Fix T55494: Apply transforms on parents and children
Fix T63790: Crash when applying Scale of Object with vertex parent Made apply transform to fully live in the evaluated domain. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4976
This commit is contained in:
parent
963917e1b9
commit
26d4a2a516
Notes:
blender-bot
2023-02-14 09:29:42 +01:00
Referenced by issue #66525, Applying Rotation or Scale change object position if parent-child relation has more two nesting levels Referenced by issue #66526, child's objects move if change their origin position Referenced by issue #63790, Crash when applying Scale of Object with vertex parent Referenced by issue #63387, It is not applied the scale object that parented with armature (weight painted).
|
@ -47,6 +47,7 @@
|
|||
#include "BKE_mball.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_report.h"
|
||||
#include "BKE_editmesh.h"
|
||||
#include "BKE_multires.h"
|
||||
|
@ -56,6 +57,7 @@
|
|||
#include "BKE_gpencil.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_access.h"
|
||||
|
@ -467,9 +469,12 @@ static void ignore_parent_tx(const bContext *C, Main *bmain, Scene *scene, Objec
|
|||
/* a change was made, adjust the children to compensate */
|
||||
for (ob_child = bmain->objects.first; ob_child; ob_child = ob_child->id.next) {
|
||||
if (ob_child->parent == ob) {
|
||||
BKE_object_apply_mat4(ob_child, ob_child->obmat, true, false);
|
||||
BKE_object_workob_calc_parent(depsgraph, scene, ob_child, &workob);
|
||||
Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child);
|
||||
BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false);
|
||||
BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob);
|
||||
invert_m4_m4(ob_child->parentinv, workob.obmat);
|
||||
/* Copy result of BKE_object_apply_mat4(). */
|
||||
BKE_object_transform_copy(ob_child, ob_child_eval);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -779,9 +784,13 @@ static int apply_objects_internal(bContext *C,
|
|||
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
|
||||
}
|
||||
|
||||
BKE_object_where_is_calc(depsgraph, scene, ob);
|
||||
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
|
||||
BKE_object_transform_copy(ob_eval, ob);
|
||||
|
||||
BKE_object_where_is_calc(depsgraph, scene, ob_eval);
|
||||
if (ob->type == OB_ARMATURE) {
|
||||
BKE_pose_where_is(depsgraph, scene, ob); /* needed for bone parents */
|
||||
/* needed for bone parents */
|
||||
BKE_pose_where_is(depsgraph, scene, ob_eval);
|
||||
}
|
||||
|
||||
ignore_parent_tx(C, bmain, scene, ob);
|
||||
|
|
Loading…
Reference in New Issue