UI: Widgets: Reduce constants count in shader

This commit is contained in:
Clément Foucault 2020-05-15 15:21:02 +02:00
parent 6ede93bab3
commit 27b23148fa
1 changed files with 14 additions and 41 deletions

View File

@ -12,42 +12,15 @@
/* 4bits for corner id */
#define CORNER_VEC_OFS 2u
#define CORNER_VEC_RANGE BIT_RANGE(4)
const vec2 cornervec[36] = vec2[36](vec2(0.0, 1.0),
vec2(0.02, 0.805),
vec2(0.067, 0.617),
vec2(0.169, 0.45),
vec2(0.293, 0.293),
vec2(0.45, 0.169),
vec2(0.617, 0.076),
vec2(0.805, 0.02),
vec2(1.0, 0.0),
vec2(-1.0, 0.0),
vec2(-0.805, 0.02),
vec2(-0.617, 0.067),
vec2(-0.45, 0.169),
vec2(-0.293, 0.293),
vec2(-0.169, 0.45),
vec2(-0.076, 0.617),
vec2(-0.02, 0.805),
vec2(0.0, 1.0),
vec2(0.0, -1.0),
vec2(-0.02, -0.805),
vec2(-0.067, -0.617),
vec2(-0.169, -0.45),
vec2(-0.293, -0.293),
vec2(-0.45, -0.169),
vec2(-0.617, -0.076),
vec2(-0.805, -0.02),
vec2(-1.0, 0.0),
vec2(1.0, 0.0),
vec2(0.805, -0.02),
vec2(0.617, -0.067),
vec2(0.45, -0.169),
vec2(0.293, -0.293),
vec2(0.169, -0.45),
vec2(0.076, -0.617),
vec2(0.02, -0.805),
vec2(0.0, -1.0));
const vec2 cornervec[9] = vec2[9](vec2(0.0, 1.0),
vec2(0.02, 0.805),
vec2(0.067, 0.617),
vec2(0.169, 0.45),
vec2(0.293, 0.293),
vec2(0.45, 0.169),
vec2(0.617, 0.076),
vec2(0.805, 0.02),
vec2(1.0, 0.0));
/* 4bits for jitter id */
#define JIT_OFS 6u
@ -189,26 +162,26 @@ vec2 do_widget(void)
{
uint cflag = vflag & CNR_FLAG_RANGE;
uint vofs = (vflag >> CORNER_VEC_OFS) & CORNER_VEC_RANGE;
vec2 v = cornervec[cflag * 9u + vofs];
bool is_inner = (vflag & INNER_FLAG) != 0u;
vec2 v = cornervec[vofs];
/* Scale by corner radius */
v *= roundCorners[cflag] * ((is_inner) ? radsi : rads);
/* Position to corner */
/* Flip in the right direction and osition to corner */
vec4 rct = (is_inner) ? recti : rect;
if (cflag == BOTTOM_LEFT) {
v += rct.xz;
}
else if (cflag == BOTTOM_RIGHT) {
v = vec2(-v.y, v.x);
v += rct.yz;
}
else if (cflag == TOP_RIGHT) {
v = -v;
v += rct.yw;
}
else /* (cflag == TOP_LEFT) */ {
v = vec2(v.y, -v.x);
v += rct.xw;
}