Geometry Nodes: Curve Primitive Line

This node creates a poly spline line in one of 2 modes:
 - Line between two points
 - Start Point, Direction, and Length

Both modes create splines with only start and endpoints.
A resample node can be used afterward to increase the point count.

Differential Revision: https://developer.blender.org/D11769
This commit is contained in:
Johnny Matthews 2021-07-05 12:27:12 -05:00 committed by Hans Goudey
parent de70bcbb36
commit 29d6750134
Notes: blender-bot 2023-02-13 22:37:44 +01:00
Referenced by issue #89220, Curve Primitive Nodes
9 changed files with 188 additions and 0 deletions

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@ -510,6 +510,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurveReverse"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
NodeItem("GeometryNodeCurvePrimitiveLine"),
NodeItem("GeometryNodeCurvePrimitiveCircle"),
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),

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@ -1445,6 +1445,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT 1065
#define GEO_NODE_CURVE_PRIMITIVE_CIRCLE 1066
#define GEO_NODE_VIEWER 1067
#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
/** \} */

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@ -5056,6 +5056,7 @@ static void registerGeometryNodes()
register_node_type_geo_curve_length();
register_node_type_geo_curve_primitive_bezier_segment();
register_node_type_geo_curve_primitive_circle();
register_node_type_geo_curve_primitive_line();
register_node_type_geo_curve_primitive_quadratic_bezier();
register_node_type_geo_curve_primitive_spiral();
register_node_type_geo_curve_primitive_star();

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@ -1358,6 +1358,11 @@ typedef struct NodeSwitch {
uint8_t input_type;
} NodeSwitch;
typedef struct NodeGeometryCurvePrimitiveLine {
/* GeometryNodeCurvePrimitiveLineMode. */
uint8_t mode;
} NodeGeometryCurvePrimitiveLine;
typedef struct NodeGeometryCurvePrimitiveBezierSegment {
/* GeometryNodeCurvePrimitiveBezierSegmentMode. */
uint8_t mode;
@ -1913,6 +1918,11 @@ typedef enum GeometryNodeMeshLineCountMode {
GEO_NODE_MESH_LINE_COUNT_RESOLUTION = 1,
} GeometryNodeMeshLineCountMode;
typedef enum GeometryNodeCurvePrimitiveLineMode {
GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_POINTS = 0,
GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION = 1
} GeometryNodeCurvePrimitiveLineMode;
typedef enum GeometryNodeCurvePrimitiveBezierSegmentMode {
GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT_POSITION = 0,
GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT_OFFSET = 1,

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@ -9488,6 +9488,32 @@ static void def_geo_curve_primitive_circle(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_curve_primitive_line(StructRNA *srna)
{
static const EnumPropertyItem mode_items[] = {
{GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_POINTS,
"POINTS",
ICON_NONE,
"Points",
"Define the start and end points of the line"},
{GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION,
"DIRECTION",
ICON_NONE,
"Direction",
"Define a line with a start point, direction and length"},
{0, NULL, 0, NULL, NULL},
};
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeGeometryCurvePrimitiveLine", "storage");
prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, mode_items);
RNA_def_property_ui_text(prop, "Mode", "Method used to determine radius and placement");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_point_rotate(StructRNA *srna)
{
static const EnumPropertyItem type_items[] = {

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@ -167,6 +167,7 @@ set(SRC
geometry/nodes/node_geo_curve_length.cc
geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
geometry/nodes/node_geo_curve_primitive_circle.cc
geometry/nodes/node_geo_curve_primitive_line.cc
geometry/nodes/node_geo_curve_primitive_quadratic_bezier.cc
geometry/nodes/node_geo_curve_primitive_spiral.cc
geometry/nodes/node_geo_curve_primitive_star.cc

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@ -54,6 +54,7 @@ void register_node_type_geo_convex_hull(void);
void register_node_type_geo_curve_length(void);
void register_node_type_geo_curve_primitive_bezier_segment(void);
void register_node_type_geo_curve_primitive_circle(void);
void register_node_type_geo_curve_primitive_line(void);
void register_node_type_geo_curve_primitive_quadratic_bezier(void);
void register_node_type_geo_curve_primitive_spiral(void);
void register_node_type_geo_curve_primitive_star(void);

