Compositor: Fix pixels being wrapped outside buffer area

Not causing issues in current master because all buffer areas are at
(0, 0) position and `Extend` is not used. But areas may be at any
position in future developments and it will crash.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11784
This commit is contained in:
Manuel Castilla 2021-07-13 20:30:07 +02:00
parent 209aff0a35
commit 2ea47057d3
1 changed files with 24 additions and 6 deletions

View File

@ -264,11 +264,14 @@ class MemoryBuffer {
x = 0;
}
if (x >= w) {
x = w;
x = w - 1;
}
break;
case MemoryBufferExtend::Repeat:
x = (x >= 0.0f ? (x % w) : (x % w) + w);
x %= w;
if (x < 0) {
x += w;
}
break;
}
@ -280,13 +283,19 @@ class MemoryBuffer {
y = 0;
}
if (y >= h) {
y = h;
y = h - 1;
}
break;
case MemoryBufferExtend::Repeat:
y = (y >= 0.0f ? (y % h) : (y % h) + h);
y %= h;
if (y < 0) {
y += h;
}
break;
}
x = x + m_rect.xmin;
y = y + m_rect.ymin;
}
inline void wrap_pixel(float &x,
@ -307,11 +316,14 @@ class MemoryBuffer {
x = 0.0f;
}
if (x >= w) {
x = w;
x = w - 1;
}
break;
case MemoryBufferExtend::Repeat:
x = fmodf(x, w);
if (x < 0.0f) {
x += w;
}
break;
}
@ -323,13 +335,19 @@ class MemoryBuffer {
y = 0.0f;
}
if (y >= h) {
y = h;
y = h - 1;
}
break;
case MemoryBufferExtend::Repeat:
y = fmodf(y, h);
if (y < 0.0f) {
y += h;
}
break;
}
x = x + m_rect.xmin;
y = y + m_rect.ymin;
}
inline void read(float *result,