Fix stereoscopic camera volume drawing.
Not sure how we got to that point, but code was drawing twice one side of the camera volume, and not at all another side!
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@ -1824,16 +1824,16 @@ static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], con
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glBegin(mode);
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glVertex3fv(near_plane[2]);
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glVertex3fv(near_plane[1]);
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glVertex3fv(far_plane[1]);
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glVertex3fv(far_plane[2]);
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glVertex3fv(far_plane[3]);
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glVertex3fv(near_plane[3]);
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glEnd();
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glBegin(mode);
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glVertex3fv(far_plane[0]);
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glVertex3fv(near_plane[0]);
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glVertex3fv(near_plane[3]);
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glVertex3fv(far_plane[3]);
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glVertex3fv(near_plane[3]);
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glVertex3fv(near_plane[0]);
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glVertex3fv(far_plane[0]);
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glEnd();
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}
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