Fix for particle edit mode using wrong pixel distances.
rB57dba739176153e052d77611ff0e554f05984686 unified pixel distance values but omitted a factor 100 for particle edit.
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@ -915,7 +915,7 @@ static void pe_deflect_emitter(Scene *scene, Object *ob, PTCacheEdit *edit)
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int index;
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float *vec, *nor, dvec[3], dot, dist_1st=0.0f;
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float hairimat[4][4], hairmat[4][4];
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const float dist = ED_view3d_select_dist_px();
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const float dist = ED_view3d_select_dist_px() * 0.01f;
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if (edit==NULL || edit->psys==NULL || (pset->flag & PE_DEFLECT_EMITTER)==0 || (edit->psys->flag & PSYS_GLOBAL_HAIR))
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return;
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