Merge branch 'master' into sculpt-dev

This commit is contained in:
Pablo Dobarro 2021-01-05 23:49:10 +01:00
commit 27713d65d1
1 changed files with 9 additions and 9 deletions

View File

@ -1880,6 +1880,10 @@ static void draw_seq_backdrop(View2D *v2d)
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* View backdrop. */
immUniformThemeColorShade(TH_BACK, -25);
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
/* Darker overlay over the view backdrop. */
immUniformThemeColorShade(TH_BACK, -20);
immRectf(pos, v2d->cur.xmin, -1.0, v2d->cur.xmax, 1.0);
@ -1887,22 +1891,18 @@ static void draw_seq_backdrop(View2D *v2d)
/* Alternating horizontal stripes. */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
float col_alternating[4];
UI_GetThemeColor4fv(TH_ROW_ALTERNATE, col_alternating);
GPU_blend(GPU_BLEND_ALPHA);
immUniformThemeColor(TH_ROW_ALTERNATE);
while (i < v2d->cur.ymax) {
if (i & 1) {
immUniformThemeColorBlendShade(TH_BACK, TH_ROW_ALTERNATE, col_alternating[3], -25);
immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
}
else {
immUniformThemeColorShade(TH_BACK, -25);
}
immRectf(pos, v2d->cur.xmin, i, v2d->cur.xmax, i + 1);
i++;
}
GPU_blend(GPU_BLEND_NONE);
/* Lines separating the horizontal bands. */
i = max_ii(1, ((int)v2d->cur.ymin) - 1);
int line_len = (int)v2d->cur.ymax - i + 1;