Fix editmesh GLSL tangent drawing

The generic tangent calculation relied on CDDM arrays which aren't available in edit-mode.

Add a tangent calculation callback, which has its own implementation for editmesh data.
This commit is contained in:
Campbell Barton 2015-08-24 15:14:34 +10:00
parent 4f61de6588
commit 30067b499a
9 changed files with 250 additions and 105 deletions

View File

@ -209,6 +209,8 @@ struct DerivedMesh {
void (*calcLoopNormalsSpaceArray)(DerivedMesh *dm, const bool use_split_normals, const float split_angle,
struct MLoopNorSpaceArray *r_lnors_spacearr);
void (*calcLoopTangents)(DerivedMesh *dm);
/** Recalculates mesh tessellation */
void (*recalcTessellation)(DerivedMesh *dm);
@ -771,7 +773,7 @@ void DM_vertex_attributes_from_gpu(
void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, int loop);
void DM_add_tangent_layer(DerivedMesh *dm);
void DM_calc_loop_tangents(DerivedMesh *dm);
void DM_calc_auto_bump_scale(DerivedMesh *dm);
/** Set object's bounding box based on DerivedMesh min/max data */

View File

@ -3070,7 +3070,7 @@ static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[
pRes[3] = fSign;
}
void DM_add_tangent_layer(DerivedMesh *dm)
void DM_calc_loop_tangents(DerivedMesh *dm)
{
/* mesh vars */
const MLoopTri *looptri;
@ -3296,6 +3296,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
{
CustomData *vdata, *ldata;
int a, b, layer;
const bool is_editmesh = (dm->type == DM_TYPE_EDITBMESH);
/* From the layers requested by the GLSL shader, figure out which ones are
* actually available for this derivedmesh, and retrieve the pointers */
@ -3312,115 +3313,64 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
/* add a tangent layer if necessary */
for (b = 0; b < gattribs->totlayer; b++) {
if (gattribs->layer[b].type == CD_TANGENT) {
if (CustomData_get_layer_index(ldata, CD_TANGENT) == -1) {
DM_add_tangent_layer(dm);
break;
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
dm->calcLoopTangents(dm);
}
break;
}
}
for (b = 0; b < gattribs->totlayer; b++) {
if (gattribs->layer[b].type == CD_MTFACE) {
/* uv coordinates */
if (dm->type == DM_TYPE_EDITBMESH) {
/* exception .. */
CustomData *ldata = dm->getLoopDataLayout(dm);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV, gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
a = attribs->tottface++;
a = attribs->tottface++;
if (layer != -1) {
attribs->tface[a].array = NULL;
attribs->tface[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->tface[a].array = NULL;
attribs->tface[a].em_offset = -1;
}
attribs->tface[a].gl_index = gattribs->layer[b].glindex;
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
if (layer != -1) {
attribs->tface[a].array = is_editmesh ? NULL: ldata->layers[layer].data;
attribs->tface[a].em_offset = ldata->layers[layer].offset;
}
else {
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
a = attribs->tottface++;
if (layer != -1) {
attribs->tface[a].array = ldata->layers[layer].data;
attribs->tface[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->tface[a].array = NULL;
attribs->tface[a].em_offset = -1;
}
attribs->tface[a].gl_index = gattribs->layer[b].glindex;
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
attribs->tface[a].array = NULL;
attribs->tface[a].em_offset = -1;
}
attribs->tface[a].gl_index = gattribs->layer[b].glindex;
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
else if (gattribs->layer[b].type == CD_MCOL) {
if (dm->type == DM_TYPE_EDITBMESH) {
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL, gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
a = attribs->totmcol++;
a = attribs->totmcol++;
if (layer != -1) {
attribs->mcol[a].array = NULL;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->mcol[a].array = NULL;
attribs->mcol[a].em_offset = -1;
}
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
if (layer != -1) {
attribs->mcol[a].array = is_editmesh ? NULL: ldata->layers[layer].data;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = ldata->layers[layer].offset;
}
else {
/* vertex colors */
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
a = attribs->totmcol++;
if (layer != -1) {
attribs->mcol[a].array = ldata->layers[layer].data;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->mcol[a].array = NULL;
attribs->mcol[a].em_offset = -1;
}
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
attribs->mcol[a].array = NULL;
attribs->mcol[a].em_offset = -1;
}
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
else if (gattribs->layer[b].type == CD_TANGENT) {
layer = CustomData_get_layer_index(ldata, CD_TANGENT);
/* note, even with 'is_editmesh' this uses the derived-meshes loop data */
layer = CustomData_get_layer_index(&dm->loopData, CD_TANGENT);
attribs->tottang = 1;
if (layer != -1) {
attribs->tang.array = ldata->layers[layer].data;
attribs->tang.em_offset = ldata->layers[layer].offset;
attribs->tang.array = dm->loopData.layers[layer].data;
attribs->tang.em_offset = dm->loopData.layers[layer].offset;
}
else {
attribs->tang.array = NULL;

