Cycles: Fix one-tile UDIM rendering

The code checked for the presence of more than one tile before
substituting the tile number into the filename, so if a one-tile
UDIM was used (or all but one tile were culled), the substitution
was skipped and as a result the file was not found.

With this change, the code explicitly tracks whether substitution
is required, avoiding this problem.

This also fixes another problem: The Environment texture never
does substitution since it doesn't support UDIMs, but before the
syncing code still inserted the placeholder into the filename if the
user selected a tiled background image.
This commit is contained in:
Lukas Stockner 2019-12-16 03:58:01 +01:00
parent 5a97a74c69
commit 31ac2e292e
4 changed files with 17 additions and 8 deletions

View File

@ -655,7 +655,8 @@ static ShaderNode *add_node(Scene *scene,
image->builtin_data = b_image.ptr.data;
}
else {
image->filename = image_user_file_path(b_image_user, b_image, b_scene.frame_current());
image->filename = image_user_file_path(
b_image_user, b_image, b_scene.frame_current(), &image->is_tiled);
image->builtin_data = NULL;
}
@ -709,7 +710,7 @@ static ShaderNode *add_node(Scene *scene,
env->builtin_data = b_image.ptr.data;
}
else {
env->filename = image_user_file_path(b_image_user, b_image, b_scene.frame_current());
env->filename = image_user_file_path(b_image_user, b_image, b_scene.frame_current(), NULL);
env->builtin_data = NULL;
}

View File

@ -231,16 +231,24 @@ static inline int render_resolution_y(BL::RenderSettings &b_render)
return b_render.resolution_y() * b_render.resolution_percentage() / 100;
}
static inline string image_user_file_path(BL::ImageUser &iuser, BL::Image &ima, int cfra)
static inline string image_user_file_path(BL::ImageUser &iuser,
BL::Image &ima,
int cfra,
bool *is_tiled)
{
if (is_tiled != NULL) {
*is_tiled = false;
}
char filepath[1024];
iuser.tile(0);
BKE_image_user_frame_calc(NULL, iuser.ptr.data, cfra);
BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, filepath);
if (ima.source() == BL::Image::source_TILED) {
if (ima.source() == BL::Image::source_TILED && is_tiled != NULL) {
char *udim_id = strstr(filepath, "1001");
if (udim_id != NULL) {
memcpy(udim_id, "%04d", 4);
*is_tiled = true;
}
}
return string(filepath);

View File

@ -235,6 +235,8 @@ NODE_DEFINE(ImageTextureNode)
SOCKET_STRING(filename, "Filename", ustring());
SOCKET_STRING(colorspace, "Colorspace", u_colorspace_auto);
SOCKET_BOOLEAN(is_tiled, "Is Tiled", false);
static NodeEnum alpha_type_enum;
alpha_type_enum.insert("auto", IMAGE_ALPHA_AUTO);
alpha_type_enum.insert("unassociated", IMAGE_ALPHA_UNASSOCIATED);
@ -366,15 +368,12 @@ void ImageTextureNode::compile(SVMCompiler &compiler)
image_manager = compiler.scene->image_manager;
if (slots.empty()) {
cull_tiles(compiler.scene, compiler.current_graph);
}
if (slots.size() < tiles.size()) {
slots.clear();
slots.reserve(tiles.size());
bool have_metadata = false;
foreach (int tile, tiles) {
string tile_name = filename.string();
if (tiles.size() > 1) {
if (is_tiled) {
tile_name = string_printf(tile_name.c_str(), tile);
}

View File

@ -114,6 +114,7 @@ class ImageTextureNode : public ImageSlotTextureNode {
bool animated;
float3 vector;
ccl::vector<int> tiles;
bool is_tiled;
/* Runtime. */
bool is_float;