Geometry Nodes: 4 Field Inputs for Mesh Topology Data
Creates 4 new nodes which provide topology information for the mesh. Values are interpolated from the primary domain in each case using basic attribute interpolation. Vertex Neighbors - Vertex Count - Face Count Face Neighbors - Vertex Count - Neighboring Face Count Edge Vertices - Vertex Index 1 - Vertex Index 2 - Position 1 - Position 2 Face Area - Face Area Differential Revision: https://developer.blender.org/D13343
This commit is contained in:
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@ -150,7 +150,11 @@ def mesh_node_items(context):
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yield NodeItem("GeometryNodeSubdivisionSurface")
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yield NodeItem("GeometryNodeTriangulate")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeInputMeshEdgeVertices")
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yield NodeItem("GeometryNodeInputMeshFaceArea")
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yield NodeItem("GeometryNodeInputMeshFaceNeighbors")
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yield NodeItem("GeometryNodeInputShadeSmooth")
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yield NodeItem("GeometryNodeInputMeshVertexNeighbors")
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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yield NodeItem("GeometryNodeSetShadeSmooth")
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@ -1530,7 +1530,10 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_SET_ID 1135
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#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE 1136
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#define GEO_NODE_DUAL_MESH 1137
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#define GEO_NODE_INPUT_MESH_EDGE_VERTICES 1138
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#define GEO_NODE_INPUT_MESH_FACE_AREA 1139
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#define GEO_NODE_INPUT_MESH_FACE_NEIGHBORS 1140
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#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
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/** \} */
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/* -------------------------------------------------------------------- */
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@ -5900,6 +5900,10 @@ static void registerGeometryNodes()
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register_node_type_geo_input_index();
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register_node_type_geo_input_material_index();
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register_node_type_geo_input_material();
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register_node_type_geo_input_mesh_edge_vertices();
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register_node_type_geo_input_mesh_face_area();
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register_node_type_geo_input_mesh_face_neighbors();
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register_node_type_geo_input_mesh_vertex_neighbors();
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register_node_type_geo_input_normal();
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register_node_type_geo_input_position();
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register_node_type_geo_input_radius();
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@ -104,6 +104,10 @@ void register_node_type_geo_input_id(void);
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void register_node_type_geo_input_index(void);
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void register_node_type_geo_input_material_index(void);
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void register_node_type_geo_input_material(void);
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void register_node_type_geo_input_mesh_edge_vertices(void);
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void register_node_type_geo_input_mesh_face_area(void);
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void register_node_type_geo_input_mesh_face_neighbors(void);
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void register_node_type_geo_input_mesh_vertex_neighbors(void);
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void register_node_type_geo_input_normal(void);
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void register_node_type_geo_input_position(void);
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void register_node_type_geo_input_radius(void);
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@ -357,6 +357,10 @@ DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_VERTICES, 0, "MESH_EDGE_VERTICES", InputMeshEdgeVertices, "Edge Vertices", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_AREA, 0, "MESH_FACE_AREA", InputMeshFaceArea, "Face Area", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, 0, "MESH_FACE_NEIGHBORS", InputMeshFaceNeighbors, "Face Neighbors", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, 0, "MESH_VERTEX_NEIGHBORS", InputMeshVertexNeighbors, "Vertex Neighbors", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_NORMAL, 0, "INPUT_NORMAL", InputNormal, "Normal", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_POSITION, 0, "POSITION", InputPosition, "Position", "")
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DefNode(GeometryNode, GEO_NODE_INPUT_RADIUS, 0, "INPUT_RADIUS", InputRadius, "Radius", "")
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@ -122,6 +122,10 @@ set(SRC
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nodes/node_geo_input_index.cc
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nodes/node_geo_input_material_index.cc
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nodes/node_geo_input_material.cc
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nodes/node_geo_input_mesh_edge_vertices.cc
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nodes/node_geo_input_mesh_face_area.cc
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nodes/node_geo_input_mesh_face_neighbors.cc
