Geometry Nodes: 4 Field Inputs for Mesh Topology Data

Creates 4 new nodes which provide topology information
for the mesh. Values are interpolated from the primary
domain in each case using basic attribute interpolation.

Vertex Neighbors
  - Vertex Count
  - Face Count
Face Neighbors
  - Vertex Count
  - Neighboring Face Count
Edge Vertices
  - Vertex Index 1
  - Vertex Index 2
  - Position 1
  - Position 2
Face Area
  - Face Area

Differential Revision: https://developer.blender.org/D13343
This commit is contained in:
Johnny Matthews 2021-12-06 11:58:08 -06:00
parent ee4ed99866
commit 2814740f5b
10 changed files with 655 additions and 1 deletions

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@ -150,7 +150,11 @@ def mesh_node_items(context):
yield NodeItem("GeometryNodeSubdivisionSurface")
yield NodeItem("GeometryNodeTriangulate")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputMeshEdgeVertices")
yield NodeItem("GeometryNodeInputMeshFaceArea")
yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
yield NodeItem("GeometryNodeInputShadeSmooth")
yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetShadeSmooth")

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@ -1530,7 +1530,10 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SET_ID 1135
#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE 1136
#define GEO_NODE_DUAL_MESH 1137
#define GEO_NODE_INPUT_MESH_EDGE_VERTICES 1138
#define GEO_NODE_INPUT_MESH_FACE_AREA 1139
#define GEO_NODE_INPUT_MESH_FACE_NEIGHBORS 1140
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
/** \} */
/* -------------------------------------------------------------------- */

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@ -5900,6 +5900,10 @@ static void registerGeometryNodes()
register_node_type_geo_input_index();
register_node_type_geo_input_material_index();
register_node_type_geo_input_material();
register_node_type_geo_input_mesh_edge_vertices();
register_node_type_geo_input_mesh_face_area();
register_node_type_geo_input_mesh_face_neighbors();
register_node_type_geo_input_mesh_vertex_neighbors();
register_node_type_geo_input_normal();
register_node_type_geo_input_position();
register_node_type_geo_input_radius();

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@ -104,6 +104,10 @@ void register_node_type_geo_input_id(void);
void register_node_type_geo_input_index(void);
void register_node_type_geo_input_material_index(void);
void register_node_type_geo_input_material(void);
void register_node_type_geo_input_mesh_edge_vertices(void);
void register_node_type_geo_input_mesh_face_area(void);
void register_node_type_geo_input_mesh_face_neighbors(void);
void register_node_type_geo_input_mesh_vertex_neighbors(void);
void register_node_type_geo_input_normal(void);
void register_node_type_geo_input_position(void);
void register_node_type_geo_input_radius(void);

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@ -357,6 +357,10 @@ DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS", InputMeshFaceNeighbors, "Face Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "")
DefNode(GeometryNode, GEO_NODE_INPUT_NORMAL, 0, "INPUT_NORMAL", InputNormal, "Normal", "")
DefNode(GeometryNode, GEO_NODE_INPUT_POSITION, 0, "POSITION", InputPosition, "Position", "")
DefNode(GeometryNode, GEO_NODE_INPUT_RADIUS, 0, "INPUT_RADIUS", InputRadius, "Radius", "")

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@ -122,6 +122,10 @@ set(SRC
nodes/node_geo_input_index.cc
nodes/node_geo_input_material_index.cc
nodes/node_geo_input_material.cc
nodes/node_geo_input_mesh_edge_vertices.cc
nodes/node_geo_input_mesh_face_area.cc
nodes/node_geo_input_mesh_face_neighbors.cc
nodes/node_geo_input_mesh_vertex_neighbors.cc
nodes/node_geo_input_normal.cc
nodes/node_geo_input_position.cc
nodes/node_geo_input_radius.cc

