Cycles: MetalRT optimisation for subsurface intersection queries
This patch optimises subsurface intersection queries on MetalRT. Currently intersect_local traverses from the scene root, retrospectively discarding all non-local hits. Using a lookup of bottom level acceleration structures, we can explicitly query only the relevant instance. On M1 Max, with MetalRT selected, this can give a render speedup of 15-20% for scenes like Monster which make heavy use of subsurface scattering. Patch authored by Marco Giordano. Reviewed By: brecht Differential Revision: https://developer.blender.org/D17153
This commit is contained in:
parent
961d99d3a4
commit
2d994de77c
Notes:
blender-bot
2023-02-21 12:05:03 +01:00
Referenced by commit 6583acb880
, Fix Cycles MetalRT access of macOS 11 features when unavailable
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@ -21,6 +21,7 @@ class BVHMetal : public BVH {
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API_AVAILABLE(macos(11.0))
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vector<id<MTLAccelerationStructure>> blas_array;
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vector<uint32_t> blas_lookup;
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bool motion_blur = false;
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@ -816,6 +816,11 @@ bool BVHMetal::build_TLAS(Progress &progress,
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uint32_t instance_index = 0;
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uint32_t motion_transform_index = 0;
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// allocate look up buffer for wost case scenario
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uint64_t count = objects.size();
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blas_lookup.resize(count);
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for (Object *ob : objects) {
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/* Skip non-traceable objects */
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if (!ob->is_traceable())
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@ -843,12 +848,15 @@ bool BVHMetal::build_TLAS(Progress &progress,
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/* Set user instance ID to object index */
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int object_index = ob->get_device_index();
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uint32_t user_id = uint32_t(object_index);
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int currIndex = instance_index++;
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assert(user_id < blas_lookup.size());
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blas_lookup[user_id] = accel_struct_index;
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/* Bake into the appropriate descriptor */
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if (motion_blur) {
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MTLAccelerationStructureMotionInstanceDescriptor *instances =
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(MTLAccelerationStructureMotionInstanceDescriptor *)[instanceBuf contents];
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MTLAccelerationStructureMotionInstanceDescriptor &desc = instances[instance_index++];
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MTLAccelerationStructureMotionInstanceDescriptor &desc = instances[currIndex];
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desc.accelerationStructureIndex = accel_struct_index;
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desc.userID = user_id;
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@ -894,7 +902,7 @@ bool BVHMetal::build_TLAS(Progress &progress,
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else {
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MTLAccelerationStructureUserIDInstanceDescriptor *instances =
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(MTLAccelerationStructureUserIDInstanceDescriptor *)[instanceBuf contents];
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MTLAccelerationStructureUserIDInstanceDescriptor &desc = instances[instance_index++];
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MTLAccelerationStructureUserIDInstanceDescriptor &desc = instances[currIndex];
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desc.accelerationStructureIndex = accel_struct_index;
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desc.userID = user_id;
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@ -74,6 +74,11 @@ class MetalDevice : public Device {
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id<MTLBuffer> texture_bindings_3d = nil;
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std::vector<id<MTLTexture>> texture_slot_map;
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/* BLAS encoding & lookup */
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id<MTLArgumentEncoder> mtlBlasArgEncoder = nil;
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id<MTLBuffer> blas_buffer = nil;
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id<MTLBuffer> blas_lookup_buffer = nil;
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bool use_metalrt = false;
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MetalPipelineType kernel_specialization_level = PSO_GENERIC;
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@ -192,6 +192,10 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
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arg_desc_as.dataType = MTLDataTypeInstanceAccelerationStructure;
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arg_desc_as.access = MTLArgumentAccessReadOnly;
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MTLArgumentDescriptor *arg_desc_ptrs = [[MTLArgumentDescriptor alloc] init];
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arg_desc_ptrs.dataType = MTLDataTypePointer;
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arg_desc_ptrs.access = MTLArgumentAccessReadOnly;
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MTLArgumentDescriptor *arg_desc_ift = [[MTLArgumentDescriptor alloc] init];
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arg_desc_ift.dataType = MTLDataTypeIntersectionFunctionTable;
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arg_desc_ift.access = MTLArgumentAccessReadOnly;
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@ -204,14 +208,28 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
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[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_shadow */
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arg_desc_ift.index = index++;
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[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_local */
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arg_desc_ift.index = index++;
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[ancillary_desc addObject:[arg_desc_ift copy]]; /* ift_local_prim */
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arg_desc_ptrs.index = index++;
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[ancillary_desc addObject:[arg_desc_ptrs copy]]; /* blas array */
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arg_desc_ptrs.index = index++;
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[ancillary_desc addObject:[arg_desc_ptrs copy]]; /* look up table for blas */
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[arg_desc_ift release];
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[arg_desc_as release];
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[arg_desc_ptrs release];
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}
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}
