Cleanup: spelling in comments, unused arg warning
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@ -99,7 +99,7 @@ struct MeshRuntime {
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/** Cache for BVH trees generated for the mesh. Defined in 'BKE_bvhutil.c' */
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BVHCache *bvh_cache = nullptr;
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/** Cache of non-manifold boundary data for Shrinkwrap Target Project. */
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/** Cache of non-manifold boundary data for Shrink-wrap Target Project. */
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ShrinkwrapBoundaryData *shrinkwrap_data = nullptr;
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/** Needed in case we need to lazily initialize the mesh. */
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@ -136,8 +136,8 @@ struct MeshRuntime {
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/**
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* Caches for lazily computed vertex and polygon normals. These are stored here rather than in
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* #CustomData because they can be calculated on a const mesh, and adding custom data layers on a
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* const mesh is not thread-safe.
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* #CustomData because they can be calculated on a `const` mesh, and adding custom data layers on
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* a `const` mesh is not thread-safe.
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*/
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bool vert_normals_dirty = false;
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bool poly_normals_dirty = false;
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@ -861,12 +861,13 @@ int *BKE_sculpt_face_sets_ensure(struct Mesh *mesh);
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*/
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bool *BKE_sculpt_hide_poly_ensure(struct Mesh *mesh);
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/* Ensures a mask layer exists. If depsgraph and bmain are non-null,
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* a mask doesn't exist and the object has a multiresolution modifier
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/**
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* Ensures a mask layer exists. If depsgraph and bmain are non-null,
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* a mask doesn't exist and the object has a multi-resolution modifier
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* then the scene depsgraph will be evaluated to update the runtime
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* subdivision data.
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*
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* Note: always call *before* BKE_sculpt_update_object_for_edit.
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* \note always call *before* #BKE_sculpt_update_object_for_edit.
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*/
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int BKE_sculpt_mask_layers_ensure(struct Depsgraph *depsgraph,
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struct Main *bmain,
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@ -398,7 +398,7 @@ struct PBVHBatches {
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}
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else {
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foreach_grids(
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[&](int /*x*/, int /*y*/, int /*grid_index*/, CCGElem * /*elems*/[4], int i) {
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[&](int /*x*/, int /*y*/, int /*grid_index*/, CCGElem * /*elems*/[4], int /*i*/) {
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*static_cast<uchar *>(GPU_vertbuf_raw_step(&access)) = 0;
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});
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}
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@ -2954,7 +2954,7 @@ static bool outliner_is_main_row(const ARegion *region, const int ys)
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/**
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* Get the expected row background color to use for the data-block counter
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*
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* This reproduces somes of the logic of outliner_draw_highlights.
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* This reproduces some of the logic of outliner_draw_highlights.
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* At the moment it doesn't implement the search match color since
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* we don't draw the data-block counter in those cases.
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*/
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