Cycles: Remove redundant coordinate clipping in voxel SVM node
It is now handled via texture extension type.
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@ -43,15 +43,6 @@ ccl_device void svm_node_tex_voxel(KernelGlobals *kg,
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tfm.w = read_node_float(kg, offset);
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co = transform_point(&tfm, co);
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}
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if(co.x < 0.0f || co.y < 0.0f || co.z < 0.0f ||
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co.x > 1.0f || co.y > 1.0f || co.z > 1.0f)
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{
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if (stack_valid(density_out_offset))
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stack_store_float(stack, density_out_offset, 0.0f);
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if (stack_valid(color_out_offset))
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stack_store_float3(stack, color_out_offset, make_float3(0.0f, 0.0f, 0.0f));
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return;
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}
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float4 r = kernel_tex_image_interp_3d(id, co.x, co.y, co.z);
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if (stack_valid(density_out_offset))
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stack_store_float(stack, density_out_offset, r.w);
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