Fix T74713: Unpredictable active texture node for Workbench

The selection operator was not being correctly marked for update.
This restores the behavior seen in blender 2.79.
This commit is contained in:
Sergey Sharybin 2020-05-11 10:29:41 -03:00 committed by Germano Cavalcante
parent 86a16e7381
commit 27e3361eb5
Notes: blender-bot 2023-02-14 09:24:53 +01:00
Referenced by issue #76970, Cycles viewport unneccessary update calls
Referenced by issue #74713, Image Texture unpredictable behavior in Workbench renderer when duplicating node
1 changed files with 3 additions and 0 deletions

View File

@ -51,6 +51,8 @@
#include "UI_resources.h"
#include "UI_view2d.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
#include "node_intern.h" /* own include */
@ -549,6 +551,7 @@ static int node_mouse_select(bContext *C,
}
ED_node_set_active_viewer_key(snode);
ED_node_sort(snode->edittree);
DEG_id_tag_update(&snode->edittree->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, NULL);
}