socket_type_image());
nodeRegisterSocketType(make_socket_type_material());
nodeRegisterSocketType(make_socket_type_virtual());

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@ -467,6 +467,14 @@ static int node_datatype_priority(eNodeSocketDatatype from, eNodeSocketDatatype
return -1;
}
}
case SOCK_IMAGE: {
switch (from) {
case SOCK_IMAGE:
return 1;
default:
return -1;
}
}
case SOCK_MATERIAL: {
switch (from) {
case SOCK_MATERIAL: