Cleanup: Clang format
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468765d29e
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@ -110,7 +110,7 @@ extern "C" {
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* If zero is supplied for epsilon, an internal value of 1e-8 used
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* instead, since this code will not work correctly if it is not allowed
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* to merge "too near" vertices.
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*
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*
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* Normally the output will contain mappings from outputs to inputs.
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* If this is not needed, set need_ids to false and the execution may be much
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* faster in some circumstances.
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@ -19,9 +19,9 @@
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*/
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#include "COM_SMAAOperation.h"
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#include "BKE_node.h"
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#include "BLI_math.h"
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#include "COM_SMAAAreaTexture.h"
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#include "BKE_node.h"
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extern "C" {
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#include "IMB_colormanagement.h"
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@ -62,8 +62,8 @@
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_keyframes_edit.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_keyframing.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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@ -51,8 +51,8 @@
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#include "ED_anim_api.h"
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#include "ED_gpencil.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_keyframes_edit.h"
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#include "ED_keyframes_keylist.h"
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#include "ED_markers.h"
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#include "ED_mask.h"
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#include "ED_screen.h"
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@ -213,7 +213,8 @@ int SIM_cloth_solver_init(Object *UNUSED(ob), ClothModifierData *clmd)
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return 1;
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}
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void SIM_mass_spring_set_implicit_vertex_mass(Implicit_Data *data, int index, float mass){
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void SIM_mass_spring_set_implicit_vertex_mass(Implicit_Data *data, int index, float mass)
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{
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SIM_mass_spring_set_vertex_mass(data, index, mass);
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}
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