Merge branch 'blender-v2.90-release'
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commit
2b6d4325ac
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@ -147,6 +147,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
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if (!stl->effects) {
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stl->effects = MEM_callocN(sizeof(EEVEE_EffectsInfo), "EEVEE_EffectsInfo");
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stl->effects->taa_render_sample = 1;
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}
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effects = stl->effects;
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@ -212,7 +212,9 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
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* Reset for each "redraw". When rendering using ogl render,
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* we accumulate the redraw inside the drawing loop in eevee_draw_scene().
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**/
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effects->taa_render_sample = 1;
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if (DRW_state_is_opengl_render()) {
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effects->taa_render_sample = 1;
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}
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effects->bypass_drawing = false;
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EEVEE_temporal_sampling_create_view(vedata);
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@ -614,6 +614,13 @@ static float *GPU_texture_rescale_3d(
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static bool gpu_texture_check_capacity(
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GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type)
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{
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if (proxy == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB &&
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GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_MAC, GPU_DRIVER_ANY)) {
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/* Special fix for T79703. */
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/* Depth has already been checked. */
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return tex->w <= GPU_max_cube_map_size();
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}
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if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY) ||
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GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_OFFICIAL) ||
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GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL)) {
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