Fix T93560: crash with image paint undo and cycles preview render

Cycles preview rendering could free the image buffers being used by drawing in
another thread due to a race condition. This race condition was unlikely before,
but now that preview renders are started right before we draw the image in the
image editor or load it as a texture in the 3D viewport, it's likely to happen.

As we are close to release this is too risky to fix properly, just avoid freeing
the cache for preview renders instead and accept increased memory usage in some
cases.
This commit is contained in:
Brecht Van Lommel 2021-12-02 16:34:16 +01:00
parent 61e92eeb3e
commit 2fd657db5b
Notes: blender-bot 2023-02-14 11:18:07 +01:00
Referenced by issue #93560, Regression: Crash when undoing Image Paint when showing Material tab in Properties Editor
3 changed files with 14 additions and 6 deletions

View File

@ -24,8 +24,14 @@ CCL_NAMESPACE_BEGIN
/* Packed Images */
BlenderImageLoader::BlenderImageLoader(BL::Image b_image, int frame)
: b_image(b_image), frame(frame), free_cache(!b_image.has_data())
BlenderImageLoader::BlenderImageLoader(BL::Image b_image,
const int frame,
const bool is_preview_render)
: b_image(b_image),
frame(frame),
/* Don't free cache for preview render to avoid race condition from T93560, to be fixed
properly later as we are close to release. */
free_cache(!is_preview_render && !b_image.has_data())
{
}

View File

@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN
class BlenderImageLoader : public ImageLoader {
public:
BlenderImageLoader(BL::Image b_image, int frame);
BlenderImageLoader(BL::Image b_image, const int frame, const bool is_preview_render);
bool load_metadata(const ImageDeviceFeatures &features, ImageMetaData &metadata) override;
bool load_pixels(const ImageMetaData &metadata,

View File

@ -762,7 +762,8 @@ static ShaderNode *add_node(Scene *scene,
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
image->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame), image->image_params());
new BlenderImageLoader(b_image, image_frame, b_engine.is_preview()),
image->image_params());
}
else {
ustring filename = ustring(
@ -797,8 +798,9 @@ static ShaderNode *add_node(Scene *scene,
if (is_builtin) {
int scene_frame = b_scene.frame_current();
int image_frame = image_user_frame_number(b_image_user, b_image, scene_frame);
env->handle = scene->image_manager->add_image(new BlenderImageLoader(b_image, image_frame),
env->image_params());
env->handle = scene->image_manager->add_image(
new BlenderImageLoader(b_image, image_frame, b_engine.is_preview()),
env->image_params());
}
else {
env->set_filename(