Eevee: Fix light grid being rendered after delete.
This commit is contained in:
parent
9f3c7c75b7
commit
31386afaa1
|
@ -830,6 +830,11 @@ void EEVEE_lightprobes_cache_finish(EEVEE_SceneLayerData *sldata, EEVEE_Data *ve
|
|||
}
|
||||
}
|
||||
|
||||
if (pinfo->num_render_grid > pinfo->num_grid) {
|
||||
/* This can happen when deleting a probe. */
|
||||
pinfo->num_render_grid = pinfo->num_grid;
|
||||
}
|
||||
|
||||
EEVEE_lightprobes_updates(sldata, vedata->psl, vedata->stl);
|
||||
EEVEE_planar_reflections_updates(sldata, vedata->stl);
|
||||
|
||||
|
|
Loading…
Reference in New Issue