View File

@ -1957,6 +1957,7 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->calcNormals = CDDM_calc_normals;
dm->calcLoopNormals = CDDM_calc_loop_normals;
dm->calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
dm->calcLoopTangents = DM_calc_loop_tangents;
dm->recalcTessellation = CDDM_recalc_tessellation;
dm->recalcLoopTri = CDDM_recalc_looptri;

View File

@ -237,6 +237,184 @@ static void emDM_calcLoopNormalsSpaceArray(
#endif
}
typedef struct {
const float (*precomputedFaceNormals)[3];
const float (*precomputedLoopNormals)[3];
BMLoop *(*looptris)[3];
int cd_loop_uv_offset; /* texture coordinates */
const float (*orco)[3];
float (*tangent)[4]; /* destination */
int numTessFaces;
} SGLSLEditMeshToTangent;
/* interface */
#include "mikktspace.h"
static int emdm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
{
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
return pMesh->numTessFaces;
}
static int emdm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
{
//SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
UNUSED_VARS(pContext, face_num);
return 3;
}
static void emdm_ts_GetPosition(
const SMikkTSpaceContext *pContext, float r_co[3],
const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
BMLoop **lt = pMesh->looptris[face_num];
const float *co = lt[vert_index]->v->co;
copy_v3_v3(r_co, co);
}
static void emdm_ts_GetTextureCoordinate(
const SMikkTSpaceContext *pContext, float r_uv[2],
const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
BMLoop **lt = pMesh->looptris[face_num];
if (pMesh->cd_loop_uv_offset != -1) {
const float *uv = BM_ELEM_CD_GET_VOID_P(lt[vert_index], pMesh->cd_loop_uv_offset);
copy_v2_v2(r_uv, uv);
}
else {
const float *orco = pMesh->orco[BM_elem_index_get(lt[vert_index]->v)];
map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
}
}
static void emdm_ts_GetNormal(
const SMikkTSpaceContext *pContext, float r_no[3],
const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
BMLoop **lt = pMesh->looptris[face_num];
const bool smoothnormal = BM_elem_flag_test_bool(lt[0]->f, BM_ELEM_SMOOTH);
if (pMesh->precomputedLoopNormals) {
copy_v3_v3(r_no, pMesh->precomputedLoopNormals[BM_elem_index_get(lt[vert_index])]);
}
else if (!smoothnormal) {
if (pMesh->precomputedFaceNormals) {
copy_v3_v3(r_no, pMesh->precomputedFaceNormals[BM_elem_index_get(lt[0]->f)]);
}
else {
copy_v3_v3(r_no, lt[0]->f->no);
}
}
else {
copy_v3_v3(r_no, lt[vert_index]->v->no);
}
}
static void emdm_ts_SetTSpace(
const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign,
const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLEditMeshToTangent *pMesh = pContext->m_pUserData;
BMLoop **lt = pMesh->looptris[face_num];
float *pRes = pMesh->tangent[BM_elem_index_get(lt[vert_index])];
copy_v3_v3(pRes, fvTangent);
pRes[3] = fSign;
}
/**
* \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data.
*
* \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`.
* This is done because #CD_TANGENT is cache data used only for drawing.
*/
static void emDM_calcLoopTangents(DerivedMesh *dm)
{
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMEditMesh *em = bmdm->em;
BMesh *bm = bmdm->em->bm;
/* mesh vars */
int cd_loop_uv_offset;
float (*orco)[3] = NULL, (*tangent)[4];
int /* totvert, */ totface;
const float (*fnors)[3];
const float (*tlnors)[3];
char htype_index = BM_LOOP;
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1)
return;
fnors = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */
/* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
* have to check this is valid...
*/
tlnors = dm->getLoopDataArray(dm, CD_NORMAL);
/* check we have all the needed layers */
totface = em->tottri;
cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
/* needed for indexing loop-tangents */
htype_index = BM_LOOP;
if (cd_loop_uv_offset == -1) {
orco = dm->getVertDataArray(dm, CD_ORCO);
if (!orco)
return;
/* needed for orco lookups */
htype_index |= BM_VERT;
}
if (fnors) {
/* needed for face normal lookups */
htype_index |= BM_FACE;
}
BM_mesh_elem_index_ensure(bm, htype_index);
/* create tangent layer */
DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
tangent = DM_get_loop_data_layer(dm, CD_TANGENT);
/* new computation method */
{
SGLSLEditMeshToTangent mesh2tangent = {NULL};
SMikkTSpaceContext sContext = {NULL};
SMikkTSpaceInterface sInterface = {NULL};
mesh2tangent.precomputedFaceNormals = fnors;
mesh2tangent.precomputedLoopNormals = tlnors;
mesh2tangent.looptris = em->looptris;
mesh2tangent.cd_loop_uv_offset = cd_loop_uv_offset;
mesh2tangent.orco = orco;
mesh2tangent.tangent = tangent;
mesh2tangent.numTessFaces = totface;
sContext.m_pUserData = &mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
