EEVEE: Motion Blur: Use evaluated object as key to motion data

This fix issues with instanced geometry and modifiers. Since the
depsgraph will duplicate the objects when they have different modifiers,
the evaluated object are garanteed to be unique.
This commit is contained in:
Clément Foucault 2020-08-12 13:52:56 +02:00
parent cfbea0e09d
commit 2b042d885a
3 changed files with 16 additions and 23 deletions

View File

@ -149,12 +149,20 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *
}
static EEVEE_GeometryMotionData *motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
void *key,
Object *ob,
bool hair)
{
if (mb->geom == NULL) {
return NULL;
}
DupliObject *dup = DRW_object_get_dupli(ob);
void *key;
if (dup) {
key = dup->ob;
}
else {
key = ob->data;
}
key = (char *)key + (int)hair;
EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key);
if (geom_step == NULL) {
@ -167,25 +175,12 @@ static EEVEE_GeometryMotionData *motion_blur_geometry_data_get(EEVEE_MotionBlurD
EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
/* Use original data as key to ensure matching accross update. */
return motion_blur_geometry_data_get(mb, DEG_get_original_object(ob)->data, false);
return motion_blur_geometry_data_get(mb, ob, false);
}
EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb,
Object *ob,
ModifierData *md)
EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob)
{
void *key;
if (md) {
/* Particle system. */
key = BKE_modifier_get_original(md);
}
else {
/* Hair object. */
key = DEG_get_original_object(ob)->data;
}
return motion_blur_geometry_data_get(mb, key, true);
return motion_blur_geometry_data_get(mb, ob, true);
}
/* View Layer data. */

View File

@ -289,8 +289,7 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
/* Store transform */
DRW_hair_duplimat_get(ob, psys, md, mb_data->obmat[mb_step]);
EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_hair_data_get(
&effects->motion_blur, ob, md);
EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_hair_data_get(&effects->motion_blur, ob);
if (mb_step == MB_CURR) {
/* Fill missing matrices if the object was hidden in previous or next frame. */
@ -339,7 +338,8 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
const bool is_dupli = (ob->base_flag & BASE_FROM_DUPLI) != 0;
const bool object_moves = is_dupli || has_rigidbody || BKE_object_moves_in_time(ob, true);
#else
/* BKE_object_moves_in_time does not work in some cases. Better */
/* BKE_object_moves_in_time does not work in some cases.
* Better detect non moving object after evaluation. */
const bool object_moves = true;
#endif
const bool is_deform = BKE_object_is_deform_modified(DRW_context_state_get()->scene, ob) ||

View File

@ -972,9 +972,7 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData *
bool hair);
EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb,
Object *ob);
EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb,
Object *ob,
struct ModifierData *md);
EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob);
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob);
EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob);