Cleanup: quiet shadow warning

This commit is contained in:
Campbell Barton 2022-08-17 12:50:08 +10:00
parent 836c07f29c
commit 26d6b27ebc
1 changed files with 7 additions and 5 deletions

View File

@ -442,12 +442,14 @@ static void relaxation_iteration_uv(BMEditMesh *em,
brush, sqrtf(dist_squared), sqrtf(radius_squared));
const float *delta_sum = delta_buf[adj_el->element - storage];
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
apply_sculpt_data_constraints(sculptdata, adj_el->uv);
{
MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
apply_sculpt_data_constraints(sculptdata, adj_el->uv);
}
/* Copy UV co-ordinates to all UvElements. */
UvElement *tail = adj_el->element;