BGE docs: resolution & fullscreen changes don't work in the embedded player
The documentation for bge.render.{setWindowSize,setFullScreen,getFullScreen} did not mention that those functions are no-ops when using the Blender- embedded player.
This commit is contained in:
parent
73b34ad06b
commit
2c2f075929
|
@ -108,6 +108,9 @@ Functions
|
|||
|
||||
Set the width and height of the window (in pixels). This also works for fullscreen applications.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:type width: integer
|
||||
:type height: integer
|
||||
|
||||
|
@ -115,12 +118,19 @@ Functions
|
|||
|
||||
Set whether or not the window should be fullscreen.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player.
|
||||
|
||||
:type enable: bool
|
||||
|
||||
.. function:: getFullScreen()
|
||||
|
||||
Returns whether or not the window is fullscreen.
|
||||
|
||||
.. NOTE::
|
||||
Only works in the standalone player, not the Blender-embedded player;
|
||||
there it always returns False.
|
||||
|
||||
:rtype: bool
|
||||
|
||||
.. function:: getDisplayDimensions()
|
||||
|
|
Loading…
Reference in New Issue