Cleanup: use doxygen sections

This commit is contained in:
Campbell Barton 2021-10-05 11:10:25 +11:00
parent 2dace5f3ef
commit 2b66b372bc
15 changed files with 392 additions and 228 deletions

View File

@ -373,9 +373,9 @@ class CustomDataAttributes {
const AttributeDomain domain) const;
};
/* --------------------------------------------------------------------
* #AttributeIDRef inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #AttributeIDRef Inline Methods
* \{ */
inline AttributeIDRef::AttributeIDRef() = default;
@ -438,9 +438,11 @@ inline const AnonymousAttributeID &AttributeIDRef::anonymous_id() const
return *anonymous_id_;
}
/* --------------------------------------------------------------------
* #OutputAttribute inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #OutputAttribute Inline Methods
* \{ */
inline OutputAttribute::OutputAttribute() = default;
inline OutputAttribute::OutputAttribute(OutputAttribute &&other) = default;
@ -496,11 +498,15 @@ template<typename T> inline MutableSpan<T> OutputAttribute::as_span()
return this->as_span().typed<T>();
}
/** \} */
} // namespace blender::bke
/* --------------------------------------------------------------------
* Extern template instantiations that are defined in `intern/extern_implementations.cc`.
*/
/* -------------------------------------------------------------------- */
/** \name External Template Instantiations
*
* Defined in `intern/extern_implementations.cc`.
* \{ */
namespace blender::bke {
extern template class OutputAttribute_Typed<float>;
@ -509,3 +515,5 @@ extern template class OutputAttribute_Typed<float3>;
extern template class OutputAttribute_Typed<bool>;
extern template class OutputAttribute_Typed<ColorGeometry4f>;
} // namespace blender::bke
/** \} */

View File

@ -22,12 +22,12 @@
namespace blender::noise {
/* --------------------------------------------------------------------
* Hash functions.
/* -------------------------------------------------------------------- */
/** \name Hash Functions
*
* Create a randomized hash from the given inputs. Contrary to hash functions in `BLI_hash.hh`
* these functions produce better randomness but are more expensive to compute.
*/
* \{ */
/* Hash integers to `uint32_t`. */
uint32_t hash(uint32_t kx);
@ -53,9 +53,11 @@ float hash_float_to_float(float2 k);
float hash_float_to_float(float3 k);
float hash_float_to_float(float4 k);
/* --------------------------------------------------------------------
* Perlin noise.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Perlin Noise
* \{ */
/* Perlin noise in the range [-1, 1]. */
float perlin_signed(float position);
@ -99,4 +101,6 @@ float3 perlin_float3_fractal_distorted(float4 position,
float roughness,
float distortion);
/** \} */
} // namespace blender::noise

View File

@ -71,9 +71,9 @@ class ResourceScope : NonCopyable, NonMovable {
LinearAllocator<> &linear_allocator();
};
/* --------------------------------------------------------------------
* #ResourceScope inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #ResourceScope Inline Methods
* \{ */
/**
* Pass ownership of the resource to the ResourceScope. It will be destructed and freed when
@ -165,4 +165,6 @@ inline LinearAllocator<> &ResourceScope::linear_allocator()
return allocator_;
}
/** \} */
} // namespace blender

View File

@ -151,9 +151,9 @@ class StringRef : public StringRefBase {
constexpr char operator[](int64_t index) const;
};
/* --------------------------------------------------------------------
* #StringRefBase inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #StringRefBase Inline Methods
* \{ */
constexpr StringRefBase::StringRefBase(const char *data, const int64_t size)
: data_(data), size_(size)
@ -418,9 +418,11 @@ constexpr StringRef StringRefBase::trim(StringRef characters_to_remove) const
return this->substr(find_front, substr_len);
}
/* --------------------------------------------------------------------
* #StringRefNull inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #StringRefNull Inline Methods
* \{ */
constexpr StringRefNull::StringRefNull() : StringRefBase("", 0)
{
@ -476,9 +478,11 @@ constexpr const char *StringRefNull::c_str() const
return data_;
}
/* --------------------------------------------------------------------
* #StringRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #StringRef Inline Methods
* \{ */
constexpr StringRef::StringRef() : StringRefBase(nullptr, 0)
{
@ -570,9 +574,11 @@ constexpr StringRef::StringRef(std::string_view view)
{
}
/* --------------------------------------------------------------------
* Operator overloads
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operator Overloads
* \{ */
inline std::ostream &operator<<(std::ostream &stream, StringRef ref)
{
@ -632,4 +638,6 @@ constexpr bool operator>=(StringRef a, StringRef b)
return std::string_view(a) >= std::string_view(b);
}
/** \} */
} // namespace blender

