Sculpt: use Ctrl to set grab/sculpt normal-weight
Having to change this with the slider each time isn't so convenient and invert in this case does nothing.
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@ -142,10 +142,10 @@ static bool sculpt_tool_is_proxy_used(const char sculpt_tool)
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/**
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* Test whether the #StrokeCache.sculpt_normal needs update in #do_brush_action
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*/
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static int sculpt_brush_needs_normal(const Brush *brush)
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static int sculpt_brush_needs_normal(const Brush *brush, float normal_weight)
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{
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return ((SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool) &&
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(brush->normal_weight > 0)) ||
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(normal_weight > 0.0f)) ||
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ELEM(brush->sculpt_tool,
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SCULPT_TOOL_BLOB,
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@ -204,6 +204,7 @@ typedef struct StrokeCache {
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float pressure;
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float mouse[2];
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float bstrength;
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float normal_weight; /* from brush (with optional override) */
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/* The rest is temporary storage that isn't saved as a property */
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@ -2230,8 +2231,8 @@ static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
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copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
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if (brush->normal_weight > 0) {
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sculpt_project_v3_normal_align(ss, brush->normal_weight, grab_delta);
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if (ss->cache->normal_weight > 0.0f) {
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sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
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}
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SculptThreadedTaskData data = {
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@ -2372,19 +2373,16 @@ static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int to
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Brush *brush = BKE_paint_brush(&sd->paint);
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const float bstrength = ss->cache->bstrength;
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float grab_delta[3];
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float len;
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SculptProjectVector spvc;
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copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
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len = len_v3(grab_delta);
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if (bstrength < 0)
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negate_v3(grab_delta);
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if (brush->normal_weight > 0) {
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sculpt_project_v3_normal_align(ss, brush->normal_weight, grab_delta);
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if (ss->cache->normal_weight > 0.0f) {
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sculpt_project_v3_normal_align(ss, ss->cache->normal_weight, grab_delta);
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}
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/* optionally pinch while painting */
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@ -3405,7 +3403,7 @@ static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush, UnifiedPaintSe
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0, totnode, &task_data, do_brush_action_task_cb,
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((sd->flags & SCULPT_USE_OPENMP) && totnode > SCULPT_THREADED_LIMIT));
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if (sculpt_brush_needs_normal(brush))
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if (sculpt_brush_needs_normal(brush, ss->cache->normal_weight))
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update_sculpt_normal(sd, ob, nodes, totnode);
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if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_AREA)
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@ -4032,6 +4030,15 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
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mode = RNA_enum_get(op->ptr, "mode");
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cache->invert = mode == BRUSH_STROKE_INVERT;
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cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
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cache->normal_weight = brush->normal_weight;
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/* interpret invert as following normal, for grab brushes */
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if (SCULPT_TOOL_HAS_NORMAL_WEIGHT(brush->sculpt_tool)) {
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if (cache->invert) {
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cache->invert = false;
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cache->normal_weight = (cache->normal_weight == 0.0f);
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}
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}
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/* not very nice, but with current events system implementation
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* we can't handle brush appearance inversion hotkey separately (sergey) */
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