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mtlAncillaryArgEncoder = [mtlDevice newArgumentEncoderWithArguments:ancillary_desc];
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// preparing the blas arg encoder
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MTLArgumentDescriptor *arg_desc_blas = [[MTLArgumentDescriptor alloc] init];
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arg_desc_blas.dataType = MTLDataTypeInstanceAccelerationStructure;
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arg_desc_blas.access = MTLArgumentAccessReadOnly;
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mtlBlasArgEncoder = [mtlDevice newArgumentEncoderWithArguments:@[ arg_desc_blas ]];
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[arg_desc_blas release];
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for (int i = 0; i < ancillary_desc.count; i++) {
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[ancillary_desc[i] release];
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}
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@ -1240,6 +1258,33 @@ void MetalDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
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if (@available(macos 11.0, *)) {
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if (bvh->params.top_level) {
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bvhMetalRT = bvh_metal;
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// allocate required buffers for BLAS array
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uint64_t count = bvhMetalRT->blas_array.size();
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uint64_t bufferSize = mtlBlasArgEncoder.encodedLength * count;
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blas_buffer = [mtlDevice newBufferWithLength:bufferSize options:default_storage_mode];
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stats.mem_alloc(blas_buffer.allocatedSize);
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for (uint64_t i = 0; i < count; ++i) {
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[mtlBlasArgEncoder setArgumentBuffer:blas_buffer
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offset:i * mtlBlasArgEncoder.encodedLength];
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[mtlBlasArgEncoder setAccelerationStructure:bvhMetalRT->blas_array[i] atIndex:0];
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}
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count = bvhMetalRT->blas_lookup.size();
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bufferSize = sizeof(uint32_t) * count;
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blas_lookup_buffer = [mtlDevice newBufferWithLength:bufferSize
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options:default_storage_mode];
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stats.mem_alloc(blas_lookup_buffer.allocatedSize);
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memcpy([blas_lookup_buffer contents],
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bvhMetalRT -> blas_lookup.data(),
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blas_lookup_buffer.allocatedSize);
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if (default_storage_mode == MTLResourceStorageModeManaged) {
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[blas_buffer didModifyRange:NSMakeRange(0, blas_buffer.length)];
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[blas_lookup_buffer didModifyRange:NSMakeRange(0, blas_lookup_buffer.length)];
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}
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}
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}
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}
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@ -19,6 +19,8 @@ enum {
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METALRT_FUNC_SHADOW_BOX,
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METALRT_FUNC_LOCAL_TRI,
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METALRT_FUNC_LOCAL_BOX,
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METALRT_FUNC_LOCAL_TRI_PRIM,
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METALRT_FUNC_LOCAL_BOX_PRIM,
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METALRT_FUNC_CURVE_RIBBON,
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METALRT_FUNC_CURVE_RIBBON_SHADOW,
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METALRT_FUNC_CURVE_ALL,
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@ -28,7 +30,13 @@ enum {
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METALRT_FUNC_NUM
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};
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enum { METALRT_TABLE_DEFAULT, METALRT_TABLE_SHADOW, METALRT_TABLE_LOCAL, METALRT_TABLE_NUM };
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enum {
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METALRT_TABLE_DEFAULT,
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METALRT_TABLE_SHADOW,
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METALRT_TABLE_LOCAL,
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METALRT_TABLE_LOCAL_PRIM,
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METALRT_TABLE_NUM
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};
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/* Pipeline State Object types */
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enum MetalPipelineType {
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@ -524,6 +524,8 @@ void MetalKernelPipeline::compile()
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"__anyhit__cycles_metalrt_shadow_all_hit_box",
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"__anyhit__cycles_metalrt_local_hit_tri",
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"__anyhit__cycles_metalrt_local_hit_box",
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"__anyhit__cycles_metalrt_local_hit_tri_prim",
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"__anyhit__cycles_metalrt_local_hit_box_prim",
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"__intersection__curve_ribbon",
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"__intersection__curve_ribbon_shadow",
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"__intersection__curve_all",
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@ -614,11 +616,17 @@ void MetalKernelPipeline::compile()
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rt_intersection_function[METALRT_FUNC_LOCAL_BOX],
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rt_intersection_function[METALRT_FUNC_LOCAL_BOX],
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nil];
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table_functions[METALRT_TABLE_LOCAL_PRIM] = [NSArray
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arrayWithObjects:rt_intersection_function[METALRT_FUNC_LOCAL_TRI_PRIM],
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rt_intersection_function[METALRT_FUNC_LOCAL_BOX_PRIM],
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rt_intersection_function[METALRT_FUNC_LOCAL_BOX_PRIM],
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nil];
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NSMutableSet *unique_functions = [NSMutableSet
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setWithArray:table_functions[METALRT_TABLE_DEFAULT]];
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[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_SHADOW]];
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[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_LOCAL]];
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[unique_functions addObjectsFromArray:table_functions[METALRT_TABLE_LOCAL_PRIM]];