View File

@ -391,9 +391,9 @@ Vector<const GVArray *> evaluate_fields(ResourceScope &scope,
const FieldContext &context,
Span<GVMutableArray *> dst_varrays = {});
/* --------------------------------------------------------------------
* Utility functions for simple field creation and evaluation.
*/
/* -------------------------------------------------------------------- */
/** \name Utility functions for simple field creation and evaluation
* \{ */
void evaluate_constant_field(const GField &field, void *r_value);
@ -423,9 +423,11 @@ class IndexFieldInput final : public FieldInput {
ResourceScope &scope) const final;
};
/* --------------------------------------------------------------------
* #FieldNode inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #FieldNode Inline Methods
* \{ */
inline FieldNode::FieldNode(bool is_input, bool depends_on_input)
: is_input_(is_input), depends_on_input_(depends_on_input)
@ -467,9 +469,11 @@ inline bool operator!=(const FieldNode &a, const FieldNode &b)
return !(a == b);
}
/* --------------------------------------------------------------------
* #FieldOperation inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #FieldOperation Inline Methods
* \{ */
inline Span<GField> FieldOperation::inputs() const
{
@ -497,9 +501,11 @@ inline const CPPType &FieldOperation::output_cpp_type(int output_index) const
return CPPType::get<float>();
}
/* --------------------------------------------------------------------
* #FieldInput inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #FieldInput Inline Methods
* \{ */
inline std::string FieldInput::socket_inspection_name() const
{
@ -523,4 +529,6 @@ inline const CPPType &FieldInput::output_cpp_type(int output_index) const
return *type_;
}
/** \} */
} // namespace blender::fn

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@ -323,9 +323,9 @@ using MFDestructInstruction = fn::MFDestructInstruction;
using MFProcedure = fn::MFProcedure;
} // namespace multi_function_procedure_types
/* --------------------------------------------------------------------
* MFInstructionCursor inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #MFInstructionCursor Inline Methods
* \{ */
inline MFInstructionCursor::MFInstructionCursor(MFCallInstruction &instruction)
: type_(Call), instruction_(&instruction)
@ -367,9 +367,11 @@ inline MFInstructionCursor::Type MFInstructionCursor::type() const
return type_;
}
/* --------------------------------------------------------------------
* MFVariable inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFVariable Inline Methods
* \{ */
inline MFDataType MFVariable::data_type() const
{
@ -391,9 +393,11 @@ inline int MFVariable::id() const
return id_;
}
/* --------------------------------------------------------------------
* MFInstruction inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFInstruction Inline Methods
* \{ */
inline MFInstructionType MFInstruction::type() const
{
@ -405,9 +409,11 @@ inline Span<MFInstructionCursor> MFInstruction::prev() const
return prev_;
}
/* --------------------------------------------------------------------
* MFCallInstruction inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFCallInstruction Inline Methods
* \{ */
inline const MultiFunction &MFCallInstruction::fn() const
{
@ -434,9 +440,11 @@ inline Span<const MFVariable *> MFCallInstruction::params() const
return params_;
}
/* --------------------------------------------------------------------
* MFBranchInstruction inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFBranchInstruction Inline Methods
* \{ */
inline MFVariable *MFBranchInstruction::condition()
{
@ -468,9 +476,11 @@ inline const MFInstruction *MFBranchInstruction::branch_false() const
return branch_false_;
}
/* --------------------------------------------------------------------
* MFDestructInstruction inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFDestructInstruction Inline Methods
* \{ */
inline MFVariable *MFDestructInstruction::variable()
{
@ -492,9 +502,11 @@ inline const MFInstruction *MFDestructInstruction::next() const
return next_;
}
/* --------------------------------------------------------------------
* MFDummyInstruction inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFDummyInstruction Inline Methods
* \{ */
inline MFInstruction *MFDummyInstruction::next()
{
@ -506,9 +518,11 @@ inline const MFInstruction *MFDummyInstruction::next() const
return next_;
}
/* --------------------------------------------------------------------
* MFProcedure inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #MFProcedure Inline Methods
* \{ */
inline Span<ConstMFParameter> MFProcedure::params() const
{
@ -536,4 +550,6 @@ inline Span<const MFVariable *> MFProcedure::variables() const
return variables_;
}
/** \} */
} // namespace blender::fn

