Fix T80238: Crash adding properties to material node-trees

The localized node-tree was freeing the materials ID properties twice.

This matches how animation data behaves, setting to NULL after freeing.
This commit is contained in:
Campbell Barton 2020-09-08 18:04:03 +10:00 committed by Jeroen Bakker
parent fe08aa4e2c
commit 32057453ca
Notes: blender-bot 2023-02-14 06:49:54 +01:00
Referenced by issue #80238, Crash on Node Tree Custom Property Update function
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
1 changed files with 2 additions and 0 deletions

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@ -114,10 +114,12 @@ void BKE_libblock_free_data(ID *id, const bool do_id_user)
if (id->properties) {
IDP_FreePropertyContent_ex(id->properties, do_id_user);
MEM_freeN(id->properties);
id->properties = NULL;
}
if (id->override_library) {
BKE_lib_override_library_free(&id->override_library, do_id_user);
id->override_library = NULL;
}
BKE_animdata_free(id, do_id_user);