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nodes/node_geo_input_mesh_vertex_neighbors.cc
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nodes/node_geo_input_normal.cc
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nodes/node_geo_input_position.cc
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nodes/node_geo_input_radius.cc
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@ -0,0 +1,198 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_mesh.h"
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#include "node_geometry_util.hh"
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namespace blender::nodes::node_geo_input_mesh_edge_vertices_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>(N_("Vertex Index 1"))
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.field_source()
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.description(N_("The index of the first vertex in the edge"));
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b.add_output<decl::Int>(N_("Vertex Index 2"))
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.field_source()
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.description(N_("The index of the second vertex in the edge"));
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b.add_output<decl::Vector>(N_("Position 1"))
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.field_source()
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.description(N_("The position of the first vertex in the edge"));
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b.add_output<decl::Vector>(N_("Position 2"))
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.field_source()
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.description(N_("The position of the second vertex in the edge"));
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}
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enum VertexNumber { VERTEX_ONE, VERTEX_TWO };
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static VArray<int> construct_edge_vertices_gvarray(const MeshComponent &component,
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const VertexNumber vertex,
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const AttributeDomain domain)
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{
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const Mesh *mesh = component.get_for_read();
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if (mesh == nullptr) {
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return {};
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}
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if (domain == ATTR_DOMAIN_EDGE) {
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if (vertex == VERTEX_ONE) {
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return VArray<int>::ForFunc(mesh->totpoly,
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[mesh](const int i) -> int { return mesh->medge[i].v1; });
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}
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return VArray<int>::ForFunc(mesh->totpoly,
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[mesh](const int i) -> int { return mesh->medge[i].v2; });
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}
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return {};
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}
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class EdgeVerticesFieldInput final : public fn::FieldInput {
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private:
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VertexNumber vertex_;
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public:
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EdgeVerticesFieldInput(VertexNumber vertex)
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: fn::FieldInput(CPPType::get<int>(), "Edge Vertices Field"), vertex_(vertex)
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{
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category_ = Category::Generated;
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}
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GVArray get_varray_for_context(const fn::FieldContext &context,
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IndexMask UNUSED(mask),
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ResourceScope &UNUSED(scope)) const final
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{
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if (const GeometryComponentFieldContext *geometry_context =
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dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
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const GeometryComponent &component = geometry_context->geometry_component();
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const AttributeDomain domain = geometry_context->domain();
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if (component.type() == GEO_COMPONENT_TYPE_MESH) {
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const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
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return construct_edge_vertices_gvarray(mesh_component, vertex_, domain);
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}
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}
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return {};
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}
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uint64_t hash() const override
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{
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return get_default_hash_2(vertex_, 9872922352);
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}
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bool is_equal_to(const fn::FieldNode &other) const override
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{
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if (const EdgeVerticesFieldInput *other_field = dynamic_cast<const EdgeVerticesFieldInput *>(
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&other)) {
