Fix Cycles bevel normal baking having some random incorrect pixels.
The bevel and SSS code could result in NaNs in some cases, tweak the formulas so this can't happen.
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Notes:
blender-bot
2023-02-14 07:31:32 +01:00
Referenced by issue #53791, shape keys looks different between viewport and render
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@ -283,22 +283,23 @@ ccl_device_inline int subsurface_scatter_multi_intersect(
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object_normal_transform(kg, sd, &hit_Ng);
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}
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/* probability densities for local frame axes */
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/* Probability densities for local frame axes. */
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float pdf_N = pick_pdf_N * fabsf(dot(disk_N, hit_Ng));
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float pdf_T = pick_pdf_T * fabsf(dot(disk_T, hit_Ng));
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float pdf_B = pick_pdf_B * fabsf(dot(disk_B, hit_Ng));
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/* multiple importance sample between 3 axes, power heuristic
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* found to be slightly better than balance heuristic */
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float mis_weight = power_heuristic_3(pdf_N, pdf_T, pdf_B);
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/* Multiple importance sample between 3 axes, power heuristic
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* found to be slightly better than balance heuristic. pdf_N
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* in the MIS weight and denominator cancelled out. */
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float w = pdf_N / (sqr(pdf_N) + sqr(pdf_T) + sqr(pdf_B));
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if(ss_isect->num_hits > BSSRDF_MAX_HITS) {
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w *= ss_isect->num_hits/(float)BSSRDF_MAX_HITS;
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}
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/* real distance to sampled point */
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/* Real distance to sampled point. */
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float r = len(hit_P - sd->P);
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/* evaluate */
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float w = mis_weight / pdf_N;
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if(ss_isect->num_hits > BSSRDF_MAX_HITS)
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w *= ss_isect->num_hits/(float)BSSRDF_MAX_HITS;
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/* Evaluate profiles. */
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float3 eval = subsurface_scatter_eval(sd, sc, disk_r, r, all) * w;
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ss_isect->weight[hit] = eval;
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@ -417,20 +418,21 @@ ccl_device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, ccl_a
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/* setup new shading point */
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shader_setup_from_subsurface(kg, sd, &ss_isect.hits[0], &ray);
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/* probability densities for local frame axes */
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/* Probability densities for local frame axes. */
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float pdf_N = pick_pdf_N * fabsf(dot(disk_N, sd->Ng));
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float pdf_T = pick_pdf_T * fabsf(dot(disk_T, sd->Ng));
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float pdf_B = pick_pdf_B * fabsf(dot(disk_B, sd->Ng));
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/* multiple importance sample between 3 axes, power heuristic
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* found to be slightly better than balance heuristic */
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float mis_weight = power_heuristic_3(pdf_N, pdf_T, pdf_B);
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/* Multiple importance sample between 3 axes, power heuristic
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* found to be slightly better than balance heuristic. pdf_N
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* in the MIS weight and denominator cancelled out. */
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float w = pdf_N / (sqr(pdf_N) + sqr(pdf_T) + sqr(pdf_B));
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w *= ss_isect.num_hits;
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/* real distance to sampled point */
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/* Real distance to sampled point. */
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float r = len(sd->P - origP);
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/* evaluate */
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float w = (mis_weight * ss_isect.num_hits) / pdf_N;
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/* Evaluate profiles. */
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eval = subsurface_scatter_eval(sd, sc, disk_r, r, all) * w;
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}
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@ -174,18 +174,17 @@ ccl_device_noinline float3 svm_bevel(
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float pdf_B = pick_pdf_B * fabsf(dot(disk_B, hit_Ng));
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/* Multiple importance sample between 3 axes, power heuristic
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* found to be slightly better than balance heuristic. */
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float mis_weight = power_heuristic_3(pdf_N, pdf_T, pdf_B);
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* found to be slightly better than balance heuristic. pdf_N
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* in the MIS weight and denominator cancelled out. */
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float w = pdf_N / (sqr(pdf_N) + sqr(pdf_T) + sqr(pdf_B));
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if(isect.num_hits > LOCAL_MAX_HITS) {
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w *= isect.num_hits/(float)LOCAL_MAX_HITS;
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}
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/* Real distance to sampled point. */
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float r = len(hit_P - sd->P);
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/* Compute weight. */
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float w = mis_weight / pdf_N;
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if(isect.num_hits > LOCAL_MAX_HITS) {
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w *= isect.num_hits/(float)LOCAL_MAX_HITS;
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}
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float pdf = bssrdf_cubic_pdf(radius, 0.0f, r);
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float disk_pdf = bssrdf_cubic_pdf(radius, 0.0f, disk_r);
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