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@ -18,9 +18,9 @@
namespace blender::fn {
/* --------------------------------------------------------------------
* GVArray_For_ShallowCopy.
*/
/* -------------------------------------------------------------------- */
/** \name #GVArray_For_ShallowCopy
* \{ */
class GVArray_For_ShallowCopy : public GVArray {
private:
@ -48,10 +48,11 @@ class GVArray_For_ShallowCopy : public GVArray {
varray_.materialize_to_uninitialized(mask, dst);
}
};
/** \} */
/* --------------------------------------------------------------------
* GVArray.
*/
/* -------------------------------------------------------------------- */
/** \name #GVArray
* \{ */
void GVArray::materialize(void *dst) const
{
@ -142,9 +143,11 @@ GVArrayPtr GVArray::shallow_copy() const
return std::make_unique<GVArray_For_ShallowCopy>(*this);
}
/* --------------------------------------------------------------------
* GVMutableArray.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVMutableArray
* \{ */
void GVMutableArray::set_by_copy_impl(const int64_t index, const void *value)
{
@ -191,9 +194,11 @@ void GVMutableArray::fill(const void *value)
}
}
/* --------------------------------------------------------------------
* GVArray_For_GSpan.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_For_GSpan
* \{ */
void GVArray_For_GSpan::get_impl(const int64_t index, void *r_value) const
{
@ -215,9 +220,11 @@ GSpan GVArray_For_GSpan::get_internal_span_impl() const
return GSpan(*type_, data_, size_);
}
/* --------------------------------------------------------------------
* GVMutableArray_For_GMutableSpan.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVMutableArray_For_GMutableSpan
* \{ */
void GVMutableArray_For_GMutableSpan::get_impl(const int64_t index, void *r_value) const
{
@ -255,9 +262,11 @@ GSpan GVMutableArray_For_GMutableSpan::get_internal_span_impl() const
return GSpan(*type_, data_, size_);
}
/* --------------------------------------------------------------------
* GVArray_For_SingleValueRef.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_For_SingleValueRef
* \{ */
void GVArray_For_SingleValueRef::get_impl(const int64_t UNUSED(index), void *r_value) const
{
@ -290,9 +299,11 @@ void GVArray_For_SingleValueRef::get_internal_single_impl(void *r_value) const
type_->copy_assign(value_, r_value);
}
/* --------------------------------------------------------------------
* GVArray_For_SingleValue.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_For_SingleValue
* \{ */
GVArray_For_SingleValue::GVArray_For_SingleValue(const CPPType &type,
const int64_t size,
@ -309,9 +320,11 @@ GVArray_For_SingleValue::~GVArray_For_SingleValue()
MEM_freeN((void *)value_);
}
/* --------------------------------------------------------------------
* GVArray_GSpan.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_GSpan
* \{ */
GVArray_GSpan::GVArray_GSpan(const GVArray &varray) : GSpan(varray.type()), varray_(varray)
{
@ -334,9 +347,11 @@ GVArray_GSpan::~GVArray_GSpan()
}
}
/* --------------------------------------------------------------------
* GVMutableArray_GSpan.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVMutableArray_GSpan
* \{ */
GVMutableArray_GSpan::GVMutableArray_GSpan(GVMutableArray &varray, const bool copy_values_to_span)
: GMutableSpan(varray.type()), varray_(varray)
@ -387,9 +402,11 @@ void GVMutableArray_GSpan::disable_not_applied_warning()
show_not_saved_warning_ = false;
}
/* --------------------------------------------------------------------
* GVArray_For_SlicedGVArray.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_For_SlicedGVArray
* \{ */
void GVArray_For_SlicedGVArray::get_impl(const int64_t index, void *r_value) const
{
@ -401,9 +418,11 @@ void GVArray_For_SlicedGVArray::get_to_uninitialized_impl(const int64_t index, v
varray_.get_to_uninitialized(index + offset_, r_value);
}
/* --------------------------------------------------------------------
* GVArray_Slice.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #GVArray_Slice
* \{ */
GVArray_Slice::GVArray_Slice(const GVArray &varray, const IndexRange slice)
{
@ -430,4 +449,6 @@ GVArray_Slice::GVArray_Slice(const GVArray &varray, const IndexRange slice)
}
}
/** \} */
} // namespace blender::fn