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@ -294,6 +294,7 @@ DefNode(GeometryNode, GEO_NODE_CONVEX_HULL, 0, "CONVEX_HULL", ConvexHull, "Conve
DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Curve Length", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT, def_geo_curve_primitive_bezier_segment, "CURVE_PRIMITIVE_BEZIER_SEGMENT", CurvePrimitiveBezierSegment, "Bezier Segment", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, def_geo_curve_primitive_circle, "CURVE_PRIMITIVE_CIRCLE", CurvePrimitiveCircle, "Circle", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_LINE, def_geo_curve_primitive_line, "CURVE_PRIMITIVE_LINE", CurvePrimitiveLine, "Curve Line", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER, 0, "CURVE_PRIMITIVE_QUADRATIC_BEZIER", CurveQuadraticBezier, "Quadratic Bezier", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")

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@ -0,0 +1,146 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_spline.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_curve_primitive_line_in[] = {
{SOCK_VECTOR, N_("Start"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("End"), 0.0f, 2.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Direction"), 0.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("Length"), 2.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
{-1, ""},
};
static bNodeSocketTemplate geo_node_curve_primitive_line_out[] = {
{SOCK_GEOMETRY, N_("Curve")},
{-1, ""},
};
static void geo_node_curve_primitive_line_layout(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
}
namespace blender::nodes {
static void geo_node_curve_primitive_line_init(bNodeTree *UNUSED(tree), bNode *node)
{
NodeGeometryCurvePrimitiveLine *data = (NodeGeometryCurvePrimitiveLine *)MEM_callocN(
sizeof(NodeGeometryCurvePrimitiveLine), __func__);
data->mode = GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_POINTS;
node->storage = data;
}
static void geo_node_curve_primitive_line_update(bNodeTree *UNUSED(ntree), bNode *node)
{
const NodeGeometryCurvePrimitiveLine *node_storage = (NodeGeometryCurvePrimitiveLine *)
node->storage;
const GeometryNodeCurvePrimitiveLineMode mode = (const GeometryNodeCurvePrimitiveLineMode)
node_storage->mode;
bNodeSocket *p2_socket = ((bNodeSocket *)node->inputs.first)->next;
bNodeSocket *direction_socket = p2_socket->next;
bNodeSocket *length_socket = direction_socket->next;
nodeSetSocketAvailability(p2_socket, mode == GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_POINTS);
nodeSetSocketAvailability(direction_socket,
mode == GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION);
nodeSetSocketAvailability(length_socket, mode == GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION);
}
static std::unique_ptr<CurveEval> create_point_line_curve(const float3 start, const float3 end)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
spline->resize(2);
MutableSpan<float3> positions = spline->positions();
positions[0] = start;
positions[1] = end;
spline->radii().fill(1.0f);
spline->tilts().fill(0.0f);
curve->add_spline(std::move(spline));
curve->attributes.reallocate(curve->splines().size());
return curve;
}
static std::unique_ptr<CurveEval> create_direction_line_curve(const float3 start,
const float3 direction,
const float length)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
spline->resize(2);
MutableSpan<float3> positions = spline->positions();
positions[0] = start;
positions[1] = direction.normalized() * length;
spline->radii().fill(1.0f);
spline->tilts().fill(0.0f);
curve->add_spline(std::move(spline));
curve->attributes.reallocate(curve->splines().size());
return curve;
}
static void geo_node_curve_primitive_line_exec(GeoNodeExecParams params)
{
const NodeGeometryCurvePrimitiveLine *node_storage =
(NodeGeometryCurvePrimitiveLine *)params.node().storage;
GeometryNodeCurvePrimitiveLineMode mode = (GeometryNodeCurvePrimitiveLineMode)node_storage->mode;
std::unique_ptr<CurveEval> curve;
if (mode == GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_POINTS) {
curve = create_point_line_curve(params.extract_input<float3>("Start"),
params.extract_input<float3>("End"));
}
else if (mode == GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION) {
curve = create_direction_line_curve(params.extract_input<float3>("Start"),
params.extract_input<float3>("Direction"),
params.extract_input<float>("Length"));
}
params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
}
} // namespace blender::nodes
void register_node_type_geo_curve_primitive_line()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_LINE, "Curve Line", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(
&ntype, geo_node_curve_primitive_line_in, geo_node_curve_primitive_line_out);
node_type_init(&ntype, blender::nodes::geo_node_curve_primitive_line_init);
node_type_update(&ntype, blender::nodes::geo_node_curve_primitive_line_update);
node_type_storage(&ntype,
"NodeGeometryCurvePrimitiveLine",
node_free_standard_storage,
node_copy_standard_storage);
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_line_exec;
ntype.draw_buttons = geo_node_curve_primitive_line_layout;
nodeRegisterType(&ntype);
}