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@ -0,0 +1,198 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_mesh_edge_vertices_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Vertex Index 1"))
.field_source()
.description(N_("The index of the first vertex in the edge"));
b.add_output<decl::Int>(N_("Vertex Index 2"))
.field_source()
.description(N_("The index of the second vertex in the edge"));
b.add_output<decl::Vector>(N_("Position 1"))
.field_source()
.description(N_("The position of the first vertex in the edge"));
b.add_output<decl::Vector>(N_("Position 2"))
.field_source()
.description(N_("The position of the second vertex in the edge"));
}
enum VertexNumber { VERTEX_ONE, VERTEX_TWO };
static VArray<int> construct_edge_vertices_gvarray(const MeshComponent &component,
const VertexNumber vertex,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
if (domain == ATTR_DOMAIN_EDGE) {
if (vertex == VERTEX_ONE) {
return VArray<int>::ForFunc(mesh->totpoly,
[mesh](const int i) -> int { return mesh->medge[i].v1; });
}
return VArray<int>::ForFunc(mesh->totpoly,
[mesh](const int i) -> int { return mesh->medge[i].v2; });
}
return {};
}
class EdgeVerticesFieldInput final : public fn::FieldInput {
private:
VertexNumber vertex_;
public:
EdgeVerticesFieldInput(VertexNumber vertex)
: fn::FieldInput(CPPType::get<int>(), "Edge Vertices Field"), vertex_(vertex)
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_edge_vertices_gvarray(mesh_component, vertex_, domain);
}
}
return {};
}
uint64_t hash() const override
{
return get_default_hash_2(vertex_, 9872922352);
}
bool is_equal_to(const fn::FieldNode &other) const override
{
if (const EdgeVerticesFieldInput *other_field = dynamic_cast<const EdgeVerticesFieldInput *>(
&other)) {
return vertex_ == other_field->vertex_;
}
return false;
}
};
static VArray<float3> construct_edge_positions_gvarray(const MeshComponent &component,
const VertexNumber vertex,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
if (vertex == VERTEX_ONE) {
return component.attribute_try_adapt_domain<float3>(
VArray<float3>::ForFunc(
mesh->totedge,
[mesh](const int i) { return float3(mesh->mvert[mesh->medge[i].v1].co); }),
ATTR_DOMAIN_EDGE,
domain);
}
return component.attribute_try_adapt_domain<float3>(
VArray<float3>::ForFunc(
mesh->totedge,
[mesh](const int i) { return float3(mesh->mvert[mesh->medge[i].v2].co); }),
ATTR_DOMAIN_EDGE,
domain);
}
class EdgePositionFieldInput final : public fn::FieldInput {
private:
VertexNumber vertex_;
public:
EdgePositionFieldInput(VertexNumber vertex)
: fn::FieldInput(CPPType::get<float3>(), "Edge Position Field"), vertex_(vertex)
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_edge_positions_gvarray(mesh_component, vertex_, domain);
}
}
return {};
}
uint64_t hash() const override
{
return get_default_hash_2(vertex_, 2359867235);
}
bool is_equal_to(const fn::FieldNode &other) const override
{
if (const EdgePositionFieldInput *other_field = dynamic_cast<const EdgePositionFieldInput *>(
&other)) {
return vertex_ == other_field->vertex_;
}
return false;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<int> vertex_field_1{std::make_shared<EdgeVerticesFieldInput>(VERTEX_ONE)};
Field<int> vertex_field_2{std::make_shared<EdgeVerticesFieldInput>(VERTEX_TWO)};
Field<float3> position_field_1{std::make_shared<EdgePositionFieldInput>(VERTEX_ONE)};
Field<float3> position_field_2{std::make_shared<EdgePositionFieldInput>(VERTEX_TWO)};
params.set_output("Vertex Index 1", std::move(vertex_field_1));
params.set_output("Vertex Index 2", std::move(vertex_field_2));
params.set_output("Position 1", std::move(position_field_1));
params.set_output("Position 2", std::move(position_field_2));
}
} // namespace blender::nodes::node_geo_input_mesh_edge_vertices_cc
void register_node_type_geo_input_mesh_edge_vertices()
{
namespace file_ns = blender::nodes::node_geo_input_mesh_edge_vertices_cc;
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_INPUT_MESH_EDGE_VERTICES, "Edge Vertices", NODE_CLASS_INPUT, 0);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}

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@ -0,0 +1,101 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_mesh_face_area_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Float>(N_("Area"))
.field_source()
.description(N_("The surface area of each of the mesh's faces"));
}
static VArray<float> construct_face_area_gvarray(const MeshComponent &component,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
auto area_fn = [mesh](const int i) -> float {
const MPoly *mp = &mesh->mpoly[i];
return BKE_mesh_calc_poly_area(mp, &mesh->mloop[mp->loopstart], mesh->mvert);
};
return component.attribute_try_adapt_domain<float>(
VArray<float>::ForFunc(mesh->totpoly, area_fn), ATTR_DOMAIN_FACE, domain);
}
class FaceAreaFieldInput final : public fn::FieldInput {
public:
FaceAreaFieldInput() : fn::FieldInput(CPPType::get<float>(), "Face Area Field")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_face_area_gvarray(mesh_component, domain);
}
}
return {};
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 1346334523;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const FaceAreaFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
params.set_output("Area", Field<float>(std::make_shared<FaceAreaFieldInput>()));
}
} // namespace blender::nodes::node_geo_input_mesh_face_area_cc
void register_node_type_geo_input_mesh_face_area()
{
namespace file_ns = blender::nodes::node_geo_input_mesh_face_area_cc;
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_INPUT_MESH_FACE_AREA, "Face Area", NODE_CLASS_INPUT, 0);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}

