Merge branch 'blender-v3.2-release'
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commit
31202ea628
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@ -333,6 +333,8 @@ static char attr_prefix_get(CustomDataType type)
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switch (type) {
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case CD_TANGENT:
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return 't';
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case CD_MCOL:
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return 'c';
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case CD_AUTO_FROM_NAME:
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return 'a';
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case CD_HAIRLENGTH:
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@ -42,10 +42,20 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
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GPUNodeStack *out)
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{
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NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
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/* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR as geometry nodes may
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* overwrite data which will also change the CustomDataType. This will also make EEVEE and Cycles
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/* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR for named attributes
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* as geometry nodes may overwrite data which will also change the CustomDataType.
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* This will also make EEVEE and Cycles
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* consistent. See T93179. */
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GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
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GPUNodeLink *vertexColorLink;
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if (vertexColor->layer_name[0]) {
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vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
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}
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else { /* Fall back on active render color attribute. */
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vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name);
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}
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return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
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}
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