BGE : Fix black material on meshes without materials in blenderplayer.

Blenderplayer forgot to initialize the default material (defmaterail) with function init_def_material().
This reverts also the plumber commit 2fa4a48bce.

Reviewers: campbellbarton
This commit is contained in:
Porteries Tristan 2015-05-23 12:12:43 +02:00
parent 78250f1d1d
commit 2da9a39418
2 changed files with 40 additions and 57 deletions

View File

@ -74,6 +74,7 @@ extern "C"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_material.h"
#include "BKE_text.h"
#include "BKE_sound.h"
@ -519,6 +520,9 @@ int main(int argc, char** argv)
BKE_sound_init_once();
// Initialize a default material for meshes without materials.
init_def_material();
BKE_library_callback_free_window_manager_set(wm_free);
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */

View File

@ -96,20 +96,18 @@ void KX_BlenderMaterial::Initialize(
);
Material *ma = data->material;
if (ma) {
// Save material data to restore on exit
mSavedData.r = ma->r;
mSavedData.g = ma->g;
mSavedData.b = ma->b;
mSavedData.a = ma->alpha;
mSavedData.specr = ma->specr;
mSavedData.specg = ma->specg;
mSavedData.specb = ma->specb;
mSavedData.spec = ma->spec;
mSavedData.ref = ma->ref;
mSavedData.hardness = ma->har;
mSavedData.emit = ma->emit;
}
// Save material data to restore on exit
mSavedData.r = ma->r;
mSavedData.g = ma->g;
mSavedData.b = ma->b;
mSavedData.a = ma->alpha;
mSavedData.specr = ma->specr;
mSavedData.specg = ma->specg;
mSavedData.specb = ma->specb;
mSavedData.spec = ma->spec;
mSavedData.ref = ma->ref;
mSavedData.hardness = ma->har;
mSavedData.emit = ma->emit;
mMaterial = data;
mShader = 0;
@ -142,21 +140,18 @@ void KX_BlenderMaterial::Initialize(
KX_BlenderMaterial::~KX_BlenderMaterial()
{
Material *ma = mMaterial->material;
if (ma) {
// Restore Blender material data
ma->r = mSavedData.r;
ma->g = mSavedData.g;
ma->b = mSavedData.b;
ma->alpha = mSavedData.a;
ma->specr = mSavedData.specr;
ma->specg = mSavedData.specg;
ma->specb = mSavedData.specb;
ma->spec = mSavedData.spec;
ma->ref = mSavedData.ref;
ma->har = mSavedData.hardness;
ma->emit = mSavedData.emit;
}
// Restore Blender material data
ma->r = mSavedData.r;
ma->g = mSavedData.g;
ma->b = mSavedData.b;
ma->alpha = mSavedData.a;
ma->specr = mSavedData.specr;
ma->specg = mSavedData.specg;
ma->specb = mSavedData.specb;
ma->spec = mSavedData.spec;
ma->ref = mSavedData.ref;
ma->har = mSavedData.hardness;
ma->emit = mSavedData.emit;
// cleanup work
if (mConstructed)
@ -828,34 +823,18 @@ void KX_BlenderMaterial::UpdateIPO(
{
// only works one deep now
// Multitexture Input
mMaterial->speccolor[0] = (float)(specrgb)[0];
mMaterial->speccolor[1] = (float)(specrgb)[1];
mMaterial->speccolor[2] = (float)(specrgb)[2];
mMaterial->matcolor[0] = (float)(rgba[0]);
mMaterial->matcolor[1] = (float)(rgba[1]);
mMaterial->matcolor[2] = (float)(rgba[2]);
mMaterial->alpha = (float)(rgba[3]);
mMaterial->hard = (float)(hard);
mMaterial->emit = (float)(emit);
mMaterial->spec_f = (float)(spec);
mMaterial->ref = (float)(ref);
Material *ma = mMaterial->material;
if (ma) {
// GLSL Input
ma->specr = (float)(specrgb)[0];
ma->specg = (float)(specrgb)[1];
ma->specb = (float)(specrgb)[2];
ma->r = (float)(rgba[0]);
ma->g = (float)(rgba[1]);
ma->b = (float)(rgba[2]);
ma->alpha = (float)(rgba[3]);
ma->har = (float)(hard);
ma->emit = (float)(emit);
ma->spec = (float)(spec);
ma->ref = (float)(ref);
}
// GLSL Multitexture Input
mMaterial->material->specr = mMaterial->speccolor[0] = (float)(specrgb)[0];
mMaterial->material->specg = mMaterial->speccolor[1] = (float)(specrgb)[1];
mMaterial->material->specb = mMaterial->speccolor[2] = (float)(specrgb)[2];
mMaterial->material->r = mMaterial->matcolor[0] = (float)(rgba[0]);
mMaterial->material->g = mMaterial->matcolor[1] = (float)(rgba[1]);
mMaterial->material->b = mMaterial->matcolor[2] = (float)(rgba[2]);
mMaterial->material->alpha = mMaterial->alpha = (float)(rgba[3]);
mMaterial->material->har = mMaterial->hard = (float)(hard);
mMaterial->material->emit = mMaterial->emit = (float)(emit);
mMaterial->material->spec = mMaterial->spec_f = (float)(spec);
mMaterial->material->ref = mMaterial->ref = (float)(ref);
}
void KX_BlenderMaterial::Replace_IScene(SCA_IScene *val)