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@ -0,0 +1,167 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_mesh_face_neighbors_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Vertex Count"))
.field_source()
.description(N_("Number of edges or points in the face"));
b.add_output<decl::Int>(N_("Face Count"))
.field_source()
.description(N_("Number of faces which share an edge with the face"));
}
static VArray<int> construct_neighbor_count_gvarray(const MeshComponent &component,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
Array<int> edge_count(mesh->totedge, 0);
for (const int i : IndexRange(mesh->totloop)) {
edge_count[mesh->mloop[i].e]++;
}
Array<int> poly_count(mesh->totpoly, 0);
for (const int poly_num : IndexRange(mesh->totpoly)) {
MPoly &poly = mesh->mpoly[poly_num];
for (const int loop_num : IndexRange(poly.loopstart, poly.totloop)) {
poly_count[poly_num] += edge_count[mesh->mloop[loop_num].e] - 1;
}
}
return component.attribute_try_adapt_domain<int>(
VArray<int>::ForContainer(std::move(poly_count)), ATTR_DOMAIN_FACE, domain);
}
class FaceNeighborCountFieldInput final : public fn::FieldInput {
public:
FaceNeighborCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Face Neighbor Count Field")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_neighbor_count_gvarray(mesh_component, domain);
}
}
return {};
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 823543774;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const FaceNeighborCountFieldInput *>(&other) != nullptr;
}
};
static VArray<int> construct_vertex_count_gvarray(const MeshComponent &component,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
return component.attribute_try_adapt_domain<int>(
VArray<int>::ForFunc(mesh->totpoly,
[mesh](const int i) -> float { return mesh->mpoly[i].totloop; }),
ATTR_DOMAIN_FACE,
domain);
}
class FaceVertexCountFieldInput final : public fn::FieldInput {
public:
FaceVertexCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Count Field")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_vertex_count_gvarray(mesh_component, domain);
}
}
return {};
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 236235463634;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const FaceVertexCountFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<int> vertex_count_field{std::make_shared<FaceVertexCountFieldInput>()};
Field<int> neighbor_count_field{std::make_shared<FaceNeighborCountFieldInput>()};
params.set_output("Vertex Count", std::move(vertex_count_field));
params.set_output("Face Count", std::move(neighbor_count_field));
}
} // namespace blender::nodes::node_geo_input_mesh_face_neighbors_cc
void register_node_type_geo_input_mesh_face_neighbors()
{
namespace file_ns = blender::nodes::node_geo_input_mesh_face_neighbors_cc;
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, "Face Neighbors", NODE_CLASS_INPUT, 0);
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}

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@ -0,0 +1,165 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_mesh_vertex_neighbors_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>(N_("Vertex Count"))
.field_source()
.description(N_("Vertex count and edge count are equal"));
b.add_output<decl::Int>(N_("Face Count"))
.field_source()
.description(N_("Number of faces that contain the vertex"));
}
static VArray<int> construct_vertex_count_gvarray(const MeshComponent &component,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
if (domain == ATTR_DOMAIN_POINT) {
Array<int> vertices(mesh->totvert, 0);
for (const int i : IndexRange(mesh->totedge)) {
vertices[mesh->medge[i].v1]++;
vertices[mesh->medge[i].v2]++;
}
return VArray<int>::ForContainer(std::move(vertices));
}
return {};
}
class VertexCountFieldInput final : public fn::FieldInput {
public:
VertexCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Count Field")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_vertex_count_gvarray(mesh_component, domain);
}
}
return {};
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 23574528465;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const VertexCountFieldInput *>(&other) != nullptr;
}
};
static VArray<int> construct_face_count_gvarray(const MeshComponent &component,
const AttributeDomain domain)
{
const Mesh *mesh = component.get_for_read();
if (mesh == nullptr) {
return {};
}
if (domain == ATTR_DOMAIN_POINT) {
Array<int> vertices(mesh->totvert, 0);
for (const int i : IndexRange(mesh->totloop)) {
int vertex = mesh->mloop[i].v;
vertices[vertex]++;
}
return VArray<int>::ForContainer(std::move(vertices));
}
return {};
}
class VertexFaceCountFieldInput final : public fn::FieldInput {
public:
VertexFaceCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Face Count Field")
{
category_ = Category::Generated;
}
GVArray get_varray_for_context(const fn::FieldContext &context,
IndexMask UNUSED(mask),
ResourceScope &UNUSED(scope)) const final
{
if (const GeometryComponentFieldContext *geometry_context =
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
const GeometryComponent &component = geometry_context->geometry_component();
const AttributeDomain domain = geometry_context->domain();
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
return construct_face_count_gvarray(mesh_component, domain);
}
}
return {};
}
uint64_t hash() const override
{
/* Some random constant hash. */
return 3462374322;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const VertexFaceCountFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<int> vertex_field{std::make_shared<VertexCountFieldInput>()};
Field<int> face_field{std::make_shared<VertexFaceCountFieldInput>()};
params.set_output("Vertex Count", std::move(vertex_field));
params.set_output("Face Count", std::move(face_field));
}
} // namespace blender::nodes::node_geo_input_mesh_vertex_neighbors_cc
void register_node_type_geo_input_mesh_vertex_neighbors()
{
namespace file_ns = blender::nodes::node_geo_input_mesh_vertex_neighbors_cc;
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, "Vertex Neighbors", NODE_CLASS_INPUT, 0);
ntype.declare = file_ns::node_declare;
ntype.geometry_node_execute = file_ns::node_geo_exec;
nodeRegisterType(&ntype);
}