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@ -38,6 +38,10 @@
#include "gpu_select_private.h"
/* -------------------------------------------------------------------- */
/** \name Internal Types
* \{ */
/* Internal algorithm used */
enum {
/** glBegin/EndQuery(GL_SAMPLES_PASSED... ), `gpu_select_query.c`
@ -61,6 +65,12 @@ typedef struct GPUSelectState {
static GPUSelectState g_select_state = {0};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public API
* \{ */
/**
* initialize and provide buffer for results
*/
@ -149,12 +159,14 @@ uint GPU_select_end(void)
return hits;
}
/* ----------------------------------------------------------------------------
* Caching
/** \} */
/* -------------------------------------------------------------------- */
/** \name Caching
*
* Support multiple begin/end's as long as they are within the initial region.
* Currently only used by ALGO_GL_PICK.
*/
* Currently only used by #ALGO_GL_PICK.
* \{ */
void GPU_select_cache_begin(void)
{
@ -187,9 +199,11 @@ bool GPU_select_is_cached(void)
return g_select_state.use_cache && gpu_select_pick_is_cached();
}
/* ----------------------------------------------------------------------------
* Utilities
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
/**
* Helper function, nothing special but avoids doing inline since hits aren't sorted by depth
@ -269,3 +283,5 @@ void GPU_select_buffer_stride_realign(const rcti *src, const rcti *dst, uint *r_
}
memset(r_buf, 0, (last_px_id + 1) * sizeof(*r_buf));
}
/** \} */

View File

@ -51,9 +51,9 @@
/* Z-depth of cleared depth buffer */
#define DEPTH_MAX 0xffffffff
/* ----------------------------------------------------------------------------
* SubRectStride
*/
/* -------------------------------------------------------------------- */
/** \name #SubRectStride
* \{ */
/* For looping over a sub-region of a rect, could be moved into 'rct.c'. */
typedef struct SubRectStride {
@ -99,14 +99,16 @@ BLI_INLINE bool depth_is_filled(const depth_t *prev, const depth_t *curr)
return (*prev != *curr) && (*curr != DEPTH_MAX);
}
/* ----------------------------------------------------------------------------
* DepthBufCache
*
* Result of reading glReadPixels,
* use for both cache and non-cached storage.
*/
/** \} */
/* store result of glReadPixels */
/* -------------------------------------------------------------------- */
/** \name #DepthBufCache
*
* Result of reading #glReadPixels,
* use for both cache and non-cached storage.
* \{ */
/** Store result of #glReadPixels. */
typedef struct DepthBufCache {
struct DepthBufCache *next, *prev;
uint id;
@ -188,11 +190,13 @@ static bool depth_buf_subrect_depth_any_filled(const DepthBufCache *rect_src,
return false;
}
/* ----------------------------------------------------------------------------
* DepthID
/** \} */
/* -------------------------------------------------------------------- */
/** \name #DepthID
*
* Internal structure for storing hits.
*/
* \{ */
typedef struct DepthID {
uint id;
@ -225,6 +229,12 @@ static int depth_cmp(const void *v1, const void *v2)
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Main Selection Begin/End/Load API
* \{ */
/* depth sorting */
typedef struct GPUPickState {
/* cache on initialization */
@ -691,11 +701,13 @@ uint gpu_select_pick_end(void)
return hits;
}
/* ----------------------------------------------------------------------------
* Caching
/** \} */
/* -------------------------------------------------------------------- */
/** \name Caching
*
* Support multiple begin/end's reusing depth buffers.
*/
* \{ */
void gpu_select_pick_cache_begin(void)
{
@ -749,3 +761,5 @@ void gpu_select_pick_cache_load_id(void)
}
}
}
/** \} */

