USD export: handle USD Preview Surface emission.
Now setting the USD Preview Surface emissiveColor input on export.
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@ -75,6 +75,7 @@ static const pxr::TfToken clamp("clamp", pxr::TfToken::Immortal);
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static const pxr::TfToken repeat("repeat", pxr::TfToken::Immortal);
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static const pxr::TfToken wrapS("wrapS", pxr::TfToken::Immortal);
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static const pxr::TfToken wrapT("wrapT", pxr::TfToken::Immortal);
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static const pxr::TfToken emissiveColor("emissiveColor", pxr::TfToken::Immortal);
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} // namespace usdtokens
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/* Cycles specific tokens (Blender Importer and HdCycles) */
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@ -271,6 +272,7 @@ static InputSpecMap &preview_surface_input_map()
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{"Clearcoat", {usdtokens::clearcoat, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
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{"Clearcoat Roughness",
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{usdtokens::clearcoatRoughness, pxr::SdfValueTypeNames->Float, usdtokens::r, true}},
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{"Emission", {usdtokens::emissiveColor, pxr::SdfValueTypeNames->Color3f, usdtokens::rgb, true}},
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};
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return input_map;
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