UI: Use decorators in volume modifiers
This is consistent with the UI for other modifier types.
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226b028523
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@ -143,7 +143,6 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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MeshToVolumeModifierData *mvmd = static_cast<MeshToVolumeModifierData *>(ptr->data);
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "density", 0, nullptr, ICON_NONE);
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@ -112,7 +112,6 @@ static void panel_draw(const bContext *C, Panel *panel)
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VolumeDisplaceModifierData *vdmd = static_cast<VolumeDisplaceModifierData *>(ptr->data);
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
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uiItemR(layout, ptr, "texture_map_mode", 0, "Texture Mapping", ICON_NONE);
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@ -95,7 +95,6 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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VolumeToMeshModifierData *vmmd = static_cast<VolumeToMeshModifierData *>(ptr->data);
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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{
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uiLayout *col = uiLayoutColumn(layout, false);
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