Cleanup: remove unused function bc_find_bonename_in_path

This commit is contained in:
Campbell Barton 2020-12-10 17:10:19 +11:00
parent d97845a693
commit 2fbf9cb551
2 changed files with 0 additions and 13 deletions

View File

@ -1176,17 +1176,6 @@ static std::string bc_get_uvlayer_name(Mesh *me, int layer)
return "";
}
std::string bc_find_bonename_in_path(std::string path, std::string probe)
{
std::string result;
char *boneName = BLI_str_quoted_substrN(path.c_str(), probe.c_str());
if (boneName) {
result = std::string(boneName);
MEM_freeN(boneName);
}
return result;
}
static bNodeTree *prepare_material_nodetree(Material *ma)
{
if (ma->nodetree == nullptr) {

View File

@ -146,8 +146,6 @@ extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
extern int bc_get_active_UVLayer(Object *ob);
std::string bc_find_bonename_in_path(std::string path, std::string probe);
inline std::string bc_string_after(const std::string &s, const std::string probe)
{
size_t i = s.rfind(probe);