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return vertex_ == other_field->vertex_;
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}
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return false;
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}
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};
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static VArray<float3> construct_edge_positions_gvarray(const MeshComponent &component,
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const VertexNumber vertex,
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const AttributeDomain domain)
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{
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const Mesh *mesh = component.get_for_read();
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if (mesh == nullptr) {
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return {};
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}
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if (vertex == VERTEX_ONE) {
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return component.attribute_try_adapt_domain<float3>(
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VArray<float3>::ForFunc(
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mesh->totedge,
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[mesh](const int i) { return float3(mesh->mvert[mesh->medge[i].v1].co); }),
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ATTR_DOMAIN_EDGE,
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domain);
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}
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return component.attribute_try_adapt_domain<float3>(
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VArray<float3>::ForFunc(
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mesh->totedge,
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[mesh](const int i) { return float3(mesh->mvert[mesh->medge[i].v2].co); }),
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ATTR_DOMAIN_EDGE,
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domain);
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}
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class EdgePositionFieldInput final : public fn::FieldInput {
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private:
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VertexNumber vertex_;
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public:
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EdgePositionFieldInput(VertexNumber vertex)
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: fn::FieldInput(CPPType::get<float3>(), "Edge Position Field"), vertex_(vertex)
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{
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category_ = Category::Generated;
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}
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GVArray get_varray_for_context(const fn::FieldContext &context,
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IndexMask UNUSED(mask),
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ResourceScope &UNUSED(scope)) const final
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{
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if (const GeometryComponentFieldContext *geometry_context =
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dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
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const GeometryComponent &component = geometry_context->geometry_component();
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const AttributeDomain domain = geometry_context->domain();
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if (component.type() == GEO_COMPONENT_TYPE_MESH) {
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const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
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return construct_edge_positions_gvarray(mesh_component, vertex_, domain);
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}
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}
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return {};
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}
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uint64_t hash() const override
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{
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return get_default_hash_2(vertex_, 2359867235);
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}
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bool is_equal_to(const fn::FieldNode &other) const override
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{
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if (const EdgePositionFieldInput *other_field = dynamic_cast<const EdgePositionFieldInput *>(
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&other)) {
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return vertex_ == other_field->vertex_;
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}
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return false;
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}
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};
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static void node_geo_exec(GeoNodeExecParams params)
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{
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Field<int> vertex_field_1{std::make_shared<EdgeVerticesFieldInput>(VERTEX_ONE)};
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Field<int> vertex_field_2{std::make_shared<EdgeVerticesFieldInput>(VERTEX_TWO)};
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Field<float3> position_field_1{std::make_shared<EdgePositionFieldInput>(VERTEX_ONE)};
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Field<float3> position_field_2{std::make_shared<EdgePositionFieldInput>(VERTEX_TWO)};
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params.set_output("Vertex Index 1", std::move(vertex_field_1));
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params.set_output("Vertex Index 2", std::move(vertex_field_2));
