Full screen mode did not remember the follow mode of previous screen.

Also make follow mode do something similar in reverse play.
This commit is contained in:
Antonis Ryakiotakis 2015-02-11 20:01:21 +01:00
parent de85d6cdbf
commit 26d7ac5077
2 changed files with 6 additions and 1 deletions

View File

@ -1885,6 +1885,7 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
sc = ED_screen_add(win, oldscreen->scene, newname);
sc->state = state;
sc->redraws_flag = oldscreen->redraws_flag;
/* timer */
sc->animtimer = oldscreen->animtimer;

View File

@ -3486,7 +3486,11 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), const wmEv
(sa->spacetype == SPACE_CLIP && ar->regiontype == RGN_TYPE_PREVIEW))
{
float w = BLI_rctf_size_x(&ar->v2d.cur);
if (scene->r.cfra < ar->v2d.cur.xmin || scene->r.cfra > (ar->v2d.cur.xmax)) {
if (scene->r.cfra < ar->v2d.cur.xmin) {
ar->v2d.cur.xmax = scene->r.cfra;
ar->v2d.cur.xmin = ar->v2d.cur.xmin - w;
}
else if (scene->r.cfra > ar->v2d.cur.xmax) {
ar->v2d.cur.xmin = scene->r.cfra;
ar->v2d.cur.xmax = ar->v2d.cur.xmin + w;
}