sInterface.m_getPosition = emdm_ts_GetPosition;
sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
sInterface.m_getNormal = emdm_ts_GetNormal;
sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
/* 0 if failed */
genTangSpaceDefault(&sContext);
}
}
static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm))
{
/* do nothing */
@ -1035,7 +1213,7 @@ static void emDM_drawMappedFacesTex(
* ... because the material may use layer names to select different UV's
* see: [#34378]
*/
static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop, const int index_in_face, const int face_index)
static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const BMLoop *loop)
{
BMVert *eve = loop->v;
int i;
@ -1078,8 +1256,13 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
glVertexAttrib4ubvARB(attribs->mcol[i].gl_index, col);
}
if (attribs->tottang) {
int index = face_index * 4 + index_in_face;
const float *tang = (attribs->tang.array) ? attribs->tang.array[index] : zero;
const float *tang;
if (attribs->tang.em_offset != -1) {
tang = attribs->tang.array[BM_elem_index_get(loop)];
}
else {
tang = zero;
}
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
}
@ -1119,7 +1302,7 @@ static void emDM_drawMappedFacesGLSL(
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
BM_mesh_elem_index_ensure(bm, lnors ? BM_VERT | BM_FACE | BM_LOOP : BM_VERT | BM_FACE);
BM_mesh_elem_index_ensure(bm, (BM_VERT | BM_FACE) | (lnors ? BM_LOOP : 0));
for (i = 0; i < em->tottri; i++) {
BMLoop **ltri = looptris[i];
@ -1130,14 +1313,19 @@ static void emDM_drawMappedFacesGLSL(
if (setDrawOptions && (setDrawOptions(userData, BM_elem_index_get(efa)) == DM_DRAW_OPTION_SKIP))
continue;
/* material */
new_matnr = efa->mat_nr + 1;
if (new_matnr != matnr) {
if (matnr != -1)
glEnd();
do_draw = setMaterial(matnr = new_matnr, &gattribs);
if (do_draw)
if (do_draw) {
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if (UNLIKELY(attribs.tottang && bm->elem_index_dirty & BM_LOOP)) {
BM_mesh_elem_index_ensure(bm, BM_LOOP);
}
}
glBegin(GL_TRIANGLES);
}
@ -1151,14 +1339,14 @@ static void emDM_drawMappedFacesGLSL(
if (vertexCos) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]);
}
}
else {
glNormal3fv(efa->no);
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
glVertex3fv(ltri[fi]->v->co);
}
}
@ -1167,7 +1355,7 @@ static void emDM_drawMappedFacesGLSL(
if (vertexCos) {
for (fi = 0; fi < 3; fi++) {
const int j = BM_elem_index_get(ltri[fi]->v);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(vertexNos[j]);
glVertex3fv(vertexCos[j]);
@ -1175,7 +1363,7 @@ static void emDM_drawMappedFacesGLSL(
}
else {
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(ltri[fi]->v->no);
glVertex3fv(ltri[fi]->v->co);
@ -1225,8 +1413,7 @@ static void emDM_drawMappedFacesMat(
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
BM_mesh_elem_index_ensure(bm, lnors ? BM_VERT | BM_FACE | BM_LOOP : BM_VERT | BM_FACE);
BM_mesh_elem_index_ensure(bm, (BM_VERT | BM_FACE) | (lnors ? BM_LOOP : 0));
for (i = 0; i < em->tottri; i++) {
BMLoop **ltri = looptris[i];
@ -1246,6 +1433,9 @@ static void emDM_drawMappedFacesMat(
setMaterial(userData, matnr = new_matnr, &gattribs);
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
if (UNLIKELY(attribs.tottang && bm->elem_index_dirty & BM_LOOP)) {
BM_mesh_elem_index_ensure(bm, BM_LOOP);
}
glBegin(GL_TRIANGLES);
}
@ -1257,14 +1447,14 @@ static void emDM_drawMappedFacesMat(
if (vertexCos) {
glNormal3fv(polyNos[BM_elem_index_get(efa)]);
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
glVertex3fv(vertexCos[BM_elem_index_get(ltri[fi]->v)]);
}
}
else {
glNormal3fv(efa->no);
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
glVertex3fv(ltri[fi]->v->co);
}
}
@ -1273,7 +1463,7 @@ static void emDM_drawMappedFacesMat(
if (vertexCos) {
for (fi = 0; fi < 3; fi++) {
const int j = BM_elem_index_get(ltri[fi]->v);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(vertexNos[j]);
glVertex3fv(vertexCos[j]);
@ -1281,7 +1471,7 @@ static void emDM_drawMappedFacesMat(
}
else {
for (fi = 0; fi < 3; fi++) {
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi], fi, i);
emdm_pass_attrib_vertex_glsl(&attribs, ltri[fi]);
if (lnors) glNormal3fv(lnors[BM_elem_index_get(ltri[fi])]);
else glNormal3fv(ltri[fi]->v->no);
glVertex3fv(ltri[fi]->v->co);
@ -1864,6 +2054,7 @@ DerivedMesh *getEditDerivedBMesh(
bmdm->dm.calcNormals = emDM_calcNormals;
bmdm->dm.calcLoopNormals = emDM_calcLoopNormals;
bmdm->dm.calcLoopNormalsSpaceArray = emDM_calcLoopNormalsSpaceArray;
bmdm->dm.calcLoopTangents = emDM_calcLoopTangents;
bmdm->dm.recalcTessellation = emDM_recalcTessellation;
bmdm->dm.recalcLoopTri = emDM_recalcLoopTri;