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params.set_output("Position 1", std::move(position_field_1));
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params.set_output("Position 2", std::move(position_field_2));
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}
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} // namespace blender::nodes::node_geo_input_mesh_edge_vertices_cc
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void register_node_type_geo_input_mesh_edge_vertices()
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{
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namespace file_ns = blender::nodes::node_geo_input_mesh_edge_vertices_cc;
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static bNodeType ntype;
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geo_node_type_base(
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&ntype, GEO_NODE_INPUT_MESH_EDGE_VERTICES, "Edge Vertices", NODE_CLASS_INPUT, 0);
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ntype.declare = file_ns::node_declare;
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ntype.geometry_node_execute = file_ns::node_geo_exec;
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nodeRegisterType(&ntype);
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}
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@ -0,0 +1,101 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_mesh.h"
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#include "node_geometry_util.hh"
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namespace blender::nodes::node_geo_input_mesh_face_area_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Float>(N_("Area"))
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.field_source()
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.description(N_("The surface area of each of the mesh's faces"));
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}
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static VArray<float> construct_face_area_gvarray(const MeshComponent &component,
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const AttributeDomain domain)
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{
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const Mesh *mesh = component.get_for_read();
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if (mesh == nullptr) {
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return {};
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}
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auto area_fn = [mesh](const int i) -> float {
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const MPoly *mp = &mesh->mpoly[i];
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return BKE_mesh_calc_poly_area(mp, &mesh->mloop[mp->loopstart], mesh->mvert);
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};
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return component.attribute_try_adapt_domain<float>(
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VArray<float>::ForFunc(mesh->totpoly, area_fn), ATTR_DOMAIN_FACE, domain);
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}
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class FaceAreaFieldInput final : public fn::FieldInput {
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public:
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FaceAreaFieldInput() : fn::FieldInput(CPPType::get<float>(), "Face Area Field")
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{
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category_ = Category::Generated;
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}
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GVArray get_varray_for_context(const fn::FieldContext &context,
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IndexMask UNUSED(mask),
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ResourceScope &UNUSED(scope)) const final
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{
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if (const GeometryComponentFieldContext *geometry_context =
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dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
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const GeometryComponent &component = geometry_context->geometry_component();
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const AttributeDomain domain = geometry_context->domain();
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if (component.type() == GEO_COMPONENT_TYPE_MESH) {
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const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
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return construct_face_area_gvarray(mesh_component, domain);
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}
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}
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return {};
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}
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uint64_t hash() const override
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{
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/* Some random constant hash. */
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return 1346334523;
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}
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bool is_equal_to(const fn::FieldNode &other) const override
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{
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return dynamic_cast<const FaceAreaFieldInput *>(&other) != nullptr;
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}
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};
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static void node_geo_exec(GeoNodeExecParams params)
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{
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params.set_output("Area", Field<float>(std::make_shared<FaceAreaFieldInput>()));
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}
