PyAPI Docs: Link to user docs instead of describing in API doc
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@ -185,23 +185,19 @@ For example, if you want to access the texture of a brush via Python to adjust i
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#. Start in the default scene and enable Sculpt Mode from the 3D Viewport header.
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#. From the Sidebar expand the Brush Settings panel's *Texture* subpanel and add a new texture.
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*Notice the texture data-block menu itself doesn't have very useful links (you can check the tooltips).*
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#. The contrast setting isn't exposed in the Sidebar, so view the texture in the properties editor:
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- In the properties editor select the Texture tab.
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- Select brush texture.
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- Expand the *Colors* panel to locate the *Contrast* number field.
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#. The contrast setting isn't exposed in the Sidebar, so view the texture in the
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:ref:`Properties Editor <blender_manual:bpy.types.Texture.contrast`
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#. Open the context menu of the contrast field and select *Online Python Reference*.
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This takes you to ``bpy.types.Texture.contrast``. Now you can see that ``contrast`` is a property of texture.
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#. To find out how to access the texture from the brush check on the references at the bottom of the page.
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Sometimes there are many references, and it may take some guesswork to find the right one,
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but in this case it's ``tool_settings.sculpt.brush.texture``.
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#. Now you know that the texture can be accessed from ``bpy.data.brushes["BrushName"].texture``
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but normally you *won't* want to access the brush by name, instead you want to access the active brush.
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So the next step is to check on where brushes are accessed from via the references.
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Now you can use the Python console to form the nested properties needed to access brush textures contrast:
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*Context -> Tool Settings --> Sculpt --> Brush -> Texture -> Contrast*.
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:menuselection:`Context --> Tool Settings --> Sculpt --> Brush --> Texture --> Contrast`.
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Since the attribute for each is given along the way you can compose the data path in the Python console:
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