Fix T83673: Custom node trees selectable in nodes modifier
Node tree types from addons were selectable in the modifier's drop-down. Obviously they didn't do anything, but it shouldn't be possible anyway. This was just caused by an unimplemented poll function.
This commit is contained in:
parent
977ef04746
commit
260fca5d08
Notes:
blender-bot
2023-02-14 09:29:42 +01:00
Referenced by issue #83673, Assigning custom tree to geometry node modifier
|
@ -1603,12 +1603,10 @@ static int rna_MeshSequenceCacheModifier_read_velocity_get(PointerRNA *ptr)
|
|||
# endif
|
||||
}
|
||||
|
||||
static bool rna_NodesModifier_node_group_poll(PointerRNA *ptr, PointerRNA value)
|
||||
static bool rna_NodesModifier_node_group_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
|
||||
{
|
||||
NodesModifierData *nmd = ptr->data;
|
||||
bNodeTree *ntree = value.data;
|
||||
UNUSED_VARS(nmd, ntree);
|
||||
return true;
|
||||
return ntree->type == NTREE_GEOMETRY;
|
||||
}
|
||||
|
||||
static void rna_NodesModifier_node_group_update(Main *bmain, Scene *scene, PointerRNA *ptr)
|
||||
|
|
Loading…
Reference in New Issue