Fix T44882, color picker in texpainting doing linear interpolation even

when mipmap is off.

We used to always have nearest interpolation for texpaint but at least
make this work with mipmap off correctly.

Also added conversion casts to avoid integer overflow in filtering code
This commit is contained in:
Antonis Ryakiotakis 2015-05-29 13:38:20 +02:00
parent 1bede8644a
commit 2f2f7c0e87
Notes: blender-bot 2023-02-14 11:18:07 +01:00
Referenced by issue #44882, Color picker doesn't work properly with mipmaps turned off
3 changed files with 58 additions and 16 deletions

View File

@ -487,12 +487,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (u < 0.0f) u += 1.0f;
if (v < 0.0f) v += 1.0f;
u = u * ibuf->x - 0.5f;
v = v * ibuf->y - 0.5f;
u = u * ibuf->x;
v = v * ibuf->y;
if (ibuf->rect_float) {
float rgba_f[4];
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
if (U.gameflags & USER_DISABLE_MIPMAP)
nearest_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
else
bilinear_interpolation_color_wrap(ibuf, NULL, rgba_f, u, v);
straight_to_premul_v4(rgba_f);
if (use_palette) {
linearrgb_to_srgb_v3_v3(color->rgb, rgba_f);
@ -504,7 +507,10 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
}
else {
unsigned char rgba[4];
bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (U.gameflags & USER_DISABLE_MIPMAP)
nearest_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
else
bilinear_interpolation_color_wrap(ibuf, rgba, NULL, u, v);
if (use_palette) {
rgb_uchar_to_float(color->rgb, rgba);
}

View File

@ -467,6 +467,7 @@ void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float
void bicubic_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void nearest_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void nearest_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);

View File

@ -51,7 +51,7 @@
/* Only this one is used liberally here, and in imbuf */
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
{
int size;
size_t size;
unsigned char rt, *cp = (unsigned char *)ibuf->rect;
float rtf, *cpf = ibuf->rect_float;
@ -86,7 +86,7 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y)
{
int offset = ibuf->x * y * 4 + 4 * x;
size_t offset = ((size_t)ibuf->x) * y * 4 + 4 * x;
if (ibuf->rect)
*outI = (unsigned char *)ibuf->rect + offset;
@ -172,10 +172,10 @@ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char outI[4],
if (outF) {
/* sample including outside of edges of image */
row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
row1 = in->rect_float + ((size_t)in->x) * y1 * 4 + 4 * x1;
row2 = in->rect_float + ((size_t)in->x) * y2 * 4 + 4 * x1;
row3 = in->rect_float + ((size_t)in->x) * y1 * 4 + 4 * x2;
row4 = in->rect_float + ((size_t)in->x) * y2 * 4 + 4 * x2;
outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
@ -190,10 +190,10 @@ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char outI[4],
}
if (outI) {
/* sample including outside of edges of image */
row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
row1I = (unsigned char *)in->rect + ((size_t)in->x) * y1 * 4 + 4 * x1;
row2I = (unsigned char *)in->rect + ((size_t)in->x) * y2 * 4 + 4 * x1;
row3I = (unsigned char *)in->rect + ((size_t)in->x) * y1 * 4 + 4 * x2;
row4I = (unsigned char *)in->rect + ((size_t)in->x) * y2 * 4 + 4 * x2;
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
* tested with white images and this should not wrap back to zero */
@ -256,14 +256,14 @@ void nearest_interpolation_color(struct ImBuf *in, unsigned char outI[4], float
}
}
else {
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
dataI = (unsigned char *)in->rect + ((size_t)in->x) * y1 * 4 + 4 * x1;
if (outI) {
outI[0] = dataI[0];
outI[1] = dataI[1];
outI[2] = dataI[2];
outI[3] = dataI[3];
}
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
dataF = in->rect_float + ((size_t)in->x) * y1 * 4 + 4 * x1;
if (outF) {
outF[0] = dataF[0];
outF[1] = dataF[1];
@ -273,6 +273,41 @@ void nearest_interpolation_color(struct ImBuf *in, unsigned char outI[4], float
}
}
void nearest_interpolation_color_wrap(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
{
const float *dataF;
unsigned char *dataI;
int y, x;
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
x = (int) floor(u);
y = (int) floor(v);
x = x % in->x;
y = y % in->y;
/* wrap interpolation pixels - main difference from nearest_interpolation_color */
if (x < 0) x += in->x;
if (y < 0) y += in->y;
dataI = (unsigned char *)in->rect + ((size_t)in->x) * y * 4 + 4 * x;
if (outI) {
outI[0] = dataI[0];
outI[1] = dataI[1];
outI[2] = dataI[2];
outI[3] = dataI[3];
}
dataF = in->rect_float + ((size_t)in->x) * y * 4 + 4 * x;
if (outF) {
outF[0] = dataF[0];
outF[1] = dataF[1];
outF[2] = dataF[2];
outF[3] = dataF[3];
}
}
void nearest_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout)
{
unsigned char *outI = NULL;