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} // namespace blender::nodes::node_geo_input_mesh_face_area_cc
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void register_node_type_geo_input_mesh_face_area()
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{
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namespace file_ns = blender::nodes::node_geo_input_mesh_face_area_cc;
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_INPUT_MESH_FACE_AREA, "Face Area", NODE_CLASS_INPUT, 0);
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ntype.declare = file_ns::node_declare;
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ntype.geometry_node_execute = file_ns::node_geo_exec;
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nodeRegisterType(&ntype);
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}
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@ -0,0 +1,167 @@
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/*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_mesh.h"
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#include "node_geometry_util.hh"
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namespace blender::nodes::node_geo_input_mesh_face_neighbors_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>(N_("Vertex Count"))
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.field_source()
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.description(N_("Number of edges or points in the face"));
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b.add_output<decl::Int>(N_("Face Count"))
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.field_source()
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.description(N_("Number of faces which share an edge with the face"));
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}
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static VArray<int> construct_neighbor_count_gvarray(const MeshComponent &component,
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const AttributeDomain domain)
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{
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const Mesh *mesh = component.get_for_read();
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if (mesh == nullptr) {
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return {};
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}
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Array<int> edge_count(mesh->totedge, 0);
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for (const int i : IndexRange(mesh->totloop)) {
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edge_count[mesh->mloop[i].e]++;
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}
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Array<int> poly_count(mesh->totpoly, 0);
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for (const int poly_num : IndexRange(mesh->totpoly)) {
|
||||
MPoly &poly = mesh->mpoly[poly_num];
|
||||
for (const int loop_num : IndexRange(poly.loopstart, poly.totloop)) {
|
||||
poly_count[poly_num] += edge_count[mesh->mloop[loop_num].e] - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return component.attribute_try_adapt_domain<int>(
|
||||
VArray<int>::ForContainer(std::move(poly_count)), ATTR_DOMAIN_FACE, domain);
|
||||
}
|
||||
|
||||
class FaceNeighborCountFieldInput final : public fn::FieldInput {
|
||||
public:
|
||||
FaceNeighborCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Face Neighbor Count Field")
|
||||
{
|
||||
category_ = Category::Generated;
|
||||
}
|
||||
|
||||
GVArray get_varray_for_context(const fn::FieldContext &context,
|
||||
IndexMask UNUSED(mask),
|
||||
ResourceScope &UNUSED(scope)) const final
|
||||
{
|
||||
if (const GeometryComponentFieldContext *geometry_context =
|
||||
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
|
||||
const GeometryComponent &component = geometry_context->geometry_component();
|
||||
const AttributeDomain domain = geometry_context->domain();
|
||||
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
|
||||
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
|
||||
return construct_neighbor_count_gvarray(mesh_component, domain);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
uint64_t hash() const override
|
||||
{
|
||||
/* Some random constant hash. */
|
||||
return 823543774;
|
||||
}
|
||||
|
||||
bool is_equal_to(const fn::FieldNode &other) const override
|
||||
{
|
||||
return dynamic_cast<const FaceNeighborCountFieldInput *>(&other) != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
static VArray<int> construct_vertex_count_gvarray(const MeshComponent &component,
|
||||
const AttributeDomain domain)
|
||||
{
|
||||
const Mesh *mesh = component.get_for_read();
|
||||
if (mesh == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return component.attribute_try_adapt_domain<int>(
|
||||
VArray<int>::ForFunc(mesh->totpoly,
|
||||
[mesh](const int i) -> float { return mesh->mpoly[i].totloop; }),
|
||||
ATTR_DOMAIN_FACE,
|
||||
domain);
|
||||
}
|
||||
|
||||
class FaceVertexCountFieldInput final : public fn::FieldInput {
|
||||
public:
|
||||
FaceVertexCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Count Field")
|
||||
{
|
||||
category_ = Category::Generated;
|
||||
}
|
||||
|
||||
GVArray get_varray_for_context(const fn::FieldContext &context,
|
||||
IndexMask UNUSED(mask),
|
||||
ResourceScope &UNUSED(scope)) const final
|
||||
{
|
||||
if (const GeometryComponentFieldContext *geometry_context =
|
||||
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
|
||||
const GeometryComponent &component = geometry_context->geometry_component();
|
||||
const AttributeDomain domain = geometry_context->domain();
|
||||
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
|
||||
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
|
||||
return construct_vertex_count_gvarray(mesh_component, domain);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
uint64_t hash() const override
|
||||
{
|
||||
/* Some random constant hash. */
|
||||
return 236235463634;
|
||||
}
|
||||
|
||||
bool is_equal_to(const fn::FieldNode &other) const override
|
||||
{
|
||||