View File

@ -202,9 +202,9 @@ using nodes::DSocket;
using nodes::DTreeContext;
} // namespace derived_node_tree_types
/* --------------------------------------------------------------------
* DTreeContext inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DTreeContext Inline Methods
* \{ */
inline const NodeTreeRef &DTreeContext::tree() const
{
@ -235,10 +235,11 @@ inline bool DTreeContext::is_root() const
{
return parent_context_ == nullptr;
}
/** \} */
/* --------------------------------------------------------------------
* DNode inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DNode Inline Methods
* \{ */
inline DNode::DNode(const DTreeContext *context, const NodeRef *node_ref)
: context_(context), node_ref_(node_ref)
@ -300,10 +301,11 @@ inline DOutputSocket DNode::output_by_identifier(StringRef identifier) const
{
return {context_, &node_ref_->output_by_identifier(identifier)};
}
/** \} */
/* --------------------------------------------------------------------
* DSocket inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DSocket Inline Methods
* \{ */
inline DSocket::DSocket(const DTreeContext *context, const SocketRef *socket_ref)
: context_(context), socket_ref_(socket_ref)
@ -361,10 +363,11 @@ inline DNode DSocket::node() const
BLI_assert(socket_ref_ != nullptr);
return {context_, &socket_ref_->node()};
}
/** \} */
/* --------------------------------------------------------------------
* DInputSocket inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DInputSocket Inline Methods
* \{ */
inline DInputSocket::DInputSocket(const DTreeContext *context, const InputSocketRef *socket_ref)
: DSocket(context, socket_ref)
@ -385,10 +388,11 @@ inline const InputSocketRef *DInputSocket::operator->() const
{
return (const InputSocketRef *)socket_ref_;
}
/** \} */
/* --------------------------------------------------------------------
* DOutputSocket inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DOutputSocket Inline Methods
* \{ */
inline DOutputSocket::DOutputSocket(const DTreeContext *context, const OutputSocketRef *socket_ref)
: DSocket(context, socket_ref)
@ -409,10 +413,11 @@ inline const OutputSocketRef *DOutputSocket::operator->() const
{
return (const OutputSocketRef *)socket_ref_;
}
/** \} */
/* --------------------------------------------------------------------
* DerivedNodeTree inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #DerivedNodeTree Inline Methods
* \{ */
inline const DTreeContext &DerivedNodeTree::root_context() const
{
@ -424,4 +429,6 @@ inline Span<const NodeTreeRef *> DerivedNodeTree::used_node_tree_refs() const
return used_node_tree_refs_;
}
/** \} */
} // namespace blender::nodes

View File

@ -75,9 +75,9 @@ class NodeMultiFunctions {
const MultiFunction *try_get(const DNode &node) const;
};
/* --------------------------------------------------------------------
* NodeMultiFunctionBuilder inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #NodeMultiFunctionBuilder Inline Methods
* \{ */
inline NodeMultiFunctionBuilder::NodeMultiFunctionBuilder(ResourceScope &resource_scope,
bNode &node,
@ -118,13 +118,17 @@ inline void NodeMultiFunctionBuilder::construct_and_set_matching_fn(Args &&...ar
this->set_matching_fn(&fn);
}
/* --------------------------------------------------------------------
* NodeMultiFunctions inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeMultiFunctions Inline Methods
* \{ */
inline const MultiFunction *NodeMultiFunctions::try_get(const DNode &node) const
{
return map_.lookup_default(node->bnode(), nullptr);
}
/** \} */
} // namespace blender::nodes

