Cleanup: remove compare_len_squared utility
There isn't any advantage to this over comparing the squared length.
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@ -204,6 +204,7 @@ MINLINE float len_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESU
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MINLINE float len_v2v2_int(const int v1[2], const int v2[2]);
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MINLINE float len_squared_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
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MINLINE float len_squared_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
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MINLINE float len_squared_v4v4(const float a[4], const float b[4]) ATTR_WARN_UNUSED_RESULT;
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MINLINE float len_manhattan_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT;
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MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2]) ATTR_WARN_UNUSED_RESULT;
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MINLINE float len_manhattan_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT;
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@ -288,8 +289,6 @@ MINLINE bool compare_v3v3_relative(const float a[3], const float b[3], const flo
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MINLINE bool compare_v4v4_relative(const float a[4], const float b[4], const float limit, const int max_ulps) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_len_v3v3(const float a[3], const float b[3], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_len_squared_v3v3(const float a[3], const float b[3], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE bool compare_len_squared_v4v4(const float a[4], const float b[4], const float limit) ATTR_WARN_UNUSED_RESULT;
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MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]) ATTR_WARN_UNUSED_RESULT;
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@ -782,7 +782,7 @@ static void deduplicate_recursive(const struct DeDuplicateParams *p, uint i)
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}
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else {
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if ((p->search != node->index) && (p->duplicates[node->index] == -1)) {
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if (compare_len_squared_v3v3(node->co, p->search_co, p->range_sq)) {
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if (len_squared_v3v3(node->co, p->search_co) <= p->range_sq) {
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p->duplicates[node->index] = (int)p->search;
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*p->duplicates_found += 1;
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}
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@ -952,6 +952,14 @@ MINLINE float len_squared_v3v3(const float a[3], const float b[3])
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return dot_v3v3(d, d);
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}
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MINLINE float len_squared_v4v4(const float a[4], const float b[4])
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{
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float d[4];
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sub_v4_v4v4(d, b, a);
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return dot_v4v4(d, d);
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}
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MINLINE float len_manhattan_v2v2(const float a[2], const float b[2])
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{
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float d[2];
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@ -1197,20 +1205,6 @@ MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float
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return (dot_v3v3(d, d) <= (limit * limit));
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}
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MINLINE bool compare_len_squared_v3v3(const float v1[3], const float v2[3], const float limit_sq)
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{
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float d[3];
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sub_v3_v3v3(d, v1, v2);
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return (dot_v3v3(d, d) <= limit_sq);
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}
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MINLINE bool compare_len_squared_v4v4(const float v1[4], const float v2[4], const float limit_sq)
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{
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float d[4];
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sub_v4_v4v4(d, v1, v2);
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return (dot_v4v4(d, d) <= limit_sq);
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}
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/**
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* <pre>
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* + l1
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@ -1415,7 +1415,7 @@ static void paint_2d_fill_add_pixel_byte(
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rgba_uchar_to_float(color_f, color_b);
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straight_to_premul_v4(color_f);
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if (compare_len_squared_v4v4(color_f, color, threshold_sq)) {
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if (len_squared_v4v4(color_f, color) <= threshold_sq) {
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BLI_stack_push(stack, &coordinate);
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}
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BLI_BITMAP_SET(touched, coordinate, true);
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@ -1434,7 +1434,7 @@ static void paint_2d_fill_add_pixel_float(
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coordinate = ((size_t)y_px) * ibuf->x + x_px;
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if (!BLI_BITMAP_TEST(touched, coordinate)) {
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if (compare_len_squared_v4v4(ibuf->rect_float + 4 * coordinate, color, threshold_sq)) {
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if (len_squared_v4v4(ibuf->rect_float + 4 * coordinate, color) <= threshold_sq) {
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BLI_stack_push(stack, &coordinate);
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}
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BLI_BITMAP_SET(touched, coordinate, true);
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