return dynamic_cast<const FaceVertexCountFieldInput *>(&other) != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
static void node_geo_exec(GeoNodeExecParams params)
|
||||
{
|
||||
Field<int> vertex_count_field{std::make_shared<FaceVertexCountFieldInput>()};
|
||||
Field<int> neighbor_count_field{std::make_shared<FaceNeighborCountFieldInput>()};
|
||||
params.set_output("Vertex Count", std::move(vertex_count_field));
|
||||
params.set_output("Face Count", std::move(neighbor_count_field));
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::node_geo_input_mesh_face_neighbors_cc
|
||||
|
||||
void register_node_type_geo_input_mesh_face_neighbors()
|
||||
{
|
||||
namespace file_ns = blender::nodes::node_geo_input_mesh_face_neighbors_cc;
|
||||
|
||||
static bNodeType ntype;
|
||||
geo_node_type_base(
|
||||
&ntype, GEO_NODE_INPUT_MESH_FACE_NEIGHBORS, "Face Neighbors", NODE_CLASS_INPUT, 0);
|
||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||
ntype.declare = file_ns::node_declare;
|
||||
ntype.geometry_node_execute = file_ns::node_geo_exec;
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
#include "BKE_mesh.h"
|
||||
|
||||
#include "node_geometry_util.hh"
|
||||
|
||||
namespace blender::nodes::node_geo_input_mesh_vertex_neighbors_cc {
|
||||
|
||||
static void node_declare(NodeDeclarationBuilder &b)
|
||||
{
|
||||
b.add_output<decl::Int>(N_("Vertex Count"))
|
||||
.field_source()
|
||||
.description(N_("Vertex count and edge count are equal"));
|
||||
b.add_output<decl::Int>(N_("Face Count"))
|
||||
.field_source()
|
||||
.description(N_("Number of faces that contain the vertex"));
|
||||
}
|
||||
|
||||
static VArray<int> construct_vertex_count_gvarray(const MeshComponent &component,
|
||||
const AttributeDomain domain)
|
||||
{
|
||||
const Mesh *mesh = component.get_for_read();
|
||||
if (mesh == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (domain == ATTR_DOMAIN_POINT) {
|
||||
Array<int> vertices(mesh->totvert, 0);
|
||||
for (const int i : IndexRange(mesh->totedge)) {
|
||||
vertices[mesh->medge[i].v1]++;
|
||||
vertices[mesh->medge[i].v2]++;
|
||||
}
|
||||
return VArray<int>::ForContainer(std::move(vertices));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
class VertexCountFieldInput final : public fn::FieldInput {
|
||||
public:
|
||||
VertexCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Count Field")
|
||||
{
|
||||
category_ = Category::Generated;
|
||||
}
|
||||
|
||||
GVArray get_varray_for_context(const fn::FieldContext &context,
|
||||
IndexMask UNUSED(mask),
|
||||
ResourceScope &UNUSED(scope)) const final
|
||||
{
|
||||
if (const GeometryComponentFieldContext *geometry_context =
|
||||
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
|
||||
const GeometryComponent &component = geometry_context->geometry_component();
|
||||
const AttributeDomain domain = geometry_context->domain();
|
||||
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
|
||||
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
|
||||
return construct_vertex_count_gvarray(mesh_component, domain);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
uint64_t hash() const override
|
||||
{
|
||||
/* Some random constant hash. */
|
||||
return 23574528465;
|
||||
}
|
||||
|
||||
bool is_equal_to(const fn::FieldNode &other) const override
|
||||
{
|
||||
return dynamic_cast<const VertexCountFieldInput *>(&other) != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
static VArray<int> construct_face_count_gvarray(const MeshComponent &component,
|
||||
const AttributeDomain domain)
|
||||
{
|
||||
const Mesh *mesh = component.get_for_read();
|
||||
if (mesh == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (domain == ATTR_DOMAIN_POINT) {
|
||||
Array<int> vertices(mesh->totvert, 0);
|
||||
for (const int i : IndexRange(mesh->totloop)) {
|
||||
int vertex = mesh->mloop[i].v;
|
||||
vertices[vertex]++;
|
||||
}
|
||||
return VArray<int>::ForContainer(std::move(vertices));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
class VertexFaceCountFieldInput final : public fn::FieldInput {
|
||||
public:
|
||||
VertexFaceCountFieldInput() : fn::FieldInput(CPPType::get<int>(), "Vertex Face Count Field")
|
||||
{
|
||||
category_ = Category::Generated;
|
||||
}
|
||||
|
||||
GVArray get_varray_for_context(const fn::FieldContext &context,
|
||||
IndexMask UNUSED(mask),
|
||||
ResourceScope &UNUSED(scope)) const final
|
||||
{
|
||||
if (const GeometryComponentFieldContext *geometry_context =
|
||||
dynamic_cast<const GeometryComponentFieldContext *>(&context)) {
|
||||
const GeometryComponent &component = geometry_context->geometry_component();
|
||||
const AttributeDomain domain = geometry_context->domain();
|
||||
if (component.type() == GEO_COMPONENT_TYPE_MESH) {
|
||||
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
|
||||
return construct_face_count_gvarray(mesh_component, domain);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
uint64_t hash() const override
|
||||
{
|
||||
/* Some random constant hash. */
|
||||
return 3462374322;
|
||||
}
|
||||
|
||||
bool is_equal_to(const fn::FieldNode &other) const override
|
||||
{
|
||||
return dynamic_cast<const VertexFaceCountFieldInput *>(&other) != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
static void node_geo_exec(GeoNodeExecParams params)
|
||||
{
|
||||
Field<int> vertex_field{std::make_shared<VertexCountFieldInput>()};
|
||||
Field<int> face_field{std::make_shared<VertexFaceCountFieldInput>()};
|
||||
|
||||
params.set_output("Vertex Count", std::move(vertex_field));
|
||||
params.set_output("Face Count", std::move(face_field));
|
||||
}
|
||||
|
||||
} // namespace blender::nodes::node_geo_input_mesh_vertex_neighbors_cc
|
||||
|
||||
void register_node_type_geo_input_mesh_vertex_neighbors()
|
||||
{
|
||||
namespace file_ns = blender::nodes::node_geo_input_mesh_vertex_neighbors_cc;
|
||||
|
||||
static bNodeType ntype;
|
||||
geo_node_type_base(
|
||||
&ntype, GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS, "Vertex Neighbors", NODE_CLASS_INPUT, 0);
|
||||
ntype.declare = file_ns::node_declare;
|
||||
ntype.geometry_node_execute = file_ns::node_geo_exec;
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Loading…
Reference in New Issue