Cleanup: rename face_corners to loop for internal layer operations
Follows naming used elsewhere.
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@ -26,9 +26,10 @@ struct MFace;
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#ifdef __cplusplus
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void BKE_mesh_legacy_convert_uvs_to_struct(Mesh *mesh,
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blender::ResourceScope &temp_mloopuv_for_convert,
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blender::Vector<CustomDataLayer, 16> &layers_to_write);
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void BKE_mesh_legacy_convert_uvs_to_struct(
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Mesh *mesh,
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blender::ResourceScope &temp_mloopuv_for_convert,
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blender::Vector<CustomDataLayer, 16> &loop_layers_to_write);
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void BKE_mesh_legacy_convert_uvs_to_generic(Mesh *mesh);
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/**
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@ -1519,7 +1519,7 @@ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh)
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void BKE_mesh_legacy_convert_uvs_to_struct(
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Mesh *mesh,
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blender::ResourceScope &temp_mloopuv_for_convert,
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blender::Vector<CustomDataLayer, 16> &face_corner_layers_to_write)
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blender::Vector<CustomDataLayer, 16> &loop_layers_to_write)
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{
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using namespace blender;
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using namespace blender::bke;
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@ -1531,13 +1531,13 @@ void BKE_mesh_legacy_convert_uvs_to_struct(
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char vert_name[MAX_CUSTOMDATA_LAYER_NAME];
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char edge_name[MAX_CUSTOMDATA_LAYER_NAME];
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char pin_name[MAX_CUSTOMDATA_LAYER_NAME];
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for (const CustomDataLayer &layer : face_corner_layers_to_write) {
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for (const CustomDataLayer &layer : loop_layers_to_write) {
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uv_sublayers_to_skip.add_multiple_new({BKE_uv_map_vert_select_name_get(layer.name, vert_name),
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BKE_uv_map_edge_select_name_get(layer.name, edge_name),
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BKE_uv_map_pin_name_get(layer.name, pin_name)});
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}
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for (const CustomDataLayer &layer : face_corner_layers_to_write) {
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for (const CustomDataLayer &layer : loop_layers_to_write) {
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if (uv_sublayers_to_skip.contains_as(layer.name)) {
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continue;
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}
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@ -1571,7 +1571,7 @@ void BKE_mesh_legacy_convert_uvs_to_struct(
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new_layer_to_write.append(mloopuv_layer);
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}
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face_corner_layers_to_write = new_layer_to_write;
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loop_layers_to_write = new_layer_to_write;
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mesh->ldata.totlayer = new_layer_to_write.size();
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mesh->ldata.maxlayer = mesh->ldata.totlayer;
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}
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