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if (kernel_has_intersection(device_kernel)) {
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linked_functions = [[NSArray arrayWithArray:[unique_functions allObjects]]
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@ -482,6 +482,12 @@ bool MetalDeviceQueue::enqueue(DeviceKernel kernel,
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if (metal_device_->bvhMetalRT) {
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id<MTLAccelerationStructure> accel_struct = metal_device_->bvhMetalRT->accel_struct;
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[metal_device_->mtlAncillaryArgEncoder setAccelerationStructure:accel_struct atIndex:2];
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[metal_device_->mtlAncillaryArgEncoder setBuffer:metal_device_->blas_buffer
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offset:0
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atIndex:7];
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[metal_device_->mtlAncillaryArgEncoder setBuffer:metal_device_->blas_lookup_buffer
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offset:0
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atIndex:8];
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}
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for (int table = 0; table < METALRT_TABLE_NUM; table++) {
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if (bvhMetalRT) {
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/* Mark all Accelerations resources as used */
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[mtlComputeCommandEncoder useResource:bvhMetalRT->accel_struct usage:MTLResourceUsageRead];
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[mtlComputeCommandEncoder useResource:metal_device_->blas_buffer
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usage:MTLResourceUsageRead];
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[mtlComputeCommandEncoder useResource:metal_device_->blas_lookup_buffer
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usage:MTLResourceUsageRead];
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[mtlComputeCommandEncoder useResources:bvhMetalRT->blas_array.data()
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count:bvhMetalRT->blas_array.size()
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usage:MTLResourceUsageRead];
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@ -172,17 +172,14 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
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kernel_assert(!"Invalid ift_local");
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return false;
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}
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# endif
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metal::raytracing::ray r(ray->P, ray->D, ray->tmin, ray->tmax);
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metalrt_intersector_type metalrt_intersect;
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metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
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bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
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if (triangle_only) {
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metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
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if (is_null_intersection_function_table(metal_ancillaries->ift_local_prim)) {
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if (local_isect) {
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local_isect->num_hits = 0;
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}
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kernel_assert(!"Invalid ift_local_prim");
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return false;
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}
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# endif
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MetalRTIntersectionLocalPayload payload;
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payload.self = ray->self;
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}
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payload.result = false;
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typename metalrt_intersector_type::result_type intersection;
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metal::raytracing::ray r(ray->P, ray->D, ray->tmin, ray->tmax);
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# if defined(__METALRT_MOTION__)
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metalrt_intersector_type metalrt_intersect;
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typename metalrt_intersector_type::result_type intersection;
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metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
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bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
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if (triangle_only) {
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metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
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}
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intersection = metalrt_intersect.intersect(
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r, metal_ancillaries->accel_struct, 0xFF, ray->time, metal_ancillaries->ift_local, payload);
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# else
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metalrt_blas_intersector_type metalrt_intersect;
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typename metalrt_blas_intersector_type::result_type intersection;
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metalrt_intersect.force_opacity(metal::raytracing::forced_opacity::non_opaque);
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bool triangle_only = !kernel_data.bvh.have_curves && !kernel_data.bvh.have_points;
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if (triangle_only) {
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metalrt_intersect.assume_geometry_type(metal::raytracing::geometry_type::triangle);
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}
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// if we know we are going to get max one hit, like for random-sss-walk we can
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// optimize and accept the first hit
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if (max_hits == 1) {
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metalrt_intersect.accept_any_intersection(true);
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}
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int blas_index = metal_ancillaries->blas_userID_to_index_lookUp[local_object];
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// transform the ray into object's local space
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Transform itfm = kernel_data_fetch(objects, local_object).itfm;
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r.origin = transform_point(&itfm, r.origin);
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r.direction = transform_direction(&itfm, r.direction);
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intersection = metalrt_intersect.intersect(
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r, metal_ancillaries->accel_struct, 0xFF, metal_ancillaries->ift_local, payload);
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r,
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metal_ancillaries->blas_accel_structs[blas_index].blas,
