Cleanup: unused debug variable
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@ -510,6 +510,7 @@ class ParticleFunctionEvaluator {
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BLI_assert(expected_name == real_name);
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BLI_assert(is_computed_);
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#endif
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UNUSED_VARS_NDEBUG(expected_name);
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const void *buffer = outputs_[output_index];
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const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
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if (particle_fn_.output_is_global_[output_index]) {
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@ -731,12 +732,12 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
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fn::MFNetwork network;
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ResourceCollector resources;
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MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
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WM_clipboard_text_set(tree.to_dot().c_str(), false);
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Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
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network, network_map, tree);
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fn::mf_network_optimization::constant_folding(network, resources);
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fn::mf_network_optimization::common_subnetwork_elimination(network);
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fn::mf_network_optimization::dead_node_removal(network);
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WM_clipboard_text_set(network.to_dot().c_str(), false);
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Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
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network_map, resources, attribute_inputs);
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