Cleanup: use colon after doxygen params, correct slash direction
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35124acd19
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@ -188,7 +188,7 @@ static void link_append_context_library_blohandle_release(
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/** Allocate and initialize a new context to link/append datablocks.
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*
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* \param flag a combination of #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags
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* \param flag: A combination of #eFileSel_Params_Flag from DNA_space_types.h & #eBLOLibLinkFlags
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* from BLO_readfile.h
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*/
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BlendfileLinkAppendContext *BKE_blendfile_link_append_context_new(LibraryLink_Params *params)
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@ -222,7 +222,7 @@ void BKE_blendfile_link_append_context_free(BlendfileLinkAppendContext *lapp_con
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/** Set or clear flags in given \a lapp_context.
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*
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* \param do_set Set the given \a flag if true, clear it otherwise.
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* \param do_set: Set the given \a flag if true, clear it otherwise.
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*/
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void BKE_blendfile_link_append_context_flag_set(BlendfileLinkAppendContext *lapp_context,
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const int flag,
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@ -194,7 +194,7 @@ static int lib_id_clear_library_data_users_update_cb(LibraryIDLinkCallbackData *
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* Pull an ID out of a library (make it local). Only call this for IDs that
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* don't have other library users.
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*
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* \param flags Same set of `LIB_ID_MAKELOCAL_` flags as passed to `BKE_lib_id_make_local`.
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* \param flags: Same set of `LIB_ID_MAKELOCAL_` flags as passed to `BKE_lib_id_make_local`.
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*/
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void BKE_lib_id_clear_library_data(Main *bmain, ID *id, const int flags)
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{
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@ -188,13 +188,13 @@ void version_node_id(bNodeTree *ntree, const int node_type, const char *new_name
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*
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* Since this is about animation data, it only concerns input sockets.
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*
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* \param node_tree_type node tree type that has these nodes, for example NTREE_SHADER.
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* \param node_type node type to adjust, for example SH_NODE_BSDF_PRINCIPLED.
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* \param socket_index_orig the original index of the moved socket; when socket 4 moved to 6,
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* \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER.
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* \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED.
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* \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6,
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* pass 4 here.
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* \param socket_index_offset the offset of the nodes, so when socket 4 moved to 6,
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* \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6,
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* pass 2 here.
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* \param total_number_of_sockets the total number of sockets in the node.
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* \param total_number_of_sockets: The total number of sockets in the node.
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*/
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void version_node_socket_index_animdata(Main *bmain,
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const int node_tree_type,
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@ -320,8 +320,8 @@ void clean_fcurve(struct bAnimContext *ac, bAnimListElem *ale, float thresh, boo
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/** Find the first segment of consecutive selected curve points, starting from \a start_index.
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* Keys that have BEZT_FLAG_IGNORE_TAG set are treated as unselected.
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* \param r_segment_start_idx returns the start index of the segment.
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* \param r_segment_len returns the number of curve points in the segment.
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* \param r_segment_start_idx: returns the start index of the segment.
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* \param r_segment_len: returns the number of curve points in the segment.
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* \return whether such a segment was found or not.*/
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static bool find_fcurve_segment(FCurve *fcu,
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const int start_index,
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@ -509,12 +509,12 @@ struct AssetLibraryIndex {
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/**
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* Instance of this class represents the contents of an asset index file.
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*
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* /code
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* \code
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* {
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* "version": {version},
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* "entries": ...
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* }
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* /endcode
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* \endcode
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*/
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struct AssetIndex {
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/**
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@ -99,7 +99,7 @@ AssetLibraryReference ED_asset_library_reference_from_enum_value(int value)
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* Since this is meant for UI display, skips non-displayable libraries, that is, libraries with an
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* empty name or path.
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*
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* \param include_local_library whether to include the "Current File" library or not.
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* \param include_local_library: Whether to include the "Current File" library or not.
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*/
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const EnumPropertyItem *ED_asset_library_reference_to_rna_enum_itemf(
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const bool include_local_library)
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@ -1528,8 +1528,8 @@ class GeometryNodesEvaluator {
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* still be linked to e.g. a Group Input node, but the socket on the outside is not connected to
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* anything.
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*
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* \param input_socket The socket of the node that wants to use the value.
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* \param origin_socket The socket that we want to load the value from.
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* \param input_socket: The socket of the node that wants to use the value.
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* \param origin_socket: The socket that we want to load the value from.
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*/
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void load_unlinked_input_value(LockedNode &locked_node,
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const DInputSocket input_socket,
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