View File

@ -4096,6 +4096,7 @@ static void set_default_ccgdm_callbacks(CCGDerivedMesh *ccgdm)
ccgdm->dm.calcNormals = ccgDM_calcNormals;
ccgdm->dm.calcLoopNormals = CDDM_calc_loop_normals;
ccgdm->dm.calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
ccgdm->dm.calcLoopTangents = DM_calc_loop_tangents;
ccgdm->dm.recalcTessellation = ccgDM_recalcTessellation;
ccgdm->dm.recalcLoopTri = ccgDM_recalcLoopTri;

View File

@ -375,7 +375,7 @@ static void mesh_calc_tri_tessface(
if (tangent) {
DM_ensure_normals(dm);
DM_add_tangent_layer(dm);
DM_calc_loop_tangents(dm);
precomputed_normals = dm->getPolyDataArray(dm, CD_NORMAL);
calculate_normal = precomputed_normals ? false : true;

View File

@ -3275,7 +3275,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) {
bool generate_data = false;
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
DM_add_tangent_layer(dm);
dm->calcLoopTangents(dm);
generate_data = true;
}
DM_generate_tangent_tessface_data(dm, generate_data);

View File

@ -456,7 +456,7 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
if (require_tangent) {
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
DM_calc_loop_tangents(dm);
pvtangent = DM_get_loop_data_layer(dm, CD_TANGENT);
}

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@ -964,7 +964,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) {
bool generate_data = false;
if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
DM_add_tangent_layer(dm);
DM_calc_loop_tangents(dm);
generate_data = true;
}
DM_generate_tangent_tessface_data(dm, generate_data);