Depsgraph: Comment evaluation priority out for now

It uses some additional compute power and the evaluation priority is
not even used.

This brings fps 88.2 with blenrig_for_debugging.blend on this desktop.
This commit is contained in:
Sergey Sharybin 2016-05-10 12:05:09 +02:00
parent ce2c15deaf
commit 288bbee5b1
1 changed files with 7 additions and 0 deletions

View File

@ -56,6 +56,9 @@ extern "C" {
static bool use_legacy_depsgraph = true;
#endif
/* Unfinished and unused, and takes quite some pre-processing time. */
#undef USE_EVAL_PRIORITY
bool DEG_depsgraph_use_legacy(void)
{
#ifdef DISABLE_NEW_DEPSGRAPH
@ -274,6 +277,7 @@ static void calculate_pending_parents(Depsgraph *graph, int layers)
}
}
#ifdef USE_EVAL_PRIORITY
static void calculate_eval_priority(OperationDepsNode *node)
{
if (node->done) {
@ -302,6 +306,7 @@ static void calculate_eval_priority(OperationDepsNode *node)
node->eval_priority = 0.0f;
}
}
#endif
/* Schedule a node if it needs evaluation.
* dec_parents: Decrement pending parents count, true when child nodes are scheduled
@ -422,6 +427,7 @@ void DEG_evaluate_on_refresh_ex(EvaluationContext *eval_ctx,
}
/* Calculate priority for operation nodes. */
#ifdef USE_EVAL_PRIORITY
for (Depsgraph::OperationNodes::const_iterator it = graph->operations.begin();
it != graph->operations.end();
++it)
@ -429,6 +435,7 @@ void DEG_evaluate_on_refresh_ex(EvaluationContext *eval_ctx,
OperationDepsNode *node = *it;
calculate_eval_priority(node);
}
#endif
DepsgraphDebug::eval_begin(eval_ctx);