Cleanup: quiet shadow warning
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@ -442,12 +442,14 @@ static void relaxation_iteration_uv(BMEditMesh *em,
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brush, sqrtf(dist_squared), sqrtf(radius_squared));
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const float *delta_sum = delta_buf[adj_el->element - storage];
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
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BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
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adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
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adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
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apply_sculpt_data_constraints(sculptdata, adj_el->uv);
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{
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MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(adj_el->element->l, cd_loop_uv_offset);
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BLI_assert(adj_el->uv == luv->uv); /* Only true for head. */
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adj_el->uv[0] = luv->uv[0] + strength * safe_divide(delta_sum[0], delta_sum[2]);
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adj_el->uv[1] = luv->uv[1] + strength * safe_divide(delta_sum[1], delta_sum[2]);
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apply_sculpt_data_constraints(sculptdata, adj_el->uv);
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}
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/* Copy UV co-ordinates to all UvElements. */
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UvElement *tail = adj_el->element;
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