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metal_ancillaries->ift_local_prim,
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payload);
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# endif
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if (lcg_state) {
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@ -266,13 +266,25 @@ ccl_device_forceinline uchar4 make_uchar4(const uchar x,
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# if defined(__METALRT_MOTION__)
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# define METALRT_TAGS instancing, instance_motion, primitive_motion
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# define METALRT_BLAS_TAGS , primitive_motion
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# else
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# define METALRT_TAGS instancing
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# define METALRT_BLAS_TAGS
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# endif /* __METALRT_MOTION__ */
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typedef acceleration_structure<METALRT_TAGS> metalrt_as_type;
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typedef intersection_function_table<triangle_data, METALRT_TAGS> metalrt_ift_type;
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typedef metal::raytracing::intersector<triangle_data, METALRT_TAGS> metalrt_intersector_type;
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# if defined(__METALRT_MOTION__)
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typedef acceleration_structure<primitive_motion> metalrt_blas_as_type;
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typedef intersection_function_table<triangle_data, primitive_motion> metalrt_blas_ift_type;
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typedef metal::raytracing::intersector<triangle_data, primitive_motion>
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metalrt_blas_intersector_type;
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# else
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typedef acceleration_structure<> metalrt_blas_as_type;
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typedef intersection_function_table<triangle_data> metalrt_blas_ift_type;
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typedef metal::raytracing::intersector<triangle_data> metalrt_blas_intersector_type;
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# endif
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#endif /* __METALRT__ */
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@ -285,6 +297,12 @@ struct Texture3DParamsMetal {
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texture3d<float, access::sample> tex;
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};
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#ifdef __METALRT__
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struct MetalRTBlasWrapper {
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metalrt_blas_as_type blas;
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};
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#endif
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struct MetalAncillaries {
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device Texture2DParamsMetal *textures_2d;
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device Texture3DParamsMetal *textures_3d;
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@ -294,6 +312,9 @@ struct MetalAncillaries {
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metalrt_ift_type ift_default;
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metalrt_ift_type ift_shadow;
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metalrt_ift_type ift_local;
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metalrt_blas_ift_type ift_local_prim;
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constant MetalRTBlasWrapper *blas_accel_structs;
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constant int *blas_userID_to_index_lookUp;
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#endif
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};
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@ -139,6 +139,20 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
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#endif
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}
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[[intersection(triangle, triangle_data )]] TriangleIntersectionResult
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__anyhit__cycles_metalrt_local_hit_tri_prim(
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constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
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ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
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uint primitive_id [[primitive_id]],
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float2 barycentrics [[barycentric_coord]],
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float ray_tmax [[distance]])
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{
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//instance_id, aka the user_id has been removed. If we take this function we optimized the
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//SSS for starting traversal from a primitive acceleration structure instead of the root of the global AS.
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//this means we will always be intersecting the correct object no need for the userid to check
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return metalrt_local_hit<TriangleIntersectionResult, METALRT_HIT_TRIANGLE>(
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launch_params_metal, payload, payload.local_object, primitive_id, barycentrics, ray_tmax);
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}
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[[intersection(triangle, triangle_data, METALRT_TAGS)]] TriangleIntersectionResult
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__anyhit__cycles_metalrt_local_hit_tri(
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constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
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@ -163,6 +177,17 @@ __anyhit__cycles_metalrt_local_hit_box(const float ray_tmax [[max_distance]])
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return result;
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}
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[[intersection(bounding_box, triangle_data )]] BoundingBoxIntersectionResult
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__anyhit__cycles_metalrt_local_hit_box_prim(const float ray_tmax [[max_distance]])
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{
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/* unused function */
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BoundingBoxIntersectionResult result;
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result.distance = ray_tmax;
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result.accept = false;
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result.continue_search = false;
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return result;
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}
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template<uint intersection_type>
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bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
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ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
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