View File

@ -255,9 +255,9 @@ class NodeDeclarationBuilder {
Vector<SocketDeclarationPtr> &r_decls);
};
/* --------------------------------------------------------------------
* #OutputFieldDependency inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #OutputFieldDependency Inline Methods
* \{ */
inline OutputFieldDependency OutputFieldDependency::ForFieldSource()
{
@ -313,9 +313,11 @@ inline bool operator!=(const OutputFieldDependency &a, const OutputFieldDependen
return !(a == b);
}
/* --------------------------------------------------------------------
* #FieldInferencingInterface inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #FieldInferencingInterface Inline Methods
* \{ */
inline bool operator==(const FieldInferencingInterface &a, const FieldInferencingInterface &b)
{
@ -327,9 +329,11 @@ inline bool operator!=(const FieldInferencingInterface &a, const FieldInferencin
return !(a == b);
}
/* --------------------------------------------------------------------
* #SocketDeclaration inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #SocketDeclaration Inline Methods
* \{ */
inline StringRefNull SocketDeclaration::name() const
{
@ -355,9 +359,11 @@ inline const OutputFieldDependency &SocketDeclaration::output_field_dependency()
return output_field_dependency_;
}
/* --------------------------------------------------------------------
* #NodeDeclarationBuilder inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeDeclarationBuilder Inline Methods
* \{ */
inline NodeDeclarationBuilder::NodeDeclarationBuilder(NodeDeclaration &declaration)
: declaration_(declaration)
@ -395,9 +401,11 @@ inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(
return socket_decl_builder_ref;
}
/* --------------------------------------------------------------------
* #NodeDeclaration inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeDeclaration Inline Methods
* \{ */
inline Span<SocketDeclarationPtr> NodeDeclaration::inputs() const
{
@ -409,4 +417,6 @@ inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
return outputs_;
}
/** \} */
} // namespace blender::nodes

View File

@ -316,9 +316,9 @@ using nodes::OutputSocketRef;
using nodes::SocketRef;
} // namespace node_tree_ref_types
/* --------------------------------------------------------------------
* SocketRef inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #SocketRef Inline Methods
* \{ */
inline Span<const SocketRef *> SocketRef::logically_linked_sockets() const
{
@ -457,9 +457,11 @@ template<typename T> inline T *SocketRef::default_value() const
return (T *)bsocket_->default_value;
}
/* --------------------------------------------------------------------
* InputSocketRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #InputSocketRef Inline Methods
* \{ */
inline Span<const OutputSocketRef *> InputSocketRef::logically_linked_sockets() const
{
@ -476,9 +478,11 @@ inline bool InputSocketRef::is_multi_input_socket() const
return bsocket_->flag & SOCK_MULTI_INPUT;
}
/* --------------------------------------------------------------------
* OutputSocketRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #OutputSocketRef Inline Methods
* \{ */
inline Span<const InputSocketRef *> OutputSocketRef::logically_linked_sockets() const
{
@ -490,9 +494,11 @@ inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() c
return directly_linked_sockets_.cast<const InputSocketRef *>();
}
/* --------------------------------------------------------------------
* NodeRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeRef Inline Methods
* \{ */
inline const NodeTreeRef &NodeRef::tree() const
{
@ -629,9 +635,11 @@ template<typename T> inline T *NodeRef::storage() const
return (T *)bnode_->storage;
}
/* --------------------------------------------------------------------
* LinkRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #LinkRef Inline Methods
* \{ */
inline const OutputSocketRef &LinkRef::from() const
{
@ -653,9 +661,11 @@ inline bool LinkRef::is_muted() const
return blink_->flag & NODE_LINK_MUTED;
}
/* --------------------------------------------------------------------
* InternalLinkRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #InternalLinkRef Inline Methods
* \{ */
inline const InputSocketRef &InternalLinkRef::from() const
{
@ -672,9 +682,11 @@ inline bNodeLink *InternalLinkRef::blink() const
return blink_;
}
/* --------------------------------------------------------------------
* NodeTreeRef inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeTreeRef Inline Methods
* \{ */
inline Span<const NodeRef *> NodeTreeRef::nodes() const
{
@ -722,4 +734,6 @@ inline StringRefNull NodeTreeRef::name() const
return btree_->id.name + 2;
}
/** \} */
} // namespace blender::nodes

View File

@ -201,9 +201,9 @@ class Geometry : public SocketDeclaration {
bool matches(const bNodeSocket &socket) const override;
};
/* --------------------------------------------------------------------
* #FloatBuilder inline methods.
*/
/* -------------------------------------------------------------------- */
/** \name #FloatBuilder Inline Methods
* \{ */
inline FloatBuilder &FloatBuilder::min(const float value)
{
@ -229,9 +229,11 @@ inline FloatBuilder &FloatBuilder::subtype(PropertySubType subtype)
return *this;
}
/* --------------------------------------------------------------------
* #IntBuilder inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #IntBuilder Inline Methods
* \{ */
inline IntBuilder &IntBuilder::min(const int value)
{
@ -257,9 +259,11 @@ inline IntBuilder &IntBuilder::subtype(PropertySubType subtype)
return *this;
}
/* --------------------------------------------------------------------
* #VectorBuilder inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #VectorBuilder Inline Methods
* \{ */
inline VectorBuilder &VectorBuilder::default_value(const float3 value)
{
@ -285,9 +289,11 @@ inline VectorBuilder &VectorBuilder::max(const float max)
return *this;
}
/* --------------------------------------------------------------------
* #BoolBuilder inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #BoolBuilder Inline Methods
* \{ */
inline BoolBuilder &BoolBuilder::default_value(const bool value)
{
@ -295,9 +301,11 @@ inline BoolBuilder &BoolBuilder::default_value(const bool value)
return *this;
}
/* --------------------------------------------------------------------
* #ColorBuilder inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #ColorBuilder Inline Methods
* \{ */
inline ColorBuilder &ColorBuilder::default_value(const ColorGeometry4f value)
{
@ -305,9 +313,11 @@ inline ColorBuilder &ColorBuilder::default_value(const ColorGeometry4f value)
return *this;
}
/* --------------------------------------------------------------------
* #IDSocketDeclaration and children inline methods.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #IDSocketDeclaration and Children Inline Methods
* \{ */
inline IDSocketDeclaration::IDSocketDeclaration(const char *idname) : idname_(idname)
{
@ -329,11 +339,15 @@ inline Texture::Texture() : IDSocketDeclaration("NodeSocketTexture")
{
}
/** \} */
} // namespace blender::nodes::decl
/* --------------------------------------------------------------------
* Extern template instantiations that are defined in `intern/extern_implementations.cc`.
*/
/* -------------------------------------------------------------------- */
/** \name External Template Instantiations
*
* Defined in `intern/extern_implementations.cc`.
* \{ */
namespace blender::nodes {
#define MAKE_EXTERN_SOCKET_DECLARATION(TYPE) \
@ -351,3 +365,5 @@ MAKE_EXTERN_SOCKET_DECLARATION(decl::Geometry)
#undef MAKE_EXTERN_SOCKET_DECLARATION
} // namespace blender::nodes
/** \} */

View File

@ -30,9 +30,9 @@ static void modify_subtype_except_for_storage(bNodeSocket &socket, int new_subty
socket.typeinfo = socktype;
}
/* --------------------------------------------------------------------
* Float.
*/
/* -------------------------------------------------------------------- */
/** \name #Float
* \{ */
bNodeSocket &Float::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -83,9 +83,11 @@ bNodeSocket &Float::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &
return socket;
}
/* --------------------------------------------------------------------
* Int.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Int
* \{ */
bNodeSocket &Int::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -136,9 +138,11 @@ bNodeSocket &Int::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &so
return socket;
}
/* --------------------------------------------------------------------
* Vector.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Vector
* \{ */
bNodeSocket &Vector::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -181,9 +185,11 @@ bNodeSocket &Vector::update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket
return socket;
}
/* --------------------------------------------------------------------
* Bool.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Bool
* \{ */
bNodeSocket &Bool::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -206,9 +212,11 @@ bool Bool::matches(const bNodeSocket &socket) const
return true;
}
/* --------------------------------------------------------------------
* Color.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Color
* \{ */
bNodeSocket &Color::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -236,9 +244,11 @@ bool Color::matches(const bNodeSocket &socket) const
return true;
}
/* --------------------------------------------------------------------
* String.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #String
* \{ */
bNodeSocket &String::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -259,9 +269,11 @@ bool String::matches(const bNodeSocket &socket) const
return true;
}
/* --------------------------------------------------------------------
* IDSocketDeclaration.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #IDSocketDeclaration
* \{ */
bNodeSocket &IDSocketDeclaration::build(bNodeTree &ntree,
bNode &node,
@ -295,9 +307,11 @@ bNodeSocket &IDSocketDeclaration::update_or_build(bNodeTree &ntree,
return socket;
}
/* --------------------------------------------------------------------
* Geometry.
*/
/** \} */
/* -------------------------------------------------------------------- */
/** \name #Geometry
* \{ */
bNodeSocket &Geometry::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
{
@ -318,4 +332,6 @@ bool Geometry::matches(const bNodeSocket &socket) const
return true;
}
/** \} */